X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=README.markdown;h=d7e0d53431a0c1c54699d1cf941e1173f9427261;hb=646cb5061d6d7383fe8857facd3bd1a8723e5fc4;hp=1e1d808329770972b0f0e3829c9b626229294634;hpb=d01f837047b58415474fe7e842521c4d0fbef471;p=apitrace diff --git a/README.markdown b/README.markdown index 1e1d808..d7e0d53 100644 --- a/README.markdown +++ b/README.markdown @@ -5,7 +5,7 @@ About **apitrace** * trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file; -* retrace OpenGL and OpenGL ES calls from a file; +* replay OpenGL and OpenGL ES calls from a file; * inspect OpenGL state at any call while retracing; @@ -49,10 +49,10 @@ View the trace with Replay an OpenGL trace with - apitrace retrace application.trace + apitrace replay application.trace Pass the `--sb` option to use a single buffered visual. Pass `--help` to -`apitrace retrace` for more options. +`apitrace replay` for more options. Basic GUI usage @@ -151,68 +151,9 @@ To trace the application inside gdb, invoke gdb as: ### Android ### -The following instructions should work at least for Android Ice Scream -Sandwitch. - -To trace applications started from within the Android VM process -(`app_process` aka zygote) you'll have to wrap this process and enable -tracing dynamically for the application to be traced. - -- Wrapping the android main VM process: - - In the Android root /init.rc add the `LD_PRELOAD` setting to zygote's - environment in the 'service zygote' section: - - service zygote ... - setenv LD_PRELOAD /data/egltrace.so - ... - - Note that ICS will overwrite the /init.rc during each boot with the - version in the recovery image. So you'll have to change the file in - your ICS source tree, rebuild and reflash the device. - Rebuilding/reflashing only the recovery image should be sufficient. - -- Copy egltrace.so to /data - - On the host: - - adb push /path/to/apitrace/build/wrappers/egltrace.so /data - -- Adjust file permissions to store the trace file: - - By default egltrace.so will store the trace in - `/data/app_process.trace`. For this to work for applications running - with a uid other than 0, you have to allow writes to the `/data` - directory on the device: - - chmod 0777 /data - -- Enable tracing for a specific process name: - - To trace for example the Settings application: - - setprop debug.apitrace.procname com.android.settings - - In general this name will match what `ps` reports. - -- Start the application: - - If the application was already running, for example due to ICS's way - of pre-starting the apps, you might have to kill the application - first: - - kill - - Launch the application for example from the application menu. - -To trace standalone applications do: - - adb push /path/to/apitrace/build/wrappers/egltrace.so /data - adb shell - # cd /data/local/tmp - # LD_PRELOAD=/data/egltrace.so test-opengl-gl2_basic - adb pull /data/local/tmp/test-opengl-gl2_basic.trace - eglretrace test-opengl-gl2_basic.trace +To trace standalone native OpenGL ES applications, use +`LD_PRELOAD=/path/to/egltrace.so /path/to/application` like described in the +previous section. To trace Java applications, refer to Dalvik.markdown. ### Mac OS X ### @@ -310,7 +251,7 @@ Dump GL state at a particular call You can get a dump of the bound GL state at call 12345 by doing: - apitrace retrace -D 12345 application.trace > 12345.json + apitrace replay -D 12345 application.trace > 12345.json This is precisely the mechanism the GUI obtains its own state. @@ -367,7 +308,7 @@ table which displays profiling results per shader. For example, to record all profiling data and utilise the per shader script: - apitrace retrace --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py + apitrace replay --pgpu --pcpu --ppd foo.trace | ./scripts/profileshader.py Advanced usage for OpenGL implementors