X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empires-client.js;h=3be0670523869a38aca4058ff63d69249709fa6b;hb=65e2b6e1fa4dbd01822e625f5fb5074a8446cd0b;hp=3d528e08ba1e4efbee827b04a3c166c2ec90cd25;hpb=6ae3309fc78ab84e973562dee6c1dff94abcccfe;p=empires-html diff --git a/empires-client.js b/empires-client.js index 3d528e0..3be0670 100644 --- a/empires-client.js +++ b/empires-client.js @@ -36,6 +36,7 @@ events.onerror = function(event) { }; events.addEventListener("players", function(event) { + const players_div = document.getElementById("players-div"); const players_element = document.getElementById("players"); const players = JSON.parse(event.data); @@ -46,9 +47,13 @@ events.addEventListener("players", function(event) { li.innerText = player.name; players_element.appendChild(li); } + + /* Force players list to be visible. */ + players_div.style.display = "block"; }); events.addEventListener("player-join", function(event) { + const players_div = document.getElementById("players-div"); const players = document.getElementById("players"); const player = JSON.parse(event.data); @@ -58,6 +63,9 @@ events.addEventListener("player-join", function(event) { players.appendChild(li); add_message("success", player.name + " is now in the game!"); + + /* Force players list to be visible. */ + players_div.style.display = "block"; }); events.addEventListener("player-leave", function(event) { @@ -69,6 +77,36 @@ events.addEventListener("player-leave", function(event) { players.removeChild(player); }); +events.addEventListener("game-state", function(event) { + const data = JSON.parse(event.data); + const old_state = data.old_state; + const new_state = data.new_state; + + const hide_selector = ".show-state-" +old_state+ ",.hide-state-" +new_state; + const show_selector = ".hide-state-" +old_state+ ",.show-state-" +new_state; + + /* Hide all elements based on the state transition. */ + var elts = document.querySelectorAll(hide_selector); + for (const elt of elts) { + elt.style.display = "none"; + } + + /* And show all elements based on the same state transition. */ + elts = document.querySelectorAll(show_selector); + for (const elt of elts) { + elt.style.display = "block"; + } +}); + +events.addEventListener("character-reveal", function(event) { + const data = JSON.parse(event.data); + const character_name = data.character; + + const character = document.getElementById("character-reveal"); + + character.innerText = character_name; +}); + events.addEventListener("capture", function(event_string) { const players = document.getElementById("players"); const event = JSON.parse(event_string.data);