X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=1cd120ee5e098870112f91c13025464fea079a40;hb=1aee14be31c8cac3bd8fc089a07e9c526666edd8;hp=b039a730c4004737c946dad9ae984c0b138c78b4;hpb=04ad032a78078804c8f87b6e0cce071d71f873cd;p=lmno-server diff --git a/empathy.js b/empathy.js index b039a73..1cd120e 100644 --- a/empathy.js +++ b/empathy.js @@ -55,7 +55,7 @@ class Empathy extends Game { this.state.players_answering = new Set(); this.state.answering_idle = false; this.state.end_answers = new Set(); - this.state.ambiguities = 0; + this.state.ambiguities = null; this.state.players_judged = []; this.state.players_judging = new Set(); this.state.end_judging = new Set(); @@ -167,7 +167,7 @@ class Empathy extends Game { this.answering_idle_timer = setTimeout(() => { this.state_answering_idle = true; this.broadcast_event_object('answering-idle', true); - }, 30 * 1000); + }, 10 * 1000); } /* Notify all players that this player is actively answering. */ @@ -481,6 +481,11 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.answers); response.json(result); + + /* If every registered player has answered, then there's no need to + * wait for anything else. */ + if (game.state.players_answered.length >= game.players.length) + game.perform_judging(); }); router.post('/answering/:prompt_id([0-9]+)', (request, response) => { @@ -501,7 +506,12 @@ router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { else response.sendStatus(404); - if (game.state.end_answers.size > (game.state.players_answered.length / 2)) + /* The majority rule here includes all players that have answered as + * well as all that have started typing. */ + const players_involved = (game.state.players_answered.length + + game.state.players_answering.size); + + if (game.state.end_answers.size > players_involved / 2) game.perform_judging(); }); @@ -513,6 +523,11 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.word_groups); response.json(result); + + /* If every registered player has judged, then there's no need to + * wait for anything else. */ + if (game.state.players_judged.length >= game.players.length) + game.compute_scores(); }); router.post('/judging/:prompt_id([0-9]+)', (request, response) => { @@ -540,6 +555,8 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { router.post('/reset', (request, response) => { const game = request.game; game.reset(); + + response.send(''); }); Empathy.meta = {