X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=d7deb4fd83c0c2197955aa7a0ed60304e0816e2c;hb=e2c43205033026d70c12b592c84dfcc1e667cb4b;hp=44b4c84a2bba93a97f199722ffbc9e671466cdf6;hpb=2e3fff6025fac330cbf00c8b81766dcbcf6298b5;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 44b4c84..d7deb4f 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,29 +3,68 @@ cmake_minimum_required (VERSION 2.8) project (apitrace) +############################################################################## +# Options + +# On Mac OS X build fat binaries with i386 and x86_64 architectures by default. +if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) + set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) +endif () + +# We use a cached string variable instead of the standard (boolean) OPTION +# command so that we can default to auto-detecting optional depencies, while +# still providing a mechanism to force/disable these optional dependencies, as +# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml +set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") + + ############################################################################## # Find dependencies set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) -set (CMAKE_USE_PYTHON_VERSION 2.6) +set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) -find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit) -find_package (QJSON) + +if (ENABLE_GUI) + if (NOT (ENABLE_GUI STREQUAL "AUTO")) + set (REQUIRE_GUI REQUIRED) + endif () + find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) + find_package (QJSON ${REQUIRE_GUI}) +endif () if (NOT WIN32) - # Always use the bundled zlib and libpng sources on Windows to make it easy - # to deploy the wrappers DLLs - find_package (ZLIB) - find_package (PNG) find_package (X11 REQUIRED) -else (NOT WIN32) - find_package (DirectX) + # On Mac OS X, GLX is provided as a separate OpenGL implementation, different + # from the standard OpenGL framework which provides support for native Mac OS X + # applications. + if (APPLE) + find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) + if (NOT X11_GL_INCLUDE_PATH) + message (SEND_ERROR "Could not find GL/glx.h") + endif (NOT X11_GL_INCLUDE_PATH) + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) + + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + if (NOT X11_GL_LIB) + message (SEND_ERROR "Could not find libGL.dylib") + endif (NOT X11_GL_LIB) + else () + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) + set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) + endif () + + include_directories (${X11_INCLUDE_DIR}) endif (NOT WIN32) +if (WIN32) + find_package (DirectX) +endif (WIN32) + ############################################################################## # Set global build options @@ -47,7 +86,7 @@ endif (WIN32) if (MSVC) # C99 includes for msvc - include_directories (msvc) + include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) @@ -59,6 +98,8 @@ if (MSVC) add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) + add_definitions (-wd4063) # not a valid value for switch of enum + add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) @@ -85,72 +126,73 @@ endif () # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) - -include_directories (${CMAKE_CURRENT_SOURCE_DIR}) +set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies +# +# We always use the bundled zlib, libpng, and snappy sources: +# - on Windows to make it easy to deploy the wrappers DLLs +# - on unices to prevent symbol collisions when tracing applications that link +# against other versions of these libraries + +set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib) +set (ZLIB_LIBRARIES z_bundled) +add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) + +include_directories (${ZLIB_INCLUDE_DIRS}) +link_libraries (${ZLIB_LIBRARIES}) + +set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) +set (SNAPPY_LIBRARIES snappy_bundled) +add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) + +include_directories (${SNAPPY_INCLUDE_DIRS}) +link_libraries (${SNAPPY_LIBRARIES}) + +set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) +set (PNG_DEFINITIONS "") +set (PNG_LIBRARIES png_bundled) + +add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL) +include_directories (${PNG_INCLUDE_DIR}) +add_definitions (${PNG_DEFINITIONS}) +link_libraries (${PNG_LIBRARIES}) + +# The Qt website provides binaries for Windows and MacOSX, and they are +# automatically found by cmake without any manual intervention. The situation +# for QJSON is substantially different: there are no binaries for QJSON +# available, and there is no standard installation directory that is detected +# by cmake. +# +# By bundling the QJSON source, we make it much more easier to build the GUI on +# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is +# AUTO. +if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) + add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) + set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) + set (QJSON_LIBRARY_DIRS) + set (QJSON_LIBRARIES qjson_bundled) + set (QJSON_FOUND TRUE) +endif () -# Use bundled ZLIB if system one can't be found -if (ZLIB_FOUND) - include_directories (${ZLIB_INCLUDE_DIRS}) - link_libraries (${ZLIB_LIBRARIES}) -else (ZLIB_FOUND) - add_library (zlib STATIC - zlib/adler32.c - zlib/compress.c - zlib/crc32.c - zlib/gzio.c - zlib/uncompr.c - zlib/deflate.c - zlib/trees.c - zlib/zutil.c - zlib/inflate.c - zlib/infback.c - zlib/inftrees.c - zlib/inffast.c - ) - include_directories (zlib) - link_libraries (zlib) -endif (ZLIB_FOUND) - -# Use bundled LIBPNG if system one can't be found -if (PNG_FOUND) - include_directories (${PNG_INCLUDE_DIR}) - add_definitions (${PNG_DEFINITIONS}) - link_libraries (${PNG_LIBRARIES}) -else (PNG_FOUND) - add_library (png STATIC - libpng/png.c - libpng/pngerror.c - libpng/pngget.c - libpng/pngmem.c - libpng/pngpread.c - libpng/pngread.c - libpng/pngrio.c - libpng/pngrtran.c - libpng/pngrutil.c - libpng/pngset.c - libpng/pngtrans.c - libpng/pngwio.c - libpng/pngwrite.c - libpng/pngwtran.c - libpng/pngwutil.c - ) - include_directories (libpng) - link_libraries (png) -endif (PNG_FOUND) +# For glext headers +include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) ############################################################################## # Common libraries / utilities +include_directories ( + ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_CURRENT_SOURCE_DIR}/common +) + add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py + DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) if (WIN32) @@ -161,10 +203,30 @@ else (WIN32) set (glws glws_glx.cpp) endif (WIN32) -add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os}) +add_library (common + common/trace_file.cpp + common/trace_snappyfile.cpp + common/trace_model.cpp + common/trace_parser.cpp + common/trace_writer.cpp + common/trace_local_writer.cpp + common/trace_model_writer.cpp + common/trace_loader.cpp + common/image.cpp + common/image_bmp.cpp + common/image_pnm.cpp + common/image_png.cpp + common/${os} +) + +set_target_properties (common PROPERTIES + # Ensure it can be statically linked in shared libraries + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}" +) + +link_libraries (common) add_executable (tracedump tracedump.cpp) -target_link_libraries (tracedump trace) install (TARGETS tracedump RUNTIME DESTINATION bin) @@ -172,60 +234,85 @@ install (TARGETS tracedump RUNTIME DESTINATION bin) # API tracers if (WIN32) + # ddraw.dll + if (DirectX_D3D_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) + add_custom_command ( + OUTPUT ddrawtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp + DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py + ) + add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) + set_target_properties (ddraw + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS ddraw LIBRARY DESTINATION wrappers) + endif (DirectX_D3D_INCLUDE_DIR) + # d3d8.dll - if (DirectX_D3D8_INCLUDE_DIR) - include_directories (${DirectX_D3D8_INCLUDE_DIR}) + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d8.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp - DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py d3dshader.py winapi.py stdapi.py + OUTPUT d3d8trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp + DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) + add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d8 RUNTIME DESTINATION wrappers) - endif (DirectX_D3D8_INCLUDE_DIR) + install (TARGETS d3d8 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) - include_directories (${DirectX_D3DX9_INCLUDE_DIR}) + include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( - OUTPUT d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp - DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py + OUTPUT d3d9trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp + DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py ) - add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) + add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) - install (TARGETS d3d9 RUNTIME DESTINATION wrappers) + install (TARGETS d3d9 LIBRARY DESTINATION wrappers) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_INCLUDE_DIR) - # include_directories (${DirectX_D3D10_INCLUDE_DIR}) - # add_custom_command ( - # OUTPUT d3d10.cpp - # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp - # DEPENDS d3d10misc.py winapi.py stdapi.py - # ) - # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) - # set_target_properties (d3d10 PROPERTIES PREFIX "") - # install (TARGETS d3d10 RUNTIME DESTINATION wrappers) - #endif (DirectX_D3D10_INCLUDE_DIR) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + add_custom_command ( + OUTPUT d3d10trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp + DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py + ) + add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) + set_target_properties (d3d10 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers + ) + install (TARGETS d3d10 LIBRARY DESTINATION wrappers) + endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py + ) + add_library (wgltrace MODULE specs/opengl32.def + wgltrace.cpp + glcaps.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) - add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 @@ -233,51 +320,50 @@ if (WIN32) LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) if (MINGW) - set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup") endif (MINGW) - install (TARGETS wgltrace RUNTIME DESTINATION wrappers) + install (TARGETS wgltrace LIBRARY DESTINATION wrappers) elseif (APPLE) - include_directories (${X11_INCLUDE_DIR}) - - # libGL.dylib + # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp - DEPENDS cgltrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) - add_library (cgltrace SHARED cgltrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (cgltrace SHARED + cgltrace.cpp + glcaps.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + ) set_target_properties (cgltrace PROPERTIES - # libGL.dylib - OUTPUT_NAME GL - # match the version - LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0" + # OpenGL framework name + PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" + # Specificy the version and reexport GLU symbols + LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (cgltrace dl) - # Symbolic link from system's libGL.dylib - add_custom_command ( - TARGET cgltrace - COMMAND ln -sf /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib ${PROJECT_BINARY_DIR}/wrappers/libGL.system.dylib - ) - - install (TARGETS cgltrace LIBRARY DESTINATION lib) + install (TARGETS cgltrace LIBRARY DESTINATION wrappers) else () - include_directories (${X11_INCLUDE_DIR}) - # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) - add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + add_library (glxtrace SHARED + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp + glxtrace.cpp + glcaps.cpp + glsnapshot.cpp + ) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix @@ -290,8 +376,8 @@ else () LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" ) - target_link_libraries (glxtrace dl) - + target_link_libraries (glxtrace dl ${X11_X11_LIB}) + install (TARGETS glxtrace LIBRARY DESTINATION lib) endif () @@ -302,13 +388,13 @@ endif () add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py + DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp - DEPENDS glstate.py glparams.py gltypes.py stdapi.py + DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) include_directories ( @@ -326,7 +412,6 @@ add_executable (glretrace glstate_params.cpp retrace.cpp ${glws} - image.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) @@ -337,19 +422,22 @@ set_property ( ) target_link_libraries (glretrace - trace - ${OPENGL_gl_LIBRARY} + common ) -if (NOT WIN32) - target_link_libraries (glretrace ${X11_X11_LIB}) - - # We use GLX on MacOSX, which is in a separate library - if (APPLE) - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - target_link_libraries (glretrace ${X11_GL_LIB}) - endif (APPLE) -endif (NOT WIN32) +if (WIN32) + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) +elseif (APPLE) + # XXX: We use GLX on MacOSX, which is in a separate library. + target_link_libraries (glretrace + ${X11_GL_LIB} + ${X11_X11_LIB} + "-framework ApplicationServices" # CGS* + ${OPENGL_gl_LIBRARY} # CGL* + ) +else () + target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) +endif () install (TARGETS glretrace RUNTIME DESTINATION bin) @@ -357,17 +445,24 @@ install (TARGETS glretrace RUNTIME DESTINATION bin) ############################################################################## # GUI -if (QT4_FOUND AND QJSON_FOUND) +if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) -endif (QT4_FOUND AND QJSON_FOUND) +endif () ############################################################################## # Packaging -install (FILES LICENSE README TODO DESTINATION doc) +install ( + FILES + BUGS.markdown + LICENSE + NEWS.markdown + README.markdown + TODO.markdown + DESTINATION doc) -set (CPACK_PACKAGE_VERSION_MAJOR "1") +set (CPACK_PACKAGE_VERSION_MAJOR "2") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number @@ -376,10 +471,13 @@ execute_process ( OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH ) +# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators if (WIN32) set (CPACK_GENERATOR "ZIP") -else (WIN32) - set (CPACK_GENERATOR "TGZ") -endif (WIN32) +elseif (APPLE) + set (CPACK_GENERATOR "DragNDrop") +else () + set (CPACK_GENERATOR "TBZ2") +endif () include(CPack)