X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=eaf12bf8deb0a6b74d8358922643052da1afc7c2;hb=54f57abe8bc6753da1c6b1663f1efcd178e33a75;hp=759b486f8b58b1814299c1fe6863bb17109b2917;hpb=e181d1b70ae0fdb3499852a5c8820617a533924d;p=lmno-server diff --git a/empathy.js b/empathy.js index 759b486..eaf12bf 100644 --- a/empathy.js +++ b/empathy.js @@ -9,9 +9,13 @@ class Empathy extends Game { this.state = { prompts: [], active_prompt: null, - players_answered: 0, + players_answered: [], + players_answering: new Set(), + end_answers: new Set(), ambiguities: null, - players_judged: 0, + players_judged: [], + players_judging: new Set(), + end_judging: new Set(), scores: null }; this.answers = []; @@ -45,9 +49,13 @@ class Empathy extends Game { ); this.state.active_prompt = null; - this.state.players_answered = 0; + this.state.players_answered = []; + this.state.players_answering = new Set(); + this.state.end_answers = new Set(); this.state.ambiguities = 0; - this.state.players_judged = 0; + this.state.players_judged = []; + this.state.players_judging = new Set(); + this.state.end_judging = new Set(); this.state.scores = null; this.answers = []; @@ -127,13 +135,32 @@ class Empathy extends Game { answers: answers }); - /* And notify players how many players have answered. */ - this.state.players_answered++; - this.broadcast_event_object('answered', this.state.players_answered); + /* And notify all players that this player has answered. */ + this.state.players_answered.push(player.name); + this.broadcast_event_object('player-answered', player.name); return { valid: true }; } + /* Returns true if vote toggled, false for player or prompt not found */ + toggle_end_answers(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + if (this.state.end_answers.has(player.name)) { + this.state.end_answers.delete(player.name); + this.broadcast_event_object('unvote-end-answers', player.name); + } else { + this.state.end_answers.add(player.name); + this.broadcast_event_object('vote-end-answers', player.name); + } + + return true; + } + perform_judging() { const word_map = {}; @@ -182,11 +209,13 @@ class Empathy extends Game { eq = [group[j], group[i]]; } - const exist = this.equivalencies[`${eq[0]}:${eq[1]}`]; + const key=`${this.canonize(eq[0])}:${this.canonize(eq[1])}`; + + const exist = this.equivalencies[key]; if (exist) { exist.count++; } else { - this.equivalencies[`${eq[0]}:${eq[1]}`] = { + this.equivalencies[key] = { count: 1, words: eq }; @@ -196,13 +225,32 @@ class Empathy extends Game { } } - /* And notify players how many players have completed judging. */ - this.state.players_judged++; - this.broadcast_event_object('judged', this.state.players_judged); + /* And notify all players this this player has judged. */ + this.state.players_judged.push(player.name); + this.broadcast_event_object('player-judged', player.name); return { valid: true }; } + /* Returns true if vote toggled, false for player or prompt not found */ + toggle_end_judging(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt || ! player) + return false; + + if (this.state.end_judging.has(player.name)) { + this.state.end_judging.delete(player.name); + this.broadcast_event_object('unvote-end-judging', player.name); + } else { + this.state.end_judging.add(player.name); + this.broadcast_event_object('vote-end-judging', player.name); + } + + return true; + } + canonize(word) { return word.toLowerCase(); } @@ -266,7 +314,8 @@ class Empathy extends Game { * multiple times). In contrast, iterating over"word_groups" will * have you visit each group only once. */ const word_groups = Object.entries(word_maps).filter( - entry => entry[0] === entry[1].words[0]).map(entry => entry[1]); + entry => entry[0] === this.canonize(entry[1].words[0])) + .map(entry => entry[1]); /* Now, go through each word group and assign the scores out to * the corresponding players. @@ -375,8 +424,18 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.answers); response.json(result); +}); + +router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_end_answers(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); - if (game.state.players_answered >= game.players.length) + if (game.state.end_answers.size > (game.state.players_answered.length / 2)) game.perform_judging(); }); @@ -388,8 +447,18 @@ router.post('/judging/:prompt_id([0-9]+)', (request, response) => { request.session.id, request.body.word_groups); response.json(result); +}); + +router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + if (game.toggle_end_judging(prompt_id, request.session.id)) + response.send(''); + else + response.sendStatus(404); - if (game.state.players_judged >= game.players.length) + if (game.state.end_judging.size > (game.state.players_judged.length / 2)) game.compute_scores(); });