X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empires%2Fempires-client.js;h=3be0670523869a38aca4058ff63d69249709fa6b;hb=fdf092626542c31b23cbb53a345dcb24f48ff90c;hp=511527b216151a47955afc314b223703ad4dd56e;hpb=ce0d14d58ea18f78a9cec1fd6a115fb692894205;p=lmno.games diff --git a/empires/empires-client.js b/empires/empires-client.js index 511527b..3be0670 100644 --- a/empires/empires-client.js +++ b/empires/empires-client.js @@ -9,17 +9,12 @@ function add_message(severity, message) { ${message} × `; - message_area = document.getElementById('message-area'); + const message_area = document.getElementById('message-area'); message_area.insertAdjacentHTML('beforeend', message); } -function register_loaded(name) { - add_message("success", name + " is now in the game!"); -} - function register(form) { var request = new XMLHttpRequest(); - request.addEventListener("load", register_loaded(form.name.value)); request.open("POST", API + "register"); request.setRequestHeader("Content-Type", "application/json; charset=UTF-8"); @@ -31,3 +26,91 @@ function register(form) { form.reset(); } + +const events = new EventSource(API + "events"); + +events.onerror = function(event) { + if (event.target.readyState === EventSource.CLOSED) { + add_message("danger", "Connection to server lost."); + } +}; + +events.addEventListener("players", function(event) { + const players_div = document.getElementById("players-div"); + const players_element = document.getElementById("players"); + const players = JSON.parse(event.data); + + players_element.innerHTML = ''; + for (const player of players) { + var li = document.createElement('li'); + li.id = "player-" + player.id; + li.innerText = player.name; + players_element.appendChild(li); + } + + /* Force players list to be visible. */ + players_div.style.display = "block"; +}); + +events.addEventListener("player-join", function(event) { + const players_div = document.getElementById("players-div"); + const players = document.getElementById("players"); + const player = JSON.parse(event.data); + + const li = document.createElement('li'); + li.id = "player-" + player.id; + li.innerText = player.name; + players.appendChild(li); + + add_message("success", player.name + " is now in the game!"); + + /* Force players list to be visible. */ + players_div.style.display = "block"; +}); + +events.addEventListener("player-leave", function(event) { + const players = document.getElementById("players"); + const id = JSON.parse(event.data); + const player = document.getElementById("player-" + id.id); + + add_message("info", player.innerText + " has left the game."); + players.removeChild(player); +}); + +events.addEventListener("game-state", function(event) { + const data = JSON.parse(event.data); + const old_state = data.old_state; + const new_state = data.new_state; + + const hide_selector = ".show-state-" +old_state+ ",.hide-state-" +new_state; + const show_selector = ".hide-state-" +old_state+ ",.show-state-" +new_state; + + /* Hide all elements based on the state transition. */ + var elts = document.querySelectorAll(hide_selector); + for (const elt of elts) { + elt.style.display = "none"; + } + + /* And show all elements based on the same state transition. */ + elts = document.querySelectorAll(show_selector); + for (const elt of elts) { + elt.style.display = "block"; + } +}); + +events.addEventListener("character-reveal", function(event) { + const data = JSON.parse(event.data); + const character_name = data.character; + + const character = document.getElementById("character-reveal"); + + character.innerText = character_name; +}); + +events.addEventListener("capture", function(event_string) { + const players = document.getElementById("players"); + const event = JSON.parse(event_string.data); + const player = document.getElementById("player-" + event.captee); + + players.removeChild(player); +});