X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=README.markdown;h=d35f2c46d9c96dfa702d3bb29339712c4a9dd0f9;hb=e923607ddc14a2f135e2c08317833bca902b4a65;hp=cbacc0d168bf3679dafb60fd88f46a3e3ef5136e;hpb=cf61cedc3dbeaa1ec185388fd3d82c6f3c25abfa;p=apitrace diff --git a/README.markdown b/README.markdown index cbacc0d..d35f2c4 100644 --- a/README.markdown +++ b/README.markdown @@ -7,80 +7,13 @@ About **apitrace** * retrace OpenGL calls from a file; -* visualize trace files, and inspect state. +* inspect OpenGL state at any call while retracing; +* visualize and edit trace files. -Building from source -==================== - -Requirements common for all platforms: - -* Python (requires version 2.6) - -* CMake (tested with version 2.8) - -Requirements to build the GUI (optional): - -* Qt (tested with version 4.7) - -* QJSON (tested with version 0.7.1) - - -Linux / Mac OS X ----------------- - -Build as: - - cmake -H. -Bbuild - make -C build - -You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by -doing: - - cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 - make -C build32 glxtrace - - -Windows -------- - -Additional requirements: - -* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) - -* Microsoft DirectX SDK (tested with August 2007 release) - -To build with Visual Studio first invoke CMake GUI as: - - cmake-gui -H. -B%cd%\build - -and press the _Configure_ button. - -It will try to detect most required/optional dependencies automatically. When -not found automatically, you can manually specify the location of the -dependencies from the GUI. - -If you are building with GUI support (i.e, with QT and QJSON), it should detect -the official QT sdk automatically, but you will need to build QJSON yourself -and also set the `QJSON_INCLUDE_DIR` and `QJSON_LIBRARIES` variables in the -generated `CMakeCache.txt` when building apitrace and repeat the above -sequence. - -After you've succesfully configured, you can start the build by opening the -generated `build\apitrace.sln` solution file, or invoking `cmake` as: - - cmake --build build --config MinSizeRel - -The steps to build 64bit version are similar, but choosing _Visual Studio 9 -2008 Win64_ instead of _Visual Studio 9 2008_. - -It's also possible to instruct `cmake` build Windows binaries on Linux with -[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw). - - -Usage -===== +Basic usage +=========== Linux @@ -96,7 +29,7 @@ directory. You can specify the written trace filename by setting the View the trace with - /path/to/tracedump application.trace | less -R + /path/to/apitrace dump --color application.trace | less -R Replay the trace with @@ -126,14 +59,9 @@ to trace by using `glxtrace.so` as an ordinary `libGL.so` and injecting into export TRACE_LIBGL=/path/to/real/libGL.so.1 /path/to/application -See the 'ld.so' man page for more information about `LD_PRELOAD` and +See the `ld.so` man page for more information about `LD_PRELOAD` and `LD_LIBRARY_PATH` environment flags. -You can make a video of the output by doing - - /path/to/glretrace -s - application.trace \ - | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 - Mac OS X @@ -160,11 +88,189 @@ Windows * View the trace with - /path/to/tracedump application.trace + \path\to\apitrace dump application.trace * Replay the trace with - /path/to/glretrace application.trace + \path\to\glretrace application.trace + + +Advanced command line usage +=========================== + + +Emitting annotations to the trace from GL applications +------------------------------------------------------ + +You can emit string and frame annotations through the +[`GL_GREMEDY_string_marker`](http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt) +and +[`GL_GREMEDY_frame_terminator`](http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt) +GL extensions. + +**apitrace** will advertise and intercept these GL extensions independently of +the GL implementation. So all you have to do is to use these extensions when +available. + +For example, if you use [GLEW](http://glew.sourceforge.net/) to dynamically +detect and use GL extensions, you could easily accomplish this by doing: + + void foo() { + + if (GLEW_GREMEDY_string_marker) { + glStringMarkerGREMEDY(0, __FUNCTION__ ": enter"); + } + + ... + + if (GLEW_GREMEDY_string_marker) { + glStringMarkerGREMEDY(0, __FUNCTION__ ": leave"); + } + + } + +This has the added advantage of working equally well with gDEBugger. + + +Dump GL state at a particular call +---------------------------------- + +You can get a dump of the bound GL state at call 12345 by doing: + + /path/to/glretrace -D 12345 application.trace > 12345.json + +This is precisely the mechanism the GUI obtains its own state. + +You can compare two state dumps with the jsondiff.py script: + + ./scripts/jsondiff.py 12345.json 67890.json + + +Comparing two traces side by side +--------------------------------- + + ./scripts/tracediff.sh trace1.trace trace2.trace + +This works only on Unices, and it will truncate the traces due to performance +limitations. + + +Recording a video with FFmpeg +----------------------------- + +You can make a video of the output by doing + + /path/to/glretrace -s - application.trace \ + | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 + + +Advanced usage for OpenGL implementors +====================================== + +There are several advanced usage examples meant for OpenGL implementors. + + +Regression testing +------------------ + +These are the steps to create a regression test-suite around **apitrace**: + +* obtain a trace + +* obtain reference snapshots, by doing: + + mkdir /path/to/snapshots/ + /path/to/glretrace -s /path/to/reference/snapshots/ application.trace + + on reference system. + +* prune the snapshots which are not interesting + +* to do a regression test, do: + + /path/to/glretrace -c /path/to/reference/snapshots/ application.trace + + Alternatively, for a HTML summary, use the snapdiff script: + + /path/to/glretrace -s /path/to/current/snapshots/ application.trace + ./scripts/snapdiff.py --output summary.html /path/to/reference/snapshots/ /path/to/current/snapshots/ + + +Automated git-bisection +----------------------- + +With tracecheck.py it is possible to automate git bisect and pinpoint the +commit responsible for a regression. + +Below is an example of using tracecheck.py to bisect a regression in the +Mesa-based Intel 965 driver. But the procedure could be applied to any GL +driver hosted on a git repository. + +First, create a build script, named build-script.sh, containing: + + #!/bin/sh + set -e + export PATH=/usr/lib/ccache:$PATH + export CFLAGS='-g' + export CXXFLAGS='-g' + ./autogen.sh --disable-egl --disable-gallium --disable-glut --disable-glu --disable-glw --with-dri-drivers=i965 + make clean + make "$@" + +It is important that builds are both robust, and efficient. Due to broken +dependency discovery in Mesa's makefile system, it was necessary invoke `make +clean` in every iteration step. `ccache` should be installed to avoid +recompiling unchanged source files. + +Then do: + + cd /path/to/mesa + export LIBGL_DEBUG=verbose + export LD_LIBRARY_PATH=$PWD/lib + export LIBGL_DRIVERS_DIR=$PWD/lib + git bisect start \ + 6491e9593d5cbc5644eb02593a2f562447efdcbb 71acbb54f49089b03d3498b6f88c1681d3f649ac \ + -- src/mesa/drivers/dri/intel src/mesa/drivers/dri/i965/ + git bisect run /path/to/tracecheck.py \ + --precision-threshold 8.0 \ + --build /path/to/build-script.sh \ + --gl-renderer '.*Mesa.*Intel.*' \ + --retrace=/path/to/glretrace \ + -c /path/to/reference/snapshots/ \ + topogun-1.06-orc-84k.trace + +The trace-check.py script will skip automatically when there are build +failures. + +The `--gl-renderer` option will also cause a commit to be skipped if the +`GL_RENDERER` is unexpected (e.g., when a software renderer or another GL +driver is unintentionally loaded due to missing symbol in the DRI driver, or +another runtime fault). + + +Side by side retracing +---------------------- + +In order to determine which draw call a regression first manifests one could +generate snapshots for every draw call, using the `-S` option. That is, however, +very inefficient for big traces with many draw calls. + +A faster approach is to run both the bad and a good GL driver side-by-side. +The latter can be either a previously known good build of the GL driver, or a +reference software renderer. + +This can be achieved with retracediff.py script, which invokes glretrace with +different environments, allowing to choose the desired GL driver by +manipulating variables such as `LD_LIBRARY_PATH` or `LIBGL_DRIVERS_DIR`. + +For example: + + ./scripts/retracediff.py \ + --ref-env LD_LIBRARY_PATH=/path/to/reference/GL/implementation \ + -r ./glretrace \ + --diff-prefix=/path/to/output/diffs \ + application.trace + Links @@ -172,6 +278,8 @@ Links About **apitrace**: +* [Official mailing list](http://lists.freedesktop.org/mailman/listinfo/apitrace) + * [Zack Rusin's blog introducing the GUI](http://zrusin.blogspot.com/2011/04/apitrace.html) * [Jose's Fonseca blog introducing the tool](http://jrfonseca.blogspot.com/2008/07/tracing-d3d-applications.html)