X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=apps%2Fd3d10%2Ftri.cpp;h=08b67017edb1d5ce96f28c07912ce7c81b7b4a8a;hb=50f1c92ce0250b8674752c60791e5f1f10c43eb4;hp=737d27d589a4d37c08d3d58a8831a1318cabcba3;hpb=e3171a80329d21614fb50990c56621b968ece117;p=apitrace-tests diff --git a/apps/d3d10/tri.cpp b/apps/d3d10/tri.cpp index 737d27d..08b6701 100644 --- a/apps/d3d10/tri.cpp +++ b/apps/d3d10/tri.cpp @@ -34,8 +34,8 @@ #include -#include "tri_vs.h" -#include "tri_ps.h" +#include "tri_vs_4_0.h" +#include "tri_ps_4_0.h" static IDXGISwapChain* g_pSwapChain = NULL; @@ -88,6 +88,11 @@ int main(int argc, char *argv[]){ ShowWindow(hWnd, SW_SHOW); + UINT Flags = 0; + if (LoadLibraryA("d3d10sdklayers")) { + Flags |= D3D10_CREATE_DEVICE_DEBUG; + } + DXGI_SWAP_CHAIN_DESC SwapChainDesc; ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc); SwapChainDesc.BufferDesc.Width = WindowWidth; @@ -105,7 +110,7 @@ int main(int argc, char *argv[]){ hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, - D3D10_CREATE_DEVICE_DEBUG, + Flags, D3D10_SDK_VERSION, &SwapChainDesc, &g_pSwapChain, @@ -120,7 +125,12 @@ int main(int argc, char *argv[]){ if (FAILED(hr)) { return 1; } - hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView); + D3D10_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc; + ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc); + RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format; + RenderTargetViewDesc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D; + RenderTargetViewDesc.Texture2D.MipSlice = 0; + hr = g_pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView); if (FAILED(hr)) { return 1; } @@ -211,8 +221,12 @@ int main(int argc, char *argv[]){ RasterizerDesc.CullMode = D3D10_CULL_NONE; RasterizerDesc.FillMode = D3D10_FILL_SOLID; RasterizerDesc.FrontCounterClockwise = true; + RasterizerDesc.DepthClipEnable = true; ID3D10RasterizerState* pRasterizerState = NULL; - g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); + hr = g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); + if (FAILED(hr)) { + return 1; + } g_pDevice->RSSetState(pRasterizerState); g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);