X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=de77148aa3ed58888930d4b872da8e0c92a28644;hb=16564f558ee42c3fbc0ca5ee56c91407253747b5;hp=0adf953537b4f8038048a846a2589e87ec64a178;hpb=5c589dc3c8016c2f43174b1cf6de3e934835a142;p=empires-server diff --git a/game.js b/game.js index 0adf953..de77148 100644 --- a/game.js +++ b/game.js @@ -6,6 +6,7 @@ class Player { this.session_id = session_id; this.name = name; this.connections = [connection]; + this.team = ""; } add_connection(connection) { @@ -33,6 +34,7 @@ class Player { return JSON.stringify({ id: this.id, name: this.name, + team: this.team }); } } @@ -43,6 +45,7 @@ class Game { this.id = id; this.players = []; this.next_player_id = 1; + this.teams = []; /* Send a comment to every connected client every 15 seconds. */ setInterval(() => {this.broadcast_string(":");}, 15000); @@ -164,22 +167,36 @@ class Game { handle_player(request, response) { const player = this.find_player(request.session); + const name = request.body.name; + const team = request.body.team; + var updated = false; if (! player) { response.sendStatus(404); return; } - if (request.body.name && (player.name !== request.body.name)) { - player.name = request.body.name; + if (name && (player.name !== name)) { + player.name = name; /* In addition to setting the name within this game's player * object, also set the name in the session. */ - request.session.nickname = player.name; + request.session.nickname = name; request.session.save(); - this.broadcast_event("player-update", player.info_json()); + updated = true; + } + + if (team !== null && (player.team !== team) && + (team === "" || this.teams.includes(team))) + { + player.team = team; + + updated = true; } + if (updated) + this.broadcast_event("player-update", player.info_json()); + response.send(""); }