X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=db3d9ab9e67693829783661fd4606d6ebf9b5c19;hb=46a4839cd1b65981bec9f33b1d7978b821866a51;hp=8987c7dd01d9c68b7e78d6611511505d5524132a;hpb=2741ed8b85842cf5f08fe6dff8d4ae5626434046;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt index 8987c7d..db3d9ab 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -36,34 +36,17 @@ if (ENABLE_GUI) find_package (QJSON ${REQUIRE_GUI}) endif () -if (NOT WIN32) +if (WIN32) + find_package (DirectX) +elseif (APPLE) +else () find_package (X11 REQUIRED) - # On Mac OS X, GLX is provided as a separate OpenGL implementation, different - # from the standard OpenGL framework which provides support for native Mac OS X - # applications. - if (APPLE) - find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) - if (NOT X11_GL_INCLUDE_PATH) - message (SEND_ERROR "Could not find GL/glx.h") - endif (NOT X11_GL_INCLUDE_PATH) - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) - - find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) - if (NOT X11_GL_LIB) - message (SEND_ERROR "Could not find libGL.dylib") - endif (NOT X11_GL_LIB) - else () - set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) - set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) - endif () + set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) + set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) include_directories (${X11_INCLUDE_DIR}) -endif (NOT WIN32) - -if (WIN32) - find_package (DirectX) -endif (WIN32) +endif () ############################################################################## @@ -123,6 +106,22 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () +if (MINGW) + # Avoid depending on MinGW runtime DLLs + check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG) + if (HAVE_STATIC_LIBGCC_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc") + endif () + check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG) + if (HAVE_STATIC_LIBSTDCXX_FLAG) + set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++") + set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++") + endif () +endif () + # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared @@ -197,11 +196,15 @@ add_custom_command ( if (WIN32) set (os os_win32.cpp) - set (glws glws_wgl.cpp) -else (WIN32) + set (glws_os glws_wgl.cpp) +else () set (os os_posix.cpp) - set (glws glws_glx.cpp) -endif (WIN32) + if (APPLE) + set (glws_os glws_cocoa.mm) + else () + set (glws_os glws_glx.cpp) + endif () +endif () add_library (common STATIC common/trace_file.cpp @@ -413,7 +416,9 @@ add_executable (glretrace glstate.cpp glstate_params.cpp retrace.cpp - ${glws} + retrace_stdc.cpp + glws.cpp + ${glws_os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) @@ -430,10 +435,8 @@ target_link_libraries (glretrace if (WIN32) target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) elseif (APPLE) - # XXX: We use GLX on MacOSX, which is in a separate library. target_link_libraries (glretrace - ${X11_GL_LIB} - ${X11_X11_LIB} + "-framework Cocoa" "-framework ApplicationServices" # CGS* ${OPENGL_gl_LIBRARY} # CGL* )