X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=56ac53f9c32f95d5b6cbefdebb21d69ed68918e0;hb=d7b96ee0316021fa7a5e428950e2d8a9d8754582;hp=4fdd4b329aa3eafeb39cf57c33df8fd953a65b7f;hpb=aa245121ee40c82e9d96b246ab1fc63cb5fabc5f;p=empires-server diff --git a/empathy.js b/empathy.js index 4fdd4b3..56ac53f 100644 --- a/empathy.js +++ b/empathy.js @@ -410,7 +410,7 @@ class Empathy extends Game { /* Perform a (non-strict) majority ruling on equivalencies, * dropping all that didn't get enough votes. */ - const quorum = Math.floor((this.players.length + 1)/2); + const quorum = Math.floor((this.state.players_judged.length + 1)/2); const agreed_equivalencies = Object.values(this.equivalencies).filter( eq => eq.count >= quorum); @@ -481,7 +481,7 @@ class Empathy extends Game { group.players.forEach(p => p.round_score += group.players.size); } - const scores = this.players.map(p => { + const scores = this.players.filter(p => p.active).map(p => { return { player: p.name, score: p.round_score @@ -577,7 +577,7 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { /* If every registered player has answered, then there's no need to * wait for anything else. */ - if (game.state.players_answered.length >= game.players.length) + if (game.state.players_answered.length >= game.active_players) game.perform_judging(); });