X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=empires.js;h=69fc7c233a64c146b40cff97bb6826cb3e01be29;hb=0cd4f406b4ace0bc16d84adf4573f3a0d8084ad5;hp=b0fc79ea2fb664c52246549f6c720a81b2f93391;hpb=a44b9dd5ed5bc7a221655bddbf07dcb498cac90d;p=lmno-server diff --git a/empires.js b/empires.js index b0fc79e..69fc7c2 100644 --- a/empires.js +++ b/empires.js @@ -1,9 +1,12 @@ const express = require("express"); const cors = require("cors"); const body_parser = require("body-parser"); +const path = require("path"); const app = express(); app.use(cors()); +app.use(body_parser.urlencoded({ extended: false })); +app.use(body_parser.json()); const GameState = { JOIN: 1, @@ -79,6 +82,12 @@ class Game { } reveal_next() { + /* Don't try to reveal anything if we aren't in the reveal state. */ + if (this.state != GameState.REVEAL) { + clearInterval(this.reveal_interval); + return; + } + if (this.reveal_index >= this.characters_to_reveal.length) { clearInterval(this.reveal_interval); this.broadcast_event("character-reveal", '{"character":""}'); @@ -201,12 +210,8 @@ class Game { } } -const game = new Game(); - -app.use(body_parser.urlencoded({ extended: false })); -app.use(body_parser.json()); - function handle_events(request, response) { + const game = request.game; /* These headers will keep the connection open so we can stream events. */ const headers = { "Content-type": "text/event-stream", @@ -245,63 +250,73 @@ function handle_events(request, response) { } app.get('/', (request, response) => { - response.send('Hello World!'); + response.sendFile(path.join(__dirname, './game.html')); }); app.post('/register', (request, response) => { + const game = request.game; game.add_player(request.body.name, request.body.character); response.send(); }); app.post('/deregister/:id', (request, response) => { + const game = request.game; game.remove_player(parseInt(request.params.id)); response.send(); }); app.post('/reveal', (request, response) => { + const game = request.game; game.reveal(); response.send(); }); app.post('/start', (request, response) => { + const game = request.game; game.start(); response.send(); }); app.post('/reset', (request, response) => { + const game = request.game; game.reset(); response.send(); }); app.post('/capture/:captor/:captee', (request, response) => { + const game = request.game; game.capture(parseInt(request.params.captor), parseInt(request.params.captee)); response.send(); }); app.post('/liberate/:id', (request, response) => { + const game = request.game; game.liberate(parseInt(request.params.id)); response.send(); }); app.post('/restart', (request, response) => { + const game = request.game; game.restart(parseInt(request.params.id)); response.send(); }); app.get('/characters', (request, response) => { + const game = request.game; response.send(game.characters); }); app.get('/empires', (request, response) => { + const game = request.game; response.send(game.empires); }); app.get('/players', (request, response) => { + const game = request.game; response.send(game.players); }); app.get('/events', handle_events); -app.listen(3000, function () { - console.log('Empires server listening on localhost:3000'); -}); +exports.app = app; +exports.Game = Game;