X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=3ec4a7b74d3dda75f237e1a0a944b7edcc5010dd;hb=162a37c567f8f2839a4968a784d4583b2e9d5e49;hp=d91225d7e49e7da9a8e8f7a850d420e007931bff;hpb=8001b29a6250b40adb530a084e0911a8625a5b44;p=empires-server diff --git a/empathy.js b/empathy.js index d91225d..3ec4a7b 100644 --- a/empathy.js +++ b/empathy.js @@ -6,11 +6,21 @@ class Empathy extends Game { super(id); this.state = { prompts: [], - active_prompt: null + active_prompt: null, + players_answered: 0 }; + this.answers = []; this.next_prompt_id = 1; } + reset() { + this.state.active_prompt = null; + this.state.players_answered = 0; + this.answers = []; + + this.broadcast_event_object('game-state', this.state); + } + add_prompt(items, prompt_string) { const prompt = new Prompt(this.next_prompt_id, items, prompt_string); this.next_prompt_id++; @@ -54,6 +64,75 @@ class Empathy extends Game { return true; } + + receive_answer(prompt_id, session_id, answers) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + /* Save the complete answers for our own use later. */ + this.answers.push({ + player: player, + answers: answers + }); + + /* And notify players how many players have answered. */ + this.state.players_answered++; + this.broadcast_event_object('answered', this.state.players_answered); + + return { valid: true }; + } + + compute_scores() { + const word_submitters = {}; + const scores = []; + + for (let a of this.answers) { + for (let word of a.answers) { + if (word_submitters[word]) + word_submitters[word].push(a.player.name); + else + word_submitters[word] = [a.player.name]; + } + } + + for (let a of this.answers) { + let score = 0; + for (let word of a.answers) { + score += word_submitters[word].length; + } + scores.push({ + player: a.player.name, + score: score + }); + } + + scores.sort((a,b) => { + return b.score - a.score; + }); + + const word_submitters_arr = []; + for (let word in word_submitters) + word_submitters_arr.push({word: word, players: word_submitters[word]}); + + word_submitters_arr.sort((a,b) => { + return b.players.length - a.players.length; + }); + + this.state.scores = { + scores: scores, + words: word_submitters_arr + }; + + this.broadcast_event_object('scores', this.state.scores); + } } Empathy.router = express.Router(); @@ -101,6 +180,24 @@ router.post('/start/:prompt_id([0-9]+)', (request, response) => { response.sendStatus(404); }); +router.post('/answer/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_answer(prompt_id, + request.session.id, + request.body.answers); + response.json(result); + + if (game.answers.length >= game.players.length) + game.compute_scores(); +}); + +router.post('/reset', (request, response) => { + const game = request.game; + game.reset(); +}); + Empathy.meta = { name: "Empathy", identifier: "empathy",