X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=de77148aa3ed58888930d4b872da8e0c92a28644;hb=16564f558ee42c3fbc0ca5ee56c91407253747b5;hp=baf1e557df502cc28f775f3540fa5f14d55102c8;hpb=4c810ccb16ea6cfcdcb7f507aea2affc2c36f163;p=lmno-server diff --git a/game.js b/game.js index baf1e55..de77148 100644 --- a/game.js +++ b/game.js @@ -6,6 +6,7 @@ class Player { this.session_id = session_id; this.name = name; this.connections = [connection]; + this.team = ""; } add_connection(connection) { @@ -33,6 +34,7 @@ class Player { return JSON.stringify({ id: this.id, name: this.name, + team: this.team }); } } @@ -43,6 +45,7 @@ class Game { this.id = id; this.players = []; this.next_player_id = 1; + this.teams = []; /* Send a comment to every connected client every 15 seconds. */ setInterval(() => {this.broadcast_string(":");}, 15000); @@ -151,6 +154,9 @@ class Game { }); response.write(`event: game-info\ndata: ${game_info_json}\n\n`); + /* And the player-info event. */ + response.write(`event: player-info\ndata: ${player.info_json()}\n\n`); + /* Finally, if this game class has a "state" property, stream that * current state to the client. */ if (this.state) { @@ -159,6 +165,41 @@ class Game { } } + handle_player(request, response) { + const player = this.find_player(request.session); + const name = request.body.name; + const team = request.body.team; + var updated = false; + if (! player) { + response.sendStatus(404); + return; + } + + if (name && (player.name !== name)) { + player.name = name; + + /* In addition to setting the name within this game's player + * object, also set the name in the session. */ + request.session.nickname = name; + request.session.save(); + + updated = true; + } + + if (team !== null && (player.team !== team) && + (team === "" || this.teams.includes(team))) + { + player.team = team; + + updated = true; + } + + if (updated) + this.broadcast_event("player-update", player.info_json()); + + response.send(""); + } + broadcast_move(move) { this.broadcast_event("move", move); }