X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=TODO;h=0bfa986782ca18d8c844e392cf661a6943c49ac9;hb=9543f356aa186f292ad2ef8fb33a7ce11892ec27;hp=95d25a4d15adaf2aa421c2e48741aa80e849aa4f;hpb=9bc4e50acf0f3f56226295198d717864411b3c4f;p=lmno-todo diff --git a/TODO b/TODO index 95d25a4..0bfa986 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,67 @@ -Implement auto push/pull for TODO file. +Tic-tac-toe +=========== +git bisect a recent test-suite failure (player-info and /player) -Test nogit sync -Ensure that upstream commits are handled correctly. +Empathy +======= +Features (likely) requiring only client changes +----------------------------------------------- +* Make new categories appear at the top of the list + + Note: We may not want this for sake of keeping the UI stable---this + is already a bit of a problem with the "Start Game" button which is + now appearing at the top of the list of categories. What I mean by + "stability" of the UI is that we don't want a user to be reaching + out to tap a vote button for a category and then have the category + vote button shift to a different location before they reach it. + +* Make the "vote_against" button move a prompt down to the bottom of + the list and gray it out. This could be a better approach than + making the category entirely disappear. + +* Un-gray-out a prompt when a player votes for it + +* Make scores available at screens other than the category-selection screen + +Add a TWINNER achievement + +Add support for item counts as words, such as "three little words" + +Allow clients to see previous round scores by swiping left + +Figure out why Nancy's computer doesn't work at all + +Auto-focus first text field + +Style focus highlight for TAB-based navigation + +Empires +======= + +Convert HTML/JavaScript client to React + +Add UI for combining/splitting empires, (modeled after the judging +interface in Empathy). + +Add a chat interface for sending messages to the current empire (with +no history beyond a single message per sender) + +Scribe +====== + +Fix server to reject illegal moves (not following the previous-move +constraint) + +Extend test suite to cover legal and illegal scribe moves + +Constrain glyph diagrams to not overflow page width + +For a very wide display, put glyph diagrams on the side of the game +board instead of below. + +Detect glyphs and highlight background of squares belonging to glyphs + +Detect winner of mini-grid and overlay sumbol of player on mini-grid + +Declare overall winner (both in "majority" and "superglyph" mode) \ No newline at end of file