X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=56ac53f9c32f95d5b6cbefdebb21d69ed68918e0;hb=3740e6f5ca87eac244bc2969b19a37939e9efc28;hp=0ae52df96a442558124c0dd2f9e35dc572bc3f32;hpb=2df6309b25756727b8e6d2e99aad7d729213dbfc;p=empires-server diff --git a/empathy.js b/empathy.js index 0ae52df..56ac53f 100644 --- a/empathy.js +++ b/empathy.js @@ -481,7 +481,7 @@ class Empathy extends Game { group.players.forEach(p => p.round_score += group.players.size); } - const scores = this.players.map(p => { + const scores = this.players.filter(p => p.active).map(p => { return { player: p.name, score: p.round_score @@ -577,7 +577,7 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { /* If every registered player has answered, then there's no need to * wait for anything else. */ - if (game.state.players_answered.length >= game.players.length) + if (game.state.players_answered.length >= game.active_players) game.perform_judging(); });