X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=7b27ee40c5d196866b19036455c66e6b5ebe713e;hb=3dae3833cb5247943e27649a9b16639c2187c8c5;hp=56ac53f9c32f95d5b6cbefdebb21d69ed68918e0;hpb=ca261367bfa9dbb281a09547548c6695df91bb86;p=lmno-server diff --git a/empathy.js b/empathy.js index 56ac53f..7b27ee4 100644 --- a/empathy.js +++ b/empathy.js @@ -36,7 +36,8 @@ class Empathy extends Game { players_judging: new Set(), judging_idle: false, end_judging: new Set(), - scores: null + scores: null, + new_game_votes: new Set() }; this.answers = []; this.answering_idle_timer = 0; @@ -49,17 +50,28 @@ class Empathy extends Game { reset() { - /* Before closing out the current round, we accumulate the score - * for each player into their runnning total. */ - for (let score of this.state.scores.scores) { - const player = this.players.find(p => p.name === score.player); - if (player.score) - player.score += score.score; - else - player.score = score.score; - - /* And broadcast that new score out. */ - this.broadcast_event('player-update', player.info_json()); + /* Before closing out the current round, we accumulate into each + * player's overall score the results from the current round. + * + * Note: Rather than applying the actual points from each round + * into the player's score, we instead accumulate up the number of + * players that they bested in each round. This ensures that each + * round receives an equal weight in the overall scoring. */ + let bested = this.state.scores.scores.reduce( + (total, score) => total + score.players.length, 0); + for (let i = 0; i < this.state.scores.scores.length; i++) { + const score = this.state.scores.scores[i]; + bested -= score.players.length; + for (let player_name of score.players) { + const player = this.players.find(p => p.name === player_name); + if (player.score) + player.score += bested; + else + player.score = bested; + + /* And broadcast that new score out. */ + this.broadcast_event('player-update', player.info_json()); + } } /* Now that we're done with the active prompt, we remove it from @@ -83,6 +95,7 @@ class Empathy extends Game { this.state.judging_idle = false; this.state.end_judging = new Set(); this.state.scores = null; + this.state.new_game_votes = new Set(); this.answers = []; if (this.answering_idle_timer) { @@ -97,7 +110,7 @@ class Empathy extends Game { this.judging_start_time_ms = 0; this.equivalencies = {}; - this.broadcast_event_object('game-state', this.state); + this.broadcast_event('game-state', this.game_state_json()); } add_prompt(items, prompt_string) { @@ -401,6 +414,25 @@ class Empathy extends Game { return true; } + /* Returns true if vote toggled, false for player or prompt not found */ + toggle_new_game(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + if (this.state.new_game_votes.has(player.name)) { + this.state.new_game_votes.delete(player.name); + this.broadcast_event_object('unvote-new-game', player.name); + } else { + this.state.new_game_votes.add(player.name); + this.broadcast_event_object('vote-new-game', player.name); + } + + return true; + } + canonize(word) { return word.trim().toLowerCase(); } @@ -492,6 +524,18 @@ class Empathy extends Game { return b.score - a.score; }); + /* After sorting individual players by score, group players + * together who have the same score. */ + const reducer = (list, next) => { + if (list.length && list[list.length-1].score == next.score) + list[list.length-1].players.push(next.player); + else + list.push({players: [next.player], score: next.score}); + return list; + }; + + const grouped_scores = scores.reduce(reducer, []); + /* Put the word groups into a form the client can consume. */ const words_submitted = word_groups.map( @@ -510,7 +554,7 @@ class Empathy extends Game { /* Put this round's scores into the game state object so it will * be sent to any new clients that join. */ this.state.scores = { - scores: scores, + scores: grouped_scores, words: words_submitted }; @@ -645,6 +689,19 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { game.compute_scores(); }); +router.post('/new-game/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_new_game(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); + + if (game.state.new_game_votes.size > (game.state.players_answered.length / 2)) + game.reset(); +}); + router.post('/reset', (request, response) => { const game = request.game; game.reset();