X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=5a49b6bdd52b5aaf753ca3469e14618cd1548c9a;hb=4b5792d269a7df065ac9b05e86f28c1c21ec40ab;hp=34a0d13b4168868a4ed6e55d275c2139b0774dbc;hpb=038e9507a47ff66398f01931f271159d4a0b2aa5;p=lmno-server diff --git a/game.js b/game.js index 34a0d13..5a49b6b 100644 --- a/game.js +++ b/game.js @@ -1,3 +1,5 @@ +const no_team = { name: "" }; + /* A single player can have multiple connections, (think, multiple * browser windows with a common session cookie). */ class Player { @@ -6,7 +8,7 @@ class Player { this.session_id = session_id; this.name = name; this.connections = [connection]; - this.team = ""; + this.team = no_team; } add_connection(connection) { @@ -34,11 +36,22 @@ class Player { return JSON.stringify({ id: this.id, name: this.name, - team: this.team + team: this.team.name, + score: this.score }); } } +/* This replacer function allows for JSON.stringify to give results + * for objects of various types that are used in game state. + */ +function stringify_replacer(key, value) { + if (typeof value === 'object' && value instanceof Set) { + return [...value]; + } + return value; +} + /* Base class providing common code for game engine implementations. */ class Game { constructor(id) { @@ -48,7 +61,7 @@ class Game { this.next_player_id = 1; this.teams = []; this.state = { - team_to_play: "" + team_to_play: no_team }; this.first_move = true; @@ -94,7 +107,7 @@ class Game { } /* Cannot move if you are not on a team. */ - if (player.team === "") + if (player.team === no_team) { return { legal: false, message: "You must be on a team to take a turn" }; @@ -115,7 +128,7 @@ class Game { * Return true if assignment made, false otherwise. */ assign_player_to_team_perhaps(player, team) { - if (player.team !== "") + if (player.team !== no_team) return false; player.team = team; @@ -138,7 +151,7 @@ class Game { /* Yes, start at 1 to skip teams[0] which we just assigned. */ for (let i = 1; i < this.teams.length; i++) { - const other = this.players.find(p => p !== player && p.team === ""); + const other = this.players.find(p => (p !== player) && (p.team === no_team)); if (!other) return; this.assign_player_to_team_perhaps(other, this.teams[i]); @@ -156,7 +169,20 @@ class Game { /* No existing player. Add a new one. */ const id = this.next_player_id; - const player = new Player(id, session.id, session.nickname, connection); + let nickname = session.nickname; + if (nickname === "") + nickname = "Guest"; + const nickname_orig = nickname; + + /* Ensure we don't have a name collision with a previous player. */ + let unique_suffix = 1; + while (this.players.find(player => player.name === nickname)) + { + nickname = `${nickname_orig}${unique_suffix.toString().padStart(2, '0')}`; + unique_suffix++; + } + + const player = new Player(id, session.id, nickname, connection); /* Broadcast before adding player to list (to avoid announcing the * new player to itself). */ @@ -167,6 +193,19 @@ class Game { this.players_by_session[session.id] = player; this.next_player_id++; + /* After adding the player to the list, and if we are already past + * the first move, assign this player to the first team that + * doesn't already have a player assigned (if any). */ + if (! this.first_move) { + const have_players = Array(this.teams.length).fill(false); + this.players.forEach(p => { + if (p.team.id !== undefined) + have_players[p.team.id] = true; + }); + const first_empty = have_players.findIndex(i => i === false); + this.assign_player_to_team_perhaps(player, this.teams[first_empty]); + } + return player; } @@ -196,6 +235,10 @@ class Game { this.broadcast_string(`event: ${type}\ndata: ${data}\n`); } + broadcast_event_object(type, obj) { + this.broadcast_event(type, JSON.stringify(obj)); + } + handle_events(request, response) { /* These headers will keep the connection open so we can stream events. */ const headers = { @@ -231,7 +274,7 @@ class Game { /* Finally, if this game class has a "state" property, stream that * current state to the client. */ if (this.state) { - const state_json = JSON.stringify(this.state); + const state_json = JSON.stringify(this.state, stringify_replacer); response.write(`event: game-state\ndata: ${state_json}\n\n`); } } @@ -239,7 +282,7 @@ class Game { handle_player(request, response) { const player = this.players_by_session[request.session.id]; const name = request.body.name; - const team = request.body.team; + const team_name = request.body.team; var updated = false; if (! player) { response.sendStatus(404); @@ -257,12 +300,18 @@ class Game { updated = true; } - if (team !== null && (player.team !== team) && - (team === "" || this.teams.includes(team))) + if (team_name !== null && (player.team.name !== team_name)) { - player.team = team; - - updated = true; + if (team_name === "") { + player.team = no_team; + updated = true; + } else { + const index = this.teams.findIndex(t => t.name === team_name); + if (index >= 0) { + player.team = this.teams[index]; + updated = true; + } + } } if (updated) @@ -272,7 +321,7 @@ class Game { } broadcast_move(move) { - this.broadcast_event("move", move); + this.broadcast_event("move", JSON.stringify(move)); } }