X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empires.js;h=034ba424a55031829c07ab921603c3dbd2a9ecd4;hb=acc47789f59df12ee9ba2da1d05235f356aaaf1b;hp=b0fc79ea2fb664c52246549f6c720a81b2f93391;hpb=a44b9dd5ed5bc7a221655bddbf07dcb498cac90d;p=empires-server diff --git a/empires.js b/empires.js index b0fc79e..034ba42 100644 --- a/empires.js +++ b/empires.js @@ -1,9 +1,18 @@ const express = require("express"); const cors = require("cors"); const body_parser = require("body-parser"); +const path = require("path"); +const nunjucks = require("nunjucks"); const app = express(); app.use(cors()); +app.use(body_parser.urlencoded({ extended: false })); +app.use(body_parser.json()); + +nunjucks.configure("templates", { + autoescape: true, + express: app +}); const GameState = { JOIN: 1, @@ -35,9 +44,11 @@ function shuffle(a) { class Game { constructor() { + this._spectators = []; + this.next_spectator_id = 1; this._players = []; - this.characters_to_reveal = null; this.next_player_id = 1; + this.characters_to_reveal = null; this.clients = []; this.next_client_id = 1; this.state = GameState.JOIN; @@ -46,6 +57,31 @@ class Game { setInterval(() => {this.broadcast_string(":");}, 15000); } + add_spectator(name, session_id) { + /* Don't add another spectator that matches an existing session. */ + const existing = this._spectators.findIndex( + spectator => spectator.session_id === session_id); + if (existing >= 0) + return existing.id; + + const new_spectator = {id: this.next_spectator_id, + name: name, + session_id: session_id + }; + this._spectators.push(new_spectator); + this.next_spectator_id++; + this.broadcast_event("spectator-join", JSON.stringify(new_spectator)); + + return new_spectator.id; + } + + remove_spectator(id) { + const index = this._spectators.findIndex(spectator => spectator.id === id); + this._spectators.splice(index, 1); + + this.broadcast_event("spectator-leave", `{"id": ${id}}`); + } + add_player(name, character) { const new_player = {id: this.next_player_id, name: name, @@ -75,10 +111,17 @@ class Game { this.change_state(GameState.JOIN); + this.broadcast_event("spectators", "{}"); this.broadcast_event("players", "{}"); } reveal_next() { + /* Don't try to reveal anything if we aren't in the reveal state. */ + if (this.state != GameState.REVEAL) { + clearInterval(this.reveal_interval); + return; + } + if (this.reveal_index >= this.characters_to_reveal.length) { clearInterval(this.reveal_interval); this.broadcast_event("character-reveal", '{"character":""}'); @@ -140,6 +183,14 @@ class Game { return this._players.map(player => ({id: player.id, captures: player.captures})); } + get spectators() { + /* We return only "id" and "name" here (specifically not session_id!). */ + return this._spectators.map(spectator => ({ + id: spectator.id, + name: spectator.name + })); + } + get players() { return this._players.map(player => ({id: player.id, name: player.name })); } @@ -201,12 +252,8 @@ class Game { } } -const game = new Game(); - -app.use(body_parser.urlencoded({ extended: false })); -app.use(body_parser.json()); - function handle_events(request, response) { + const game = request.game; /* These headers will keep the connection open so we can stream events. */ const headers = { "Content-type": "text/event-stream", @@ -216,7 +263,13 @@ function handle_events(request, response) { response.writeHead(200, headers); /* Now that a client has connected, first we need to stream all of - * the existing players (if any). */ + * the existing spectators and players (if any). */ + if (game._spectators.length > 0) { + const spectators_json = JSON.stringify(game.spectators); + const spectators_data = `event: spectators\ndata: ${spectators_json}\n\n`; + response.write(spectators_data); + } + if (game._players.length > 0) { const players_json = JSON.stringify(game.players); const players_data = `event: players\ndata: ${players_json}\n\n`; @@ -245,63 +298,106 @@ function handle_events(request, response) { } app.get('/', (request, response) => { - response.send('Hello World!'); + if (! request.session.nickname) + response.render('choose-nickname.html', { game_name: "Empires" }); + else + response.render('empires-game.html'); +}); + +app.post('/spectator', (request, response) => { + const game = request.game; + var name = request.session.nickname; + + /* If the request includes a name, that overrides the session nickname. */ + if (request.body.name) + name = request.body.name; + + const id = game.add_spectator(name, request.session.id); + response.send(JSON.stringify(id)); +}); + +app.delete('/spectator/:id', (request, response) => { + const game = request.game; + game.remove_spectator(parseInt(request.params.id)); + response.send(); }); app.post('/register', (request, response) => { - game.add_player(request.body.name, request.body.character); + const game = request.game; + var name = request.session.nickname;; + + /* If the request includes a name, that overrides the session nickname. */ + if (request.body.name) + name = request.body.name; + + game.add_player(name, request.body.character); response.send(); }); app.post('/deregister/:id', (request, response) => { + const game = request.game; game.remove_player(parseInt(request.params.id)); response.send(); }); app.post('/reveal', (request, response) => { + const game = request.game; game.reveal(); response.send(); }); app.post('/start', (request, response) => { + const game = request.game; game.start(); response.send(); }); app.post('/reset', (request, response) => { + const game = request.game; game.reset(); response.send(); }); app.post('/capture/:captor/:captee', (request, response) => { + const game = request.game; game.capture(parseInt(request.params.captor), parseInt(request.params.captee)); response.send(); }); app.post('/liberate/:id', (request, response) => { + const game = request.game; game.liberate(parseInt(request.params.id)); response.send(); }); app.post('/restart', (request, response) => { + const game = request.game; game.restart(parseInt(request.params.id)); response.send(); }); app.get('/characters', (request, response) => { + const game = request.game; response.send(game.characters); }); app.get('/empires', (request, response) => { + const game = request.game; response.send(game.empires); }); +app.get('/spectators', (request, response) => { + const game = request.game; + response.send(game.spectators); +}); + app.get('/players', (request, response) => { + const game = request.game; response.send(game.players); }); app.get('/events', handle_events); -app.listen(3000, function () { - console.log('Empires server listening on localhost:3000'); -}); +exports.app = app; +exports.name = "empires"; +exports.Game = Game;