X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=0023257e796c1f56e49e2fe62742c6ec1f35454b;hb=d7b96ee0316021fa7a5e428950e2d8a9d8754582;hp=8ea26e34084d140a84d51454cfdaf2c58846bba6;hpb=ca261367bfa9dbb281a09547548c6695df91bb86;p=empires-server diff --git a/game.js b/game.js index 8ea26e3..0023257 100644 --- a/game.js +++ b/game.js @@ -165,6 +165,14 @@ class Game { /* First see if we already have a player object for this session. */ const existing = this.players_by_session[session.id]; if (existing) { + if (! existing.active) { + /* If we're re-activating a previously idled player, then we + * need to alert everyone that this player is now back. + */ + existing.active = true; + this.active_players++; + this.broadcast_event("player-enter", existing.info_json()); + } existing.add_connection(connection); return existing; } @@ -188,8 +196,7 @@ class Game { /* Broadcast before adding player to list (to avoid announcing the * new player to itself). */ - const player_data = JSON.stringify({ id: player.id, name: player.name }); - this.broadcast_event("player-enter", player_data); + this.broadcast_event("player-enter", player.info_json()); this.players.push(player); this.players_by_session[session.id] = player;