X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=b7d01a0566c2d5b379db9ab90c3c77f4c8928bbd;hb=7cfa4c75739452a6022e2266cc4d6444ef79f4a5;hp=eeb33c2c6be229e83155a622ee07e63be3212e9b;hpb=4d8b4a63e6e51296da5829dd91efd781125fd659;p=empires-server diff --git a/empathy.js b/empathy.js index eeb33c2..b7d01a0 100644 --- a/empathy.js +++ b/empathy.js @@ -11,6 +11,7 @@ class Empathy extends Game { active_prompt: null, players_answered: [], players_answering: new Set(), + answering_idle: false, end_answers: new Set(), ambiguities: null, players_judged: [], @@ -19,6 +20,7 @@ class Empathy extends Game { scores: null }; this.answers = []; + this.answering_idle_timer = 0; this.next_prompt_id = 1; this.equivalencies = {}; } @@ -51,8 +53,9 @@ class Empathy extends Game { this.state.active_prompt = null; this.state.players_answered = []; this.state.players_answering = new Set(); + this.state.answering_idle = false; this.state.end_answers = new Set(); - this.state.ambiguities = 0; + this.state.ambiguities = null; this.state.players_judged = []; this.state.players_judging = new Set(); this.state.end_judging = new Set(); @@ -157,6 +160,16 @@ class Empathy extends Game { if (prompt !== this.state.active_prompt) return { valid: false, message: "Prompt no longer active" }; + if (this.answering_idle_timer) { + clearTimeout(this.answering_idle_timer); + } + if (! this.state.answering_idle) { + this.answering_idle_timer = setTimeout(() => { + this.state_answering_idle = true; + this.broadcast_event_object('answering-idle', true); + }, 10 * 1000); + } + /* Notify all players that this player is actively answering. */ this.state.players_answering.add(player.name); this.broadcast_event_object('player-answering', player.name); @@ -296,7 +309,7 @@ class Empathy extends Game { } canonize(word) { - return word.toLowerCase(); + return word.trim().toLowerCase(); } compute_scores() { @@ -468,6 +481,11 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.answers); response.json(result); + + /* If every registered player has answered, then there's no need to + * wait for anything else. */ + if (game.state.players_answered.length >= game.players.length) + game.perform_judging(); }); router.post('/answering/:prompt_id([0-9]+)', (request, response) => { @@ -500,6 +518,11 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.word_groups); response.json(result); + + /* If every registered player has judged, then there's no need to + * wait for anything else. */ + if (game.state.players_judged.length >= game.players.length) + game.compute_scores(); }); router.post('/judging/:prompt_id([0-9]+)', (request, response) => { @@ -527,6 +550,8 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { router.post('/reset', (request, response) => { const game = request.game; game.reset(); + + response.send(''); }); Empathy.meta = {