X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empires.js;h=593598ad6153c5c524fd2dfeaf7274f07cc36b63;hb=4045bcc6943da9f6f28703bf65819d0eca814915;hp=2794c47ee41006098f3547ec685049eef7f0d520;hpb=38e0c09faeefc252754b48ea9d7b2b3c93a69fe5;p=empires-server diff --git a/empires.js b/empires.js index 2794c47..593598a 100644 --- a/empires.js +++ b/empires.js @@ -1,6 +1,7 @@ const express = require("express"); const cors = require("cors"); const body_parser = require("body-parser"); +const path = require("path"); const app = express(); app.use(cors()); @@ -207,12 +208,11 @@ class Game { } } -const game = new Game(); - app.use(body_parser.urlencoded({ extended: false })); app.use(body_parser.json()); function handle_events(request, response) { + const game = request.game; /* These headers will keep the connection open so we can stream events. */ const headers = { "Content-type": "text/event-stream", @@ -251,63 +251,73 @@ function handle_events(request, response) { } app.get('/', (request, response) => { - response.send('Hello World!'); + response.sendFile(path.join(__dirname, './game.html')); }); app.post('/register', (request, response) => { + const game = request.game; game.add_player(request.body.name, request.body.character); response.send(); }); app.post('/deregister/:id', (request, response) => { + const game = request.game; game.remove_player(parseInt(request.params.id)); response.send(); }); app.post('/reveal', (request, response) => { + const game = request.game; game.reveal(); response.send(); }); app.post('/start', (request, response) => { + const game = request.game; game.start(); response.send(); }); app.post('/reset', (request, response) => { + const game = request.game; game.reset(); response.send(); }); app.post('/capture/:captor/:captee', (request, response) => { + const game = request.game; game.capture(parseInt(request.params.captor), parseInt(request.params.captee)); response.send(); }); app.post('/liberate/:id', (request, response) => { + const game = request.game; game.liberate(parseInt(request.params.id)); response.send(); }); app.post('/restart', (request, response) => { + const game = request.game; game.restart(parseInt(request.params.id)); response.send(); }); app.get('/characters', (request, response) => { + const game = request.game; response.send(game.characters); }); app.get('/empires', (request, response) => { + const game = request.game; response.send(game.empires); }); app.get('/players', (request, response) => { + const game = request.game; response.send(game.players); }); app.get('/events', handle_events); -app.listen(3000, function () { - console.log('Empires server listening on localhost:3000'); -}); +exports.app = app; +exports.Game = Game;