X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=0023257e796c1f56e49e2fe62742c6ec1f35454b;hb=d7b96ee0316021fa7a5e428950e2d8a9d8754582;hp=7ca150735269d0c0b6c4bc0681e70302d4a41813;hpb=443a21300369b2bfe01a6e62eaad91953541d9d8;p=lmno-server diff --git a/game.js b/game.js index 7ca1507..0023257 100644 --- a/game.js +++ b/game.js @@ -59,6 +59,7 @@ class Game { this.id = id; this.players = []; this.players_by_session = {}; + this.active_players = 0; this.next_player_id = 1; this.teams = []; this.state = { @@ -164,6 +165,14 @@ class Game { /* First see if we already have a player object for this session. */ const existing = this.players_by_session[session.id]; if (existing) { + if (! existing.active) { + /* If we're re-activating a previously idled player, then we + * need to alert everyone that this player is now back. + */ + existing.active = true; + this.active_players++; + this.broadcast_event("player-enter", existing.info_json()); + } existing.add_connection(connection); return existing; } @@ -187,11 +196,11 @@ class Game { /* Broadcast before adding player to list (to avoid announcing the * new player to itself). */ - const player_data = JSON.stringify({ id: player.id, name: player.name }); - this.broadcast_event("player-enter", player_data); + this.broadcast_event("player-enter", player.info_json()); this.players.push(player); this.players_by_session[session.id] = player; + this.active_players++; this.next_player_id++; /* After adding the player to the list, and if we are already past @@ -216,6 +225,7 @@ class Game { const remaining = player.remove_connection(connection); if (remaining === 0) { player.active = false; + this.active_players--; const player_data = JSON.stringify({ id: player.id }); this.broadcast_event("player-exit", player_data); }