X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=api.text;h=41e365c65e3df41a6151cda5d057e956c1bb52f3;hb=7c9ed4f7f7428da79eaa06376991b4ed0965fa47;hp=f4ea703d3cd33d49f30845a5646eb54bae3f04d1;hpb=9e13e7ccf1313d83e3d253a2c490988ff3d2b833;p=empires-api diff --git a/api.text b/api.text index f4ea703..41e365c 100644 --- a/api.text +++ b/api.text @@ -1,5 +1,63 @@ -Gameplay API endpoints (within a current game) -============================================== +Empires Game Protocol +===================== +Version: 0.3 + +For a specific game the following API endpoints are defined. +(Note: Only the trailing portion of the API URI is provided here. + The preceding portions of the path must be determined externally.) + +/events + + This is a server-sent events stream that allows the server to push + game-related events to clients. When a client connects to this API + endpoint the server will return a header that includes: + + Content-type: text/event-stream + Connection: keep-alive + Cache-Control: no-cache + + and will keep the connection open to return events. + + The following event types will be returned by the server: + + TYPE: players + + WHEN: When a client first connects + + PURPOSE: Describes all players in the game already + + EXAMPLE: + + event: players + data: [{"id":1,"name":"Carl"},{"id":2,"name":"Kevin"}] + + TYPE: player-join + + WHEN: When a player joins the game + + EXAMPLE: + + event: player-join + data: {"id":3,"name":"Richard"} + + TYPE: player-leave + + WHEN: When a player leaves the game + + EXAMPLE: + + event: player-leave + data: {"id":3} + + TYPE: capture + + WHEN: When one player captures another + + EXAMPLE: + + event: capture + data: {"captor": 2, "captee": 1} + /register Method: POST