X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=5bbd7f503885a964105a90266f5e36d8cd981210;hb=17ceff9f690f9689f38fe3d0d448fccba72bf044;hp=20cd2411e2275ff8aef51e1c35a3772931815b6b;hpb=32420152e7e4805104d5118fabc5ada0e668e5ae;p=empires-server diff --git a/game.js b/game.js index 20cd241..5bbd7f5 100644 --- a/game.js +++ b/game.js @@ -6,6 +6,26 @@ class Game { this.next_client_id = 1; } + /* Suport for game meta-data. + * + * What we want here is an effectively static field that is + * accessible through either the class name (SomeGame.meta) or an + * instance (some_game.meta). To pull this off we do keep two copies + * of the data. But the game classes can just set SomeGame.meta once + * and then reference it either way. + */ + static set meta(data) { + /* This allows class access (SomeGame.meta) via the get method below. */ + this._meta = data; + + /* While this allows access via an instance (some_game.meta). */ + this.prototype.meta = data; + } + + static get meta() { + return this._meta; + } + add_client(response) { const id = this.next_client_id; this.clients.push({id: id,