X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=apps%2Fegl%2Fgles1%2Ftri.ref.txt;fp=apps%2Fegl%2Fgles1%2Ftri.ref.txt;h=67e90eb5fb0e86c362720cfd5b1956403b7a74c2;hb=ce8d26ecebe771ab246075f5782dd440c56dcea8;hp=0000000000000000000000000000000000000000;hpb=c40e80b266adafc32558599446b72b89e5cfd3f9;p=apitrace-tests diff --git a/apps/egl/gles1/tri.ref.txt b/apps/egl/gles1/tri.ref.txt new file mode 100644 index 0000000..67e90eb --- /dev/null +++ b/apps/egl/gles1/tri.ref.txt @@ -0,0 +1,40 @@ +eglBindAPI(api = EGL_OPENGL_ES_API) = EGL_TRUE +glClearColor(red = 0.4, green = 0.4, blue = 0.4, alpha = 0) +glViewport(x = 0, y = 0, width = 300, height = 300) +glMatrixMode(mode = GL_PROJECTION) +glLoadIdentity() +glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60) +glMatrixMode(mode = GL_MODELVIEW) +glLoadIdentity() +glTranslatef(x = 0, y = 0, z = -10) +glViewport(x = 0, y = 0, width = 300, height = 300) +glMatrixMode(mode = GL_PROJECTION) +glLoadIdentity() +glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60) +glMatrixMode(mode = GL_MODELVIEW) +glLoadIdentity() +glTranslatef(x = 0, y = 0, z = -10) +glViewport(x = 0, y = 0, width = 300, height = 300) +glMatrixMode(mode = GL_PROJECTION) +glLoadIdentity() +glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60) +glMatrixMode(mode = GL_MODELVIEW) +glLoadIdentity() +glTranslatef(x = 0, y = 0, z = -10) +glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) +glPushMatrix() +glRotatef(angle = 0, x = 1, y = 0, z = 0) +glRotatef(angle = 0, x = 0, y = 1, z = 0) +glRotatef(angle = 0, x = 0, y = 0, z = 1) +glEnableClientState(array = GL_VERTEX_ARRAY) +glEnableClientState(array = GL_COLOR_ARRAY) +glColorPointer(size = 4, type = GL_FLOAT, stride = 0, pointer = blob(48)) +glVertexPointer(size = 2, type = GL_FLOAT, stride = 0, pointer = blob(24)) +glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3) +glPointSizex(size = 1015792) +glColorPointer(size = 4, type = GL_FLOAT, stride = 0, pointer = blob(48)) +glVertexPointer(size = 2, type = GL_FLOAT, stride = 0, pointer = blob(24)) +glDrawArrays(mode = GL_POINTS, first = 0, count = 3) +glDisableClientState(array = GL_VERTEX_ARRAY) +glDisableClientState(array = GL_COLOR_ARRAY) +glPopMatrix()