X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=60a22a633ee23e028b0fc94e9ffc9de345d6fe87;hb=041cdbd90052345df5a05779ada61aec53e403d4;hp=8a0e0834c0a48587e24e6ff3d4589224b87a2a3b;hpb=fbb338a161c79e0f889a30d8f08058c16583944b;p=lmno-server diff --git a/game.js b/game.js index 8a0e083..60a22a6 100644 --- a/game.js +++ b/game.js @@ -45,6 +45,9 @@ class Game { this.players = []; this.next_player_id = 1; this.teams = []; + this.state = { + team_to_play: "" + }; /* Send a comment to every connected client every 15 seconds. */ setInterval(() => {this.broadcast_string(":");}, 15000); @@ -70,6 +73,28 @@ class Game { return this._meta; } + /* Just performs some checks for whether a move is definitely not + * legal (such as not the player's turn). A child class is expected + * to override this (and call super.add_move early!) to implement + * the actual logic for a move. */ + add_move(player, move) { + /* Cannot move if you are not on a team. */ + if (player.team === "") + { + return { legal: false, + message: "You must be on a team to take a turn" }; + } + + /* Cannot move if it's not this player's team's turn. */ + if (player.team !== this.state.team_to_play) + { + return { legal: false, + message: "It's not your turn to move" }; + } + + return { legal: true }; + } + add_player(session, connection) { /* First see if we already have a player object for this session. */ const existing = this.players[session.id];