X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=cb691485c0e928ccef8ae4cf9ac0e478877a74ce;hb=5263d08448482739a022a81431214d99ce435322;hp=9bc5740d1b9b6fab0bed5d47e3dcb99138bc5676;hpb=3b34788d2953573eb46291b17a7a5562a2cc0f47;p=lmno-server diff --git a/empathy.js b/empathy.js index 9bc5740..cb69148 100644 --- a/empathy.js +++ b/empathy.js @@ -7,12 +7,51 @@ class Empathy extends Game { this.state = { prompts: [], active_prompt: null, - players_answered: 0 + players_answered: 0, + ambiguities: null, + players_judged: 0, + scores: null }; this.answers = []; this.next_prompt_id = 1; } + reset() { + + /* Before closing out the current round, we accumulate that score + * for each player into their runnning total. */ + for (let score of this.state.scores.scores) { + const player = this.players.find(p => p.name === score.player); + if (player.score) + player.score += score.score; + else + player.score = score.score; + + /* And broadcast that new score out. */ + this.broadcast_event('player-update', player.info_json()); + } + + /* Now that we're done with the active prompt, we remove it from + * the list of prompts and also remove any prompts that received + * no votes. This keeps the list of prompts clean. + */ + const active_id = this.state.active_prompt.id; + this.state.prompts = + this.state.prompts.filter( + p => p.id !== active_id && p.votes.length > 0 + ); + + this.state.active_prompt = null; + this.state.players_answered = 0; + this.state.ambiguities = 0; + this.state.players_judged = 0; + this.state.scores = null; + + this.answers = []; + + this.broadcast_event_object('game-state', this.state); + } + add_prompt(items, prompt_string) { const prompt = new Prompt(this.next_prompt_id, items, prompt_string); this.next_prompt_id++; @@ -77,11 +116,84 @@ class Empathy extends Game { /* And notify players how many players have answered. */ this.state.players_answered++; - this.broadcast_event_object('answered', this.state.players_answered); return { valid: true }; } + + perform_judging() { + const word_map = {}; + + for (let a of this.answers) { + for (let word of a.answers) { + const key = this.canonize(word); + word_map[key] = word; + } + } + + this.state.ambiguities = Object.values(word_map); + + this.broadcast_event_object('ambiguities', this.state.ambiguities); + } + + receive_judging() { + /* And notify players how many players have completed judging. */ + this.state.players_judged++; + this.broadcast_event_object('judged', this.state.players_judged); + + return { valid: true }; + } + + canonize(word) { + return word.toLowerCase(); + } + + compute_scores() { + const word_submitters = {}; + const scores = []; + + for (let a of this.answers) { + for (let word of a.answers) { + if (word_submitters[word]) + word_submitters[word].push(a.player.name); + else + word_submitters[word] = [a.player.name]; + } + } + + for (let a of this.answers) { + let score = 0; + for (let word of a.answers) { + score += word_submitters[word].length; + } + scores.push({ + player: a.player.name, + score: score + }); + } + + scores.sort((a,b) => { + return b.score - a.score; + }); + + const word_submitters_arr = []; + for (let word in word_submitters) + word_submitters_arr.push({word: word, players: word_submitters[word]}); + + word_submitters_arr.sort((a,b) => { + return b.players.length - a.players.length; + }); + + /* Put this round's scores into the game state object so it will + * be sent to any new clients that join. */ + this.state.scores = { + scores: scores, + words: word_submitters_arr + }; + + /* And broadcast the scores to all connected clients. */ + this.broadcast_event_object('scores', this.state.scores); + } } Empathy.router = express.Router(); @@ -106,7 +218,9 @@ class Prompt { router.post('/prompts', (request, response) => { const game = request.game; - game.add_prompt(request.body.items, request.body.prompt); + prompt = game.add_prompt(request.body.items, request.body.prompt); + + response.json({ id: prompt.id}); }); router.post('/vote/:prompt_id([0-9]+)', (request, response) => { @@ -114,7 +228,7 @@ router.post('/vote/:prompt_id([0-9]+)', (request, response) => { const prompt_id = parseInt(request.params.prompt_id, 10); if (game.toggle_vote(prompt_id, request.session.id)) - response.sendStatus(200); + response.send(''); else response.sendStatus(404); }); @@ -124,7 +238,7 @@ router.post('/start/:prompt_id([0-9]+)', (request, response) => { const prompt_id = parseInt(request.params.prompt_id, 10); if (game.start(prompt_id)) - response.sendStatus(200); + response.send(''); else response.sendStatus(404); }); @@ -137,6 +251,27 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.answers); response.json(result); + + if (game.state.players_answered >= game.players.length) + game.perform_judging(); +}); + +router.post('/judging/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_judging(prompt_id, + request.session.id, + request.body); + response.json(result); + + if (game.state.players_judged >= game.players.length) + game.compute_scores(); +}); + +router.post('/reset', (request, response) => { + const game = request.game; + game.reset(); }); Empathy.meta = {