X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=b039a730c4004737c946dad9ae984c0b138c78b4;hb=04ad032a78078804c8f87b6e0cce071d71f873cd;hp=abaf72f247fc5f796a79e49df594e4702124e6c5;hpb=7a74c7c98826465f1cc0524f2717417df35a5097;p=lmno-server diff --git a/empathy.js b/empathy.js index abaf72f..b039a73 100644 --- a/empathy.js +++ b/empathy.js @@ -11,6 +11,7 @@ class Empathy extends Game { active_prompt: null, players_answered: [], players_answering: new Set(), + answering_idle: false, end_answers: new Set(), ambiguities: null, players_judged: [], @@ -19,6 +20,7 @@ class Empathy extends Game { scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -51,6 +53,7 @@ class Empathy extends Game { this.state.active_prompt = null; this.state.players_answered = []; this.state.players_answering = new Set(); + this.state.answering_idle = false; this.state.end_answers = new Set(); this.state.ambiguities = 0; this.state.players_judged = []; @@ -157,6 +160,16 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 30 * 1000); + } + /* Notify all players that this player is actively answering. */ this.state.players_answering.add(player.name); this.broadcast_event_object('player-answering', player.name); @@ -296,7 +309,7 @@ class Empathy extends Game { } canonize(word) { - return word.toLowerCase(); + return word.trim().toLowerCase(); } compute_scores() { @@ -520,7 +533,7 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { else response.sendStatus(404); - if (game.state.end_judging.size > (game.state.players_judged.length / 2)) + if (game.state.end_judging.size > (game.state.players_answered.length / 2)) game.compute_scores(); });