X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=0ae52df96a442558124c0dd2f9e35dc572bc3f32;hb=ffbb84b763743bb38819f00c33f3e43921528d1f;hp=35d5fc7e737726f7426ff58d2c7950ae77fccc6a;hpb=422dafa274b3e9858621f1973c98e313fc0213c8;p=lmno-server diff --git a/empathy.js b/empathy.js index 35d5fc7..0ae52df 100644 --- a/empathy.js +++ b/empathy.js @@ -266,6 +266,12 @@ class Empathy extends Game { } this.broadcast_event_object('ambiguities', this.state.ambiguities); + + /* Notify all players of every player that is judging. */ + for (let player_name of this.state.players_answered) { + this.state.players_judging.add(player_name); + this.broadcast_event_object('player-judging', player_name); + } } reset_judging_timeout() { @@ -404,7 +410,7 @@ class Empathy extends Game { /* Perform a (non-strict) majority ruling on equivalencies, * dropping all that didn't get enough votes. */ - const quorum = Math.floor((this.players.length + 1)/2); + const quorum = Math.floor((this.state.players_judged.length + 1)/2); const agreed_equivalencies = Object.values(this.equivalencies).filter( eq => eq.count >= quorum);