X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=79a0c441218a33b6b3b9219b12ca3d67d18fc8cf;hb=6dcdee137ccf391989a1c83f1e7df6b4f71631e2;hp=25d8f77b975e86280a66c393c2587ed9c5c86941;hpb=325a886a5d84c42c67e7075c734b74619d383ea2;p=lmno-server diff --git a/empathy.js b/empathy.js index 25d8f77..79a0c44 100644 --- a/empathy.js +++ b/empathy.js @@ -9,12 +9,18 @@ class Empathy extends Game { this.state = { prompts: [], active_prompt: null, - players_answered: 0, + players_answered: [], + players_answering: new Set(), + answering_idle: false, + end_answers: new Set(), ambiguities: null, - players_judged: 0, + players_judged: [], + players_judging: new Set(), + end_judging: new Set(), scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -45,9 +51,14 @@ class Empathy extends Game { ); this.state.active_prompt = null; - this.state.players_answered = 0; + this.state.players_answered = []; + this.state.players_answering = new Set(); + this.state.answering_idle = false; + this.state.end_answers = new Set(); this.state.ambiguities = 0; - this.state.players_judged = 0; + this.state.players_judged = []; + this.state.players_judging = new Set(); + this.state.end_judging = new Set(); this.state.scores = null; this.answers = []; @@ -127,13 +138,64 @@ class Empathy extends Game { answers: answers }); - /* And notify players how many players have answered. */ - this.state.players_answered++; - this.broadcast_event_object('answered', this.state.players_answered); + /* Update state (to be sent out to any future clients) */ + this.state.players_answering.delete(player.name); + this.state.players_answered.push(player.name); + + /* And notify all players that this player has answered. */ + this.broadcast_event_object('player-answered', player.name); return { valid: true }; } + receive_answering(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 30 * 1000); + } + + /* Notify all players that this player is actively answering. */ + this.state.players_answering.add(player.name); + this.broadcast_event_object('player-answering', player.name); + + return { valid: true }; + } + + /* Returns true if vote toggled, false for player or prompt not found */ + toggle_end_answers(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + if (this.state.end_answers.has(player.name)) { + this.state.end_answers.delete(player.name); + this.broadcast_event_object('unvote-end-answers', player.name); + } else { + this.state.end_answers.add(player.name); + this.broadcast_event_object('vote-end-answers', player.name); + } + + return true; + } + perform_judging() { const word_map = {}; @@ -144,12 +206,14 @@ class Empathy extends Game { } } - this.state.ambiguities = Object.values(word_map); + this.state.ambiguities = Object.values(word_map).sort((a,b) => { + return a.toLowerCase().localeCompare(b.toLowerCase()); + }); this.broadcast_event_object('ambiguities', this.state.ambiguities); } - receive_judging(prompt_id, session_id, word_groups) { + receive_judged(prompt_id, session_id, word_groups) { const player = this.players_by_session[session_id]; if (! player) return { valid: false, message: "Player not found" }; @@ -180,11 +244,13 @@ class Empathy extends Game { eq = [group[j], group[i]]; } - const exist = this.equivalencies[`${eq[0]}:${eq[1]}`]; + const key=`${this.canonize(eq[0])}:${this.canonize(eq[1])}`; + + const exist = this.equivalencies[key]; if (exist) { exist.count++; } else { - this.equivalencies[`${eq[0]}:${eq[1]}`] = { + this.equivalencies[key] = { count: 1, words: eq }; @@ -194,13 +260,54 @@ class Empathy extends Game { } } - /* And notify players how many players have completed judging. */ - this.state.players_judged++; - this.broadcast_event_object('judged', this.state.players_judged); + /* Update state (to be sent out to any future clients) */ + this.state.players_judging.delete(player.name); + this.state.players_judged.push(player.name); + + /* And notify all players this this player has judged. */ + this.broadcast_event_object('player-judged', player.name); + + return { valid: true }; + } + + receive_judging(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + /* Notify all players this this player is actively judging. */ + this.state.players_judging.add(player.name); + this.broadcast_event_object('player-judging', player.name); return { valid: true }; } + /* Returns true if vote toggled, false for player or prompt not found */ + toggle_end_judging(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + if (this.state.end_judging.has(player.name)) { + this.state.end_judging.delete(player.name); + this.broadcast_event_object('unvote-end-judging', player.name); + } else { + this.state.end_judging.add(player.name); + this.broadcast_event_object('vote-end-judging', player.name); + } + + return true; + } + canonize(word) { return word.toLowerCase(); } @@ -219,19 +326,21 @@ class Empathy extends Game { const word_maps = {}; for (let e of agreed_equivalencies) { - let group = word_maps[e.words[0]]; + const word0_canon = this.canonize(e.words[0]); + const word1_canon = this.canonize(e.words[1]); + let group = word_maps[word0_canon]; if (! group) - group = word_maps[e.words[1]]; + group = word_maps[word1_canon]; if (! group) group = { words: [], players: new Set()}; - if (! word_maps[e.words[0]]) { - word_maps[e.words[0]] = group; + if (! word_maps[word0_canon]) { + word_maps[word0_canon] = group; group.words.push(e.words[0]); } - if (! word_maps[e.words[1]]) { - word_maps[e.words[1]] = group; + if (! word_maps[word1_canon]) { + word_maps[word1_canon] = group; group.words.push(e.words[1]); } } @@ -240,13 +349,14 @@ class Empathy extends Game { * to the set corresponding to each word group. */ for (let a of this.answers) { for (let word of a.answers) { + const word_canon = this.canonize(word); /* If there's no group yet, this is a singleton word. */ - if (word_maps[word]) { - word_maps[word].players.add(a.player); + if (word_maps[word_canon]) { + word_maps[word_canon].players.add(a.player); } else { const group = { words: [word], players: new Set() }; group.players.add(a.player); - word_maps[word] = group; + word_maps[word_canon] = group; } } } @@ -261,7 +371,8 @@ class Empathy extends Game { * multiple times). In contrast, iterating over"word_groups" will * have you visit each group only once. */ const word_groups = Object.entries(word_maps).filter( - entry => entry[0] === entry[1].words[0]).map(entry => entry[1]); + entry => entry[0] === this.canonize(entry[1].words[0])) + .map(entry => entry[1]); /* Now, go through each word group and assign the scores out to * the corresponding players. @@ -370,21 +481,59 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.answers); response.json(result); +}); + +router.post('/answering/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_answering(prompt_id, + request.session.id); + response.json(result); +}); - if (game.state.players_answered >= game.players.length) +router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_end_answers(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); + + if (game.state.end_answers.size > (game.state.players_answered.length / 2)) game.perform_judging(); }); +router.post('/judged/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_judged(prompt_id, + request.session.id, + request.body.word_groups); + response.json(result); +}); + router.post('/judging/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); const result = game.receive_judging(prompt_id, - request.session.id, - request.body.word_groups); + request.session.id); response.json(result); +}); + +router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_end_judging(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); - if (game.state.players_judged >= game.players.length) + if (game.state.end_judging.size > (game.state.players_answered.length / 2)) game.compute_scores(); });