X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=7b1e9a1a7e79815a4d6c581f22562056bbb27f04;hb=fd6875ac5df6262460bcca803aae3b223c18eca4;hp=7710892819235061d0710b14386c2cc1d8786877;hpb=678fbabe0f69470625606f59b84e87ae1d60c110;p=empires-server diff --git a/empathy.js b/empathy.js index 7710892..7b1e9a1 100644 --- a/empathy.js +++ b/empathy.js @@ -76,12 +76,13 @@ class Empathy extends Game { /* Now that we're done with the active prompt, we remove it from * the list of prompts and also remove any prompts that received - * no votes. This keeps the list of prompts clean. + * more negative votes than positive. This keeps the list of + * prompts clean. */ const active_id = this.state.active_prompt.id; this.state.prompts = this.state.prompts.filter( - p => p.id !== active_id && p.votes.length > 0 + p => p.id !== active_id && p.votes.length >= p.votes_against.length ); this.state.active_prompt = null; @@ -597,10 +598,14 @@ class Prompt { } toggle_vote_against(player_name) { - if (this.votes_against.find(v => v === player_name)) + if (this.votes_against.find(v => v === player_name)) { this.votes_against = this.votes_against.filter(v => v !== player_name); - else + } else { this.votes_against.push(player_name); + /* When voting against, we also remove any vote _for_ the same + * prompt. */ + this.votes = this.votes.filter(v => v !== player_name); + } } }