X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=04b4c6d4bd3f33bb6ce62817af9088843b554c64;hb=494088c527c26d19391bdab65048ef39b2d590f0;hp=eaf12bf8deb0a6b74d8358922643052da1afc7c2;hpb=54f57abe8bc6753da1c6b1663f1efcd178e33a75;p=lmno-server diff --git a/empathy.js b/empathy.js index eaf12bf..04b4c6d 100644 --- a/empathy.js +++ b/empathy.js @@ -11,6 +11,7 @@ class Empathy extends Game { active_prompt: null, players_answered: [], players_answering: new Set(), + answering_idle: false, end_answers: new Set(), ambiguities: null, players_judged: [], @@ -19,6 +20,7 @@ class Empathy extends Game { scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -51,6 +53,7 @@ class Empathy extends Game { this.state.active_prompt = null; this.state.players_answered = []; this.state.players_answering = new Set(); + this.state.answering_idle = false; this.state.end_answers = new Set(); this.state.ambiguities = 0; this.state.players_judged = []; @@ -135,13 +138,45 @@ class Empathy extends Game { answers: answers }); - /* And notify all players that this player has answered. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_answering.delete(player.name); this.state.players_answered.push(player.name); + + /* And notify all players that this player has answered. */ this.broadcast_event_object('player-answered', player.name); return { valid: true }; } + receive_answering(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 10 * 1000); + } + + /* Notify all players that this player is actively answering. */ + this.state.players_answering.add(player.name); + this.broadcast_event_object('player-answering', player.name); + + return { valid: true }; + } + /* Returns true if vote toggled, false for player or prompt not found */ toggle_end_answers(prompt_id, session_id) { const player = this.players_by_session[session_id]; @@ -178,7 +213,7 @@ class Empathy extends Game { this.broadcast_event_object('ambiguities', this.state.ambiguities); } - receive_judging(prompt_id, session_id, word_groups) { + receive_judged(prompt_id, session_id, word_groups) { const player = this.players_by_session[session_id]; if (! player) return { valid: false, message: "Player not found" }; @@ -225,13 +260,35 @@ class Empathy extends Game { } } - /* And notify all players this this player has judged. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); + + /* And notify all players this this player has judged. */ this.broadcast_event_object('player-judged', player.name); return { valid: true }; } + receive_judging(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + /* Notify all players this this player is actively judging. */ + this.state.players_judging.add(player.name); + this.broadcast_event_object('player-judging', player.name); + + return { valid: true }; + } + /* Returns true if vote toggled, false for player or prompt not found */ toggle_end_judging(prompt_id, session_id) { const player = this.players_by_session[session_id]; @@ -252,7 +309,7 @@ class Empathy extends Game { } canonize(word) { - return word.toLowerCase(); + return word.trim().toLowerCase(); } compute_scores() { @@ -426,6 +483,15 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { response.json(result); }); +router.post('/answering/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_answering(prompt_id, + request.session.id); + response.json(result); +}); + router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); @@ -439,13 +505,22 @@ router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { game.perform_judging(); }); +router.post('/judged/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_judged(prompt_id, + request.session.id, + request.body.word_groups); + response.json(result); +}); + router.post('/judging/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); const result = game.receive_judging(prompt_id, - request.session.id, - request.body.word_groups); + request.session.id); response.json(result); }); @@ -458,7 +533,7 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { else response.sendStatus(404); - if (game.state.end_judging.size > (game.state.players_judged.length / 2)) + if (game.state.end_judging.size > (game.state.players_answered.length / 2)) game.compute_scores(); });