X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=0ae52df96a442558124c0dd2f9e35dc572bc3f32;hb=2df6309b25756727b8e6d2e99aad7d729213dbfc;hp=5e59dd20ef4fb710e242850fd1dc34fa1f06d218;hpb=60c56d50f8ada21f0dc9eea0bf4485cc7fcf1375;p=lmno-server diff --git a/empathy.js b/empathy.js index 5e59dd2..0ae52df 100644 --- a/empathy.js +++ b/empathy.js @@ -266,6 +266,12 @@ class Empathy extends Game { } this.broadcast_event_object('ambiguities', this.state.ambiguities); + + /* Notify all players of every player that is judging. */ + for (let player_name of this.state.players_answered) { + this.state.players_judging.add(player_name); + this.broadcast_event_object('player-judging', player_name); + } } reset_judging_timeout() { @@ -404,7 +410,7 @@ class Empathy extends Game { /* Perform a (non-strict) majority ruling on equivalencies, * dropping all that didn't get enough votes. */ - const quorum = Math.floor((this.players.length + 1)/2); + const quorum = Math.floor((this.state.players_judged.length + 1)/2); const agreed_equivalencies = Object.values(this.equivalencies).filter( eq => eq.count >= quorum); @@ -611,9 +617,9 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { request.body.word_groups); response.json(result); - /* If every registered player has judged, then there's no need to - * wait for anything else. */ - if (game.state.players_judged.length >= game.players.length) + /* If every player who answered has also judged, then there's no + * need to wait for anything else. */ + if (game.state.players_judged.length >= game.state.players_answered.length) game.compute_scores(); });