X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=5e59dd20ef4fb710e242850fd1dc34fa1f06d218;hb=c343c36604caa05d96082ec07922914fb9bf2636;hp=46d7f79ff876c3f1de89f75cb76b2ec9a22f3eac;hpb=9334a439e495c088d088f986a2f73138530f1dbf;p=empires-server diff --git a/empathy.js b/empathy.js index 46d7f79..5e59dd2 100644 --- a/empathy.js +++ b/empathy.js @@ -49,7 +49,7 @@ class Empathy extends Game { reset() { - /* Before closing out the current round, we accumulate that score + /* Before closing out the current round, we accumulate the score * for each player into their runnning total. */ for (let score of this.state.scores.scores) { const player = this.players.find(p => p.name === score.player); @@ -268,6 +268,19 @@ class Empathy extends Game { this.broadcast_event_object('ambiguities', this.state.ambiguities); } + reset_judging_timeout() { + if (this.judging_idle_timer) { + clearTimeout(this.judging_idle_timer); + this.judging_idle_timer = 0; + } + if (! this.state.judging_idle) { + this.judging_idle_timer = setTimeout(() => { + this.state.judging_idle = true; + this.broadcast_event_object('judging-idle', true); + }, PHASE_IDLE_TIMEOUT * 1000); + } + } + receive_judged(prompt_id, session_id, word_groups) { const player = this.players_by_session[session_id]; if (! player) @@ -280,6 +293,8 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; + this.reset_judging_timeout(); + /* Each player submits some number of groups of answers that * should be considered equivalent. The server expands that into * the set of pair-wise equivalencies that are expressed. The @@ -319,7 +334,7 @@ class Empathy extends Game { this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); - /* And notify all players this this player has judged. */ + /* And notify all players that this player has judged. */ this.broadcast_event_object('player-judged', player.name); /* If no players are left in the judging list then we don't need @@ -352,18 +367,9 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; - if (this.judging_idle_timer) { - clearTimeout(this.judging_idle_timer); - this.judging_idle_timer = 0; - } - if (! this.state.judging_idle) { - this.judging_idle_timer = setTimeout(() => { - this.state.judging_idle = true; - this.broadcast_event_object('judging-idle', true); - }, PHASE_IDLE_TIMEOUT * 1000); - } + this.reset_judging_timeout(); - /* Notify all players this this player is actively judging. */ + /* Notify all players that this player is actively judging. */ this.state.players_judging.add(player.name); this.broadcast_event_object('player-judging', player.name);