X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=3e32a8bc294e31268c4fa3a0bbd9a802e308db5a;hb=239210c6be9b15e3ee31cc28d4e7e5f83ababd89;hp=5e59dd20ef4fb710e242850fd1dc34fa1f06d218;hpb=60c56d50f8ada21f0dc9eea0bf4485cc7fcf1375;p=empires-server diff --git a/empathy.js b/empathy.js index 5e59dd2..3e32a8b 100644 --- a/empathy.js +++ b/empathy.js @@ -97,7 +97,7 @@ class Empathy extends Game { this.judging_start_time_ms = 0; this.equivalencies = {}; - this.broadcast_event_object('game-state', this.state); + this.broadcast_event('game-state', this.game_state_json()); } add_prompt(items, prompt_string) { @@ -266,6 +266,12 @@ class Empathy extends Game { } this.broadcast_event_object('ambiguities', this.state.ambiguities); + + /* Notify all players of every player that is judging. */ + for (let player_name of this.state.players_answered) { + this.state.players_judging.add(player_name); + this.broadcast_event_object('player-judging', player_name); + } } reset_judging_timeout() { @@ -404,7 +410,7 @@ class Empathy extends Game { /* Perform a (non-strict) majority ruling on equivalencies, * dropping all that didn't get enough votes. */ - const quorum = Math.floor((this.players.length + 1)/2); + const quorum = Math.floor((this.state.players_judged.length + 1)/2); const agreed_equivalencies = Object.values(this.equivalencies).filter( eq => eq.count >= quorum); @@ -475,7 +481,7 @@ class Empathy extends Game { group.players.forEach(p => p.round_score += group.players.size); } - const scores = this.players.map(p => { + const scores = this.players.filter(p => p.active).map(p => { return { player: p.name, score: p.round_score @@ -571,7 +577,7 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { /* If every registered player has answered, then there's no need to * wait for anything else. */ - if (game.state.players_answered.length >= game.players.length) + if (game.state.players_answered.length >= game.active_players) game.perform_judging(); }); @@ -611,9 +617,9 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { request.body.word_groups); response.json(result); - /* If every registered player has judged, then there's no need to - * wait for anything else. */ - if (game.state.players_judged.length >= game.players.length) + /* If every player who answered has also judged, then there's no + * need to wait for anything else. */ + if (game.state.players_judged.length >= game.state.players_answered.length) game.compute_scores(); });