X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=7710892819235061d0710b14386c2cc1d8786877;hb=678fbabe0f69470625606f59b84e87ae1d60c110;hp=7b27ee40c5d196866b19036455c66e6b5ebe713e;hpb=3dae3833cb5247943e27649a9b16639c2187c8c5;p=empires-server diff --git a/empathy.js b/empathy.js index 7b27ee4..7710892 100644 --- a/empathy.js +++ b/empathy.js @@ -148,6 +148,20 @@ class Empathy extends Game { return true; } + toggle_vote_against(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + prompt.toggle_vote_against(player.name); + + this.broadcast_event_object('prompt', prompt); + + return true; + } + /* Returns true on success, false for prompt not found. */ start(prompt_id) { const prompt = this.state.prompts.find(p => p.id === prompt_id); @@ -572,6 +586,7 @@ class Prompt { this.items = items; this.prompt = prompt; this.votes = []; + this.votes_against = []; } toggle_vote(player_name) { @@ -580,6 +595,13 @@ class Prompt { else this.votes.push(player_name); } + + toggle_vote_against(player_name) { + if (this.votes_against.find(v => v === player_name)) + this.votes_against = this.votes_against.filter(v => v !== player_name); + else + this.votes_against.push(player_name); + } } router.post('/prompts', (request, response) => { @@ -600,6 +622,16 @@ router.post('/vote/:prompt_id([0-9]+)', (request, response) => { response.sendStatus(404); }); +router.post('/vote_against/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_vote_against(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); +}); + router.post('/start/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); @@ -663,7 +695,8 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { /* If every player who answered has also judged, then there's no * need to wait for anything else. */ - if (game.state.players_judged.length >= game.state.players_answered.length) + const judged_set = new Set(game.state.players_judged); + if ([...game.state.players_answered].filter(x => !judged_set.has(x)).length === 0) game.compute_scores(); });