X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=game.js;h=eb78f31ecbe531a38801cbbb9b4a466eb968d8cc;hb=33aee0d9000e189396a7268bff8068615c650b38;hp=b43a75c42a36fd69212b75a29aa9f140ea153d1f;hpb=c381788fa303d9ca392fc4b7b25c4d55344717da;p=empires-server diff --git a/game.js b/game.js index b43a75c..eb78f31 100644 --- a/game.js +++ b/game.js @@ -158,7 +158,20 @@ class Game { /* No existing player. Add a new one. */ const id = this.next_player_id; - const player = new Player(id, session.id, session.nickname, connection); + let nickname = session.nickname; + if (nickname === "") + nickname = "Guest"; + const nickname_orig = nickname; + + /* Ensure we don't have a name collision with a previous player. */ + let unique_suffix = 1; + while (this.players.find(player => player.name === nickname)) + { + nickname = `${nickname_orig}${unique_suffix.toString().padStart(2, '0')}`; + unique_suffix++; + } + + const player = new Player(id, session.id, nickname, connection); /* Broadcast before adding player to list (to avoid announcing the * new player to itself). */ @@ -169,6 +182,19 @@ class Game { this.players_by_session[session.id] = player; this.next_player_id++; + /* After adding the player to the list, and if we are already past + * the first move, assign this player to the first team that + * doesn't already have a player aissgned (if any). */ + if (! this.first_move) { + const have_players = Array(this.teams.length).fill(false); + this.players.forEach(p => { + if (p.team.id !== undefined) + have_players[p.team.id] = true; + }); + const first_empty = have_players.findIndex(i => i === false); + this.assign_player_to_team_perhaps(player, this.teams[first_empty]); + } + return player; } @@ -280,7 +306,7 @@ class Game { } broadcast_move(move) { - this.broadcast_event("move", move); + this.broadcast_event("move", JSON.stringify(move)); } }