X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=04b4c6d4bd3f33bb6ce62817af9088843b554c64;hb=494088c527c26d19391bdab65048ef39b2d590f0;hp=ae400a6009709deceef876caa71343a1957a4d1a;hpb=9008208ecebde544671e9c42f1d15fc9fc834f91;p=lmno-server diff --git a/empathy.js b/empathy.js index ae400a6..04b4c6d 100644 --- a/empathy.js +++ b/empathy.js @@ -11,6 +11,7 @@ class Empathy extends Game { active_prompt: null, players_answered: [], players_answering: new Set(), + answering_idle: false, end_answers: new Set(), ambiguities: null, players_judged: [], @@ -19,6 +20,7 @@ class Empathy extends Game { scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -51,6 +53,7 @@ class Empathy extends Game { this.state.active_prompt = null; this.state.players_answered = []; this.state.players_answering = new Set(); + this.state.answering_idle = false; this.state.end_answers = new Set(); this.state.ambiguities = 0; this.state.players_judged = []; @@ -135,8 +138,11 @@ class Empathy extends Game { answers: answers }); - /* And notify all players that this player has answered. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_answering.delete(player.name); this.state.players_answered.push(player.name); + + /* And notify all players that this player has answered. */ this.broadcast_event_object('player-answered', player.name); return { valid: true }; @@ -154,6 +160,16 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 10 * 1000); + } + /* Notify all players that this player is actively answering. */ this.state.players_answering.add(player.name); this.broadcast_event_object('player-answering', player.name); @@ -244,8 +260,11 @@ class Empathy extends Game { } } - /* And notify all players this this player has judged. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); + + /* And notify all players this this player has judged. */ this.broadcast_event_object('player-judged', player.name); return { valid: true }; @@ -290,7 +309,7 @@ class Empathy extends Game { } canonize(word) { - return word.toLowerCase(); + return word.trim().toLowerCase(); } compute_scores() { @@ -514,7 +533,7 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { else response.sendStatus(404); - if (game.state.end_judging.size > (game.state.players_judged.length / 2)) + if (game.state.end_judging.size > (game.state.players_answered.length / 2)) game.compute_scores(); });