X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empathy.js;h=eeb33c2c6be229e83155a622ee07e63be3212e9b;hb=4d8b4a63e6e51296da5829dd91efd781125fd659;hp=7e53486d13dcd25b0c72217e7a29960de5fdd992;hpb=94e1835efd0f912f1a3eab7b996d86dd3137187c;p=lmno-server diff --git a/empathy.js b/empathy.js index 7e53486..eeb33c2 100644 --- a/empathy.js +++ b/empathy.js @@ -135,13 +135,35 @@ class Empathy extends Game { answers: answers }); - /* And notify all players that this player has answered. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_answering.delete(player.name); this.state.players_answered.push(player.name); + + /* And notify all players that this player has answered. */ this.broadcast_event_object('player-answered', player.name); return { valid: true }; } + receive_answering(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + /* Notify all players that this player is actively answering. */ + this.state.players_answering.add(player.name); + this.broadcast_event_object('player-answering', player.name); + + return { valid: true }; + } + /* Returns true if vote toggled, false for player or prompt not found */ toggle_end_answers(prompt_id, session_id) { const player = this.players_by_session[session_id]; @@ -225,13 +247,35 @@ class Empathy extends Game { } } - /* And notify all players this this player has judged. */ + /* Update state (to be sent out to any future clients) */ + this.state.players_judging.delete(player.name); this.state.players_judged.push(player.name); + + /* And notify all players this this player has judged. */ this.broadcast_event_object('player-judged', player.name); return { valid: true }; } + receive_judging(prompt_id, session_id) { + const player = this.players_by_session[session_id]; + if (! player) + return { valid: false, message: "Player not found" }; + + const prompt = this.state.prompts.find(p => p.id === prompt_id); + if (! prompt) + return { valid: false, message: "Prompt not found" }; + + if (prompt !== this.state.active_prompt) + return { valid: false, message: "Prompt no longer active" }; + + /* Notify all players this this player is actively judging. */ + this.state.players_judging.add(player.name); + this.broadcast_event_object('player-judging', player.name); + + return { valid: true }; + } + /* Returns true if vote toggled, false for player or prompt not found */ toggle_end_judging(prompt_id, session_id) { const player = this.players_by_session[session_id]; @@ -426,6 +470,15 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => { response.json(result); }); +router.post('/answering/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_answering(prompt_id, + request.session.id); + response.json(result); +}); + router.post('/end-answers/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); @@ -449,6 +502,15 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => { response.json(result); }); +router.post('/judging/:prompt_id([0-9]+)', (request, response) => { + const game = request.game; + const prompt_id = parseInt(request.params.prompt_id, 10); + + const result = game.receive_judging(prompt_id, + request.session.id); + response.json(result); +}); + router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { const game = request.game; const prompt_id = parseInt(request.params.prompt_id, 10); @@ -458,7 +520,7 @@ router.post('/end-judging/:prompt_id([0-9]+)', (request, response) => { else response.sendStatus(404); - if (game.state.end_judging.size > (game.state.players_judged.length / 2)) + if (game.state.end_judging.size > (game.state.players_answered.length / 2)) game.compute_scores(); });