X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=cfe0618d76f211a0e3ceeb69b017c3c90a187100;hb=99db5b01aba2ee48a13a7a591efc8812e23d0beb;hp=25d8f77b975e86280a66c393c2587ed9c5c86941;hpb=325a886a5d84c42c67e7075c734b74619d383ea2;p=lmno-server diff --git a/empathy.js b/empathy.js index 25d8f77..cfe0618 100644 --- a/empathy.js +++ b/empathy.js @@ -144,7 +144,9 @@ class Empathy extends Game { } } - this.state.ambiguities = Object.values(word_map); + this.state.ambiguities = Object.values(word_map).sort((a,b) => { + return a.toLowerCase().localeCompare(b.toLowerCase()); + }); this.broadcast_event_object('ambiguities', this.state.ambiguities); } @@ -180,11 +182,13 @@ class Empathy extends Game { eq = [group[j], group[i]]; } - const exist = this.equivalencies[`${eq[0]}:${eq[1]}`]; + const key=`${this.canonize(eq[0])}:${this.canonize(eq[1])}`; + + const exist = this.equivalencies[key]; if (exist) { exist.count++; } else { - this.equivalencies[`${eq[0]}:${eq[1]}`] = { + this.equivalencies[key] = { count: 1, words: eq }; @@ -219,19 +223,21 @@ class Empathy extends Game { const word_maps = {}; for (let e of agreed_equivalencies) { - let group = word_maps[e.words[0]]; + const word0_canon = this.canonize(e.words[0]); + const word1_canon = this.canonize(e.words[1]); + let group = word_maps[word0_canon]; if (! group) - group = word_maps[e.words[1]]; + group = word_maps[word1_canon]; if (! group) group = { words: [], players: new Set()}; - if (! word_maps[e.words[0]]) { - word_maps[e.words[0]] = group; + if (! word_maps[word0_canon]) { + word_maps[word0_canon] = group; group.words.push(e.words[0]); } - if (! word_maps[e.words[1]]) { - word_maps[e.words[1]] = group; + if (! word_maps[word1_canon]) { + word_maps[word1_canon] = group; group.words.push(e.words[1]); } } @@ -240,13 +246,14 @@ class Empathy extends Game { * to the set corresponding to each word group. */ for (let a of this.answers) { for (let word of a.answers) { + const word_canon = this.canonize(word); /* If there's no group yet, this is a singleton word. */ - if (word_maps[word]) { - word_maps[word].players.add(a.player); + if (word_maps[word_canon]) { + word_maps[word_canon].players.add(a.player); } else { const group = { words: [word], players: new Set() }; group.players.add(a.player); - word_maps[word] = group; + word_maps[word_canon] = group; } } } @@ -261,7 +268,8 @@ class Empathy extends Game { * multiple times). In contrast, iterating over"word_groups" will * have you visit each group only once. */ const word_groups = Object.entries(word_maps).filter( - entry => entry[0] === entry[1].words[0]).map(entry => entry[1]); + entry => entry[0] === this.canonize(entry[1].words[0])) + .map(entry => entry[1]); /* Now, go through each word group and assign the scores out to * the corresponding players.