X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glapi.py;h=75a6d54fc75936fd18925d8905efa22476e41bb4;hb=1a65d4f6b72866dc04547ecbe7262174ef09cc9a;hp=874c34b0286c814506267676c1fa176102ef56ce;hpb=89988610e3168f615141a2069aff3c0710e20dbb;p=apitrace diff --git a/glapi.py b/glapi.py index 874c34b..75a6d54 100644 --- a/glapi.py +++ b/glapi.py @@ -25,6 +25,7 @@ from stdapi import * +from glenum import * GLboolean = Alias("GLboolean", Bool) @@ -40,7 +41,6 @@ GLfloat = Alias("GLfloat", Float) GLclampf = Alias("GLclampf", Float) GLdouble = Alias("GLdouble", Double) GLclampd = Alias("GLclampd", Double) -GLbitfield = Alias("GLbitfield", UInt) GLchar = Alias("GLchar", SChar) GLcharARB = Alias("GLcharARB", SChar) @@ -57,2467 +57,6 @@ GLuint64EXT = Alias("GLuint64EXT", ULongLong) GLstring = String("GLchar *") GLstringARB = String("GLcharARB *") -GLenum = Enum("GLenum", [ - #"GL_NO_ERROR", # 0x0 - #"GL_NONE", # 0x0 - "GL_ZERO", # 0x0 - "GL_ONE", # 0x1 - - "GL_ACCUM", # 0x0100 - "GL_LOAD", # 0x0101 - "GL_RETURN", # 0x0102 - "GL_MULT", # 0x0103 - "GL_ADD", # 0x0104 - "GL_NEVER", # 0x0200 - "GL_LESS", # 0x0201 - "GL_EQUAL", # 0x0202 - "GL_LEQUAL", # 0x0203 - "GL_GREATER", # 0x0204 - "GL_NOTEQUAL", # 0x0205 - "GL_GEQUAL", # 0x0206 - "GL_ALWAYS", # 0x0207 - "GL_SRC_COLOR", # 0x0300 - "GL_ONE_MINUS_SRC_COLOR", # 0x0301 - "GL_SRC_ALPHA", # 0x0302 - "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 - "GL_DST_ALPHA", # 0x0304 - "GL_ONE_MINUS_DST_ALPHA", # 0x0305 - "GL_DST_COLOR", # 0x0306 - "GL_ONE_MINUS_DST_COLOR", # 0x0307 - "GL_SRC_ALPHA_SATURATE", # 0x0308 - "GL_FRONT_LEFT", # 0x0400 - "GL_FRONT_RIGHT", # 0x0401 - "GL_BACK_LEFT", # 0x0402 - "GL_BACK_RIGHT", # 0x0403 - "GL_FRONT", # 0x0404 - "GL_BACK", # 0x0405 - "GL_LEFT", # 0x0406 - "GL_RIGHT", # 0x0407 - "GL_FRONT_AND_BACK", # 0x0408 - "GL_AUX0", # 0x0409 - "GL_AUX1", # 0x040A - "GL_AUX2", # 0x040B - "GL_AUX3", # 0x040C - "GL_INVALID_ENUM", # 0x0500 - "GL_INVALID_VALUE", # 0x0501 - "GL_INVALID_OPERATION", # 0x0502 - "GL_STACK_OVERFLOW", # 0x0503 - "GL_STACK_UNDERFLOW", # 0x0504 - "GL_OUT_OF_MEMORY", # 0x0505 - "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 - "GL_2D", # 0x0600 - "GL_3D", # 0x0601 - "GL_3D_COLOR", # 0x0602 - "GL_3D_COLOR_TEXTURE", # 0x0603 - "GL_4D_COLOR_TEXTURE", # 0x0604 - "GL_PASS_THROUGH_TOKEN", # 0x0700 - "GL_POINT_TOKEN", # 0x0701 - "GL_LINE_TOKEN", # 0x0702 - "GL_POLYGON_TOKEN", # 0x0703 - "GL_BITMAP_TOKEN", # 0x0704 - "GL_DRAW_PIXEL_TOKEN", # 0x0705 - "GL_COPY_PIXEL_TOKEN", # 0x0706 - "GL_LINE_RESET_TOKEN", # 0x0707 - "GL_EXP", # 0x0800 - "GL_EXP2", # 0x0801 - "GL_CW", # 0x0900 - "GL_CCW", # 0x0901 - "GL_COEFF", # 0x0A00 - "GL_ORDER", # 0x0A01 - "GL_DOMAIN", # 0x0A02 - "GL_CURRENT_COLOR", # 0x0B00 - "GL_CURRENT_INDEX", # 0x0B01 - "GL_CURRENT_NORMAL", # 0x0B02 - "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 - "GL_CURRENT_RASTER_COLOR", # 0x0B04 - "GL_CURRENT_RASTER_INDEX", # 0x0B05 - "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 - "GL_CURRENT_RASTER_POSITION", # 0x0B07 - "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 - "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 - "GL_POINT_SMOOTH", # 0x0B10 - "GL_POINT_SIZE", # 0x0B11 - "GL_POINT_SIZE_RANGE", # 0x0B12 - "GL_POINT_SIZE_GRANULARITY", # 0x0B13 - "GL_LINE_SMOOTH", # 0x0B20 - "GL_LINE_WIDTH", # 0x0B21 - "GL_LINE_WIDTH_RANGE", # 0x0B22 - "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 - "GL_LINE_STIPPLE", # 0x0B24 - "GL_LINE_STIPPLE_PATTERN", # 0x0B25 - "GL_LINE_STIPPLE_REPEAT", # 0x0B26 - "GL_LIST_MODE", # 0x0B30 - "GL_MAX_LIST_NESTING", # 0x0B31 - "GL_LIST_BASE", # 0x0B32 - "GL_LIST_INDEX", # 0x0B33 - "GL_POLYGON_MODE", # 0x0B40 - "GL_POLYGON_SMOOTH", # 0x0B41 - "GL_POLYGON_STIPPLE", # 0x0B42 - "GL_EDGE_FLAG", # 0x0B43 - "GL_CULL_FACE", # 0x0B44 - "GL_CULL_FACE_MODE", # 0x0B45 - "GL_FRONT_FACE", # 0x0B46 - "GL_LIGHTING", # 0x0B50 - "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 - "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 - "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 - "GL_SHADE_MODEL", # 0x0B54 - "GL_COLOR_MATERIAL_FACE", # 0x0B55 - "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 - "GL_COLOR_MATERIAL", # 0x0B57 - "GL_FOG", # 0x0B60 - "GL_FOG_INDEX", # 0x0B61 - "GL_FOG_DENSITY", # 0x0B62 - "GL_FOG_START", # 0x0B63 - "GL_FOG_END", # 0x0B64 - "GL_FOG_MODE", # 0x0B65 - "GL_FOG_COLOR", # 0x0B66 - "GL_DEPTH_RANGE", # 0x0B70 - "GL_DEPTH_TEST", # 0x0B71 - "GL_DEPTH_WRITEMASK", # 0x0B72 - "GL_DEPTH_CLEAR_VALUE", # 0x0B73 - "GL_DEPTH_FUNC", # 0x0B74 - "GL_ACCUM_CLEAR_VALUE", # 0x0B80 - "GL_STENCIL_TEST", # 0x0B90 - "GL_STENCIL_CLEAR_VALUE", # 0x0B91 - "GL_STENCIL_FUNC", # 0x0B92 - "GL_STENCIL_VALUE_MASK", # 0x0B93 - "GL_STENCIL_FAIL", # 0x0B94 - "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 - "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 - "GL_STENCIL_REF", # 0x0B97 - "GL_STENCIL_WRITEMASK", # 0x0B98 - "GL_MATRIX_MODE", # 0x0BA0 - "GL_NORMALIZE", # 0x0BA1 - "GL_VIEWPORT", # 0x0BA2 - "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 - "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 - "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 - "GL_MODELVIEW_MATRIX", # 0x0BA6 - "GL_PROJECTION_MATRIX", # 0x0BA7 - "GL_TEXTURE_MATRIX", # 0x0BA8 - "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 - "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 - "GL_ALPHA_TEST", # 0x0BC0 - "GL_ALPHA_TEST_FUNC", # 0x0BC1 - "GL_ALPHA_TEST_REF", # 0x0BC2 - "GL_DITHER", # 0x0BD0 - "GL_BLEND_DST", # 0x0BE0 - "GL_BLEND_SRC", # 0x0BE1 - "GL_BLEND", # 0x0BE2 - "GL_LOGIC_OP_MODE", # 0x0BF0 - "GL_INDEX_LOGIC_OP", # 0x0BF1 - "GL_COLOR_LOGIC_OP", # 0x0BF2 - "GL_AUX_BUFFERS", # 0x0C00 - "GL_DRAW_BUFFER", # 0x0C01 - "GL_READ_BUFFER", # 0x0C02 - "GL_SCISSOR_BOX", # 0x0C10 - "GL_SCISSOR_TEST", # 0x0C11 - "GL_INDEX_CLEAR_VALUE", # 0x0C20 - "GL_INDEX_WRITEMASK", # 0x0C21 - "GL_COLOR_CLEAR_VALUE", # 0x0C22 - "GL_COLOR_WRITEMASK", # 0x0C23 - "GL_INDEX_MODE", # 0x0C30 - "GL_RGBA_MODE", # 0x0C31 - "GL_DOUBLEBUFFER", # 0x0C32 - "GL_STEREO", # 0x0C33 - "GL_RENDER_MODE", # 0x0C40 - "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 - "GL_POINT_SMOOTH_HINT", # 0x0C51 - "GL_LINE_SMOOTH_HINT", # 0x0C52 - "GL_POLYGON_SMOOTH_HINT", # 0x0C53 - "GL_FOG_HINT", # 0x0C54 - "GL_TEXTURE_GEN_S", # 0x0C60 - "GL_TEXTURE_GEN_T", # 0x0C61 - "GL_TEXTURE_GEN_R", # 0x0C62 - "GL_TEXTURE_GEN_Q", # 0x0C63 - "GL_PIXEL_MAP_I_TO_I", # 0x0C70 - "GL_PIXEL_MAP_S_TO_S", # 0x0C71 - "GL_PIXEL_MAP_I_TO_R", # 0x0C72 - "GL_PIXEL_MAP_I_TO_G", # 0x0C73 - "GL_PIXEL_MAP_I_TO_B", # 0x0C74 - "GL_PIXEL_MAP_I_TO_A", # 0x0C75 - "GL_PIXEL_MAP_R_TO_R", # 0x0C76 - "GL_PIXEL_MAP_G_TO_G", # 0x0C77 - "GL_PIXEL_MAP_B_TO_B", # 0x0C78 - "GL_PIXEL_MAP_A_TO_A", # 0x0C79 - "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 - "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 - "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 - "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 - "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 - "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 - "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 - "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 - "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 - "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 - "GL_UNPACK_SWAP_BYTES", # 0x0CF0 - "GL_UNPACK_LSB_FIRST", # 0x0CF1 - "GL_UNPACK_ROW_LENGTH", # 0x0CF2 - "GL_UNPACK_SKIP_ROWS", # 0x0CF3 - "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 - "GL_UNPACK_ALIGNMENT", # 0x0CF5 - "GL_PACK_SWAP_BYTES", # 0x0D00 - "GL_PACK_LSB_FIRST", # 0x0D01 - "GL_PACK_ROW_LENGTH", # 0x0D02 - "GL_PACK_SKIP_ROWS", # 0x0D03 - "GL_PACK_SKIP_PIXELS", # 0x0D04 - "GL_PACK_ALIGNMENT", # 0x0D05 - "GL_MAP_COLOR", # 0x0D10 - "GL_MAP_STENCIL", # 0x0D11 - "GL_INDEX_SHIFT", # 0x0D12 - "GL_INDEX_OFFSET", # 0x0D13 - "GL_RED_SCALE", # 0x0D14 - "GL_RED_BIAS", # 0x0D15 - "GL_ZOOM_X", # 0x0D16 - "GL_ZOOM_Y", # 0x0D17 - "GL_GREEN_SCALE", # 0x0D18 - "GL_GREEN_BIAS", # 0x0D19 - "GL_BLUE_SCALE", # 0x0D1A - "GL_BLUE_BIAS", # 0x0D1B - "GL_ALPHA_SCALE", # 0x0D1C - "GL_ALPHA_BIAS", # 0x0D1D - "GL_DEPTH_SCALE", # 0x0D1E - "GL_DEPTH_BIAS", # 0x0D1F - "GL_MAX_EVAL_ORDER", # 0x0D30 - "GL_MAX_LIGHTS", # 0x0D31 - "GL_MAX_CLIP_PLANES", # 0x0D32 - "GL_MAX_TEXTURE_SIZE", # 0x0D33 - "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 - "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 - "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 - "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 - "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 - "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 - "GL_MAX_VIEWPORT_DIMS", # 0x0D3A - "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B - "GL_SUBPIXEL_BITS", # 0x0D50 - "GL_INDEX_BITS", # 0x0D51 - "GL_RED_BITS", # 0x0D52 - "GL_GREEN_BITS", # 0x0D53 - "GL_BLUE_BITS", # 0x0D54 - "GL_ALPHA_BITS", # 0x0D55 - "GL_DEPTH_BITS", # 0x0D56 - "GL_STENCIL_BITS", # 0x0D57 - "GL_ACCUM_RED_BITS", # 0x0D58 - "GL_ACCUM_GREEN_BITS", # 0x0D59 - "GL_ACCUM_BLUE_BITS", # 0x0D5A - "GL_ACCUM_ALPHA_BITS", # 0x0D5B - "GL_NAME_STACK_DEPTH", # 0x0D70 - "GL_AUTO_NORMAL", # 0x0D80 - "GL_MAP1_COLOR_4", # 0x0D90 - "GL_MAP1_INDEX", # 0x0D91 - "GL_MAP1_NORMAL", # 0x0D92 - "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 - "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 - "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 - "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 - "GL_MAP1_VERTEX_3", # 0x0D97 - "GL_MAP1_VERTEX_4", # 0x0D98 - "GL_MAP2_COLOR_4", # 0x0DB0 - "GL_MAP2_INDEX", # 0x0DB1 - "GL_MAP2_NORMAL", # 0x0DB2 - "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 - "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 - "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 - "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 - "GL_MAP2_VERTEX_3", # 0x0DB7 - "GL_MAP2_VERTEX_4", # 0x0DB8 - "GL_MAP1_GRID_DOMAIN", # 0x0DD0 - "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 - "GL_MAP2_GRID_DOMAIN", # 0x0DD2 - "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 - "GL_TEXTURE_1D", # 0x0DE0 - "GL_TEXTURE_2D", # 0x0DE1 - "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 - "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 - "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 - "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 - "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 - "GL_TEXTURE_WIDTH", # 0x1000 - "GL_TEXTURE_HEIGHT", # 0x1001 - "GL_TEXTURE_COMPONENTS", # 0x1003 - #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 - "GL_TEXTURE_BORDER_COLOR", # 0x1004 - "GL_TEXTURE_BORDER", # 0x1005 - "GL_DONT_CARE", # 0x1100 - "GL_FASTEST", # 0x1101 - "GL_NICEST", # 0x1102 - "GL_AMBIENT", # 0x1200 - "GL_DIFFUSE", # 0x1201 - "GL_SPECULAR", # 0x1202 - "GL_POSITION", # 0x1203 - "GL_SPOT_DIRECTION", # 0x1204 - "GL_SPOT_EXPONENT", # 0x1205 - "GL_SPOT_CUTOFF", # 0x1206 - "GL_CONSTANT_ATTENUATION", # 0x1207 - "GL_LINEAR_ATTENUATION", # 0x1208 - "GL_QUADRATIC_ATTENUATION", # 0x1209 - "GL_COMPILE", # 0x1300 - "GL_COMPILE_AND_EXECUTE", # 0x1301 - "GL_BYTE", # 0x1400 - "GL_UNSIGNED_BYTE", # 0x1401 - "GL_SHORT", # 0x1402 - "GL_UNSIGNED_SHORT", # 0x1403 - "GL_INT", # 0x1404 - "GL_UNSIGNED_INT", # 0x1405 - "GL_FLOAT", # 0x1406 - "GL_2_BYTES", # 0x1407 - "GL_3_BYTES", # 0x1408 - "GL_4_BYTES", # 0x1409 - "GL_DOUBLE", # 0x140A - "GL_HALF_FLOAT", # 0x140B - "GL_CLEAR", # 0x1500 - "GL_AND", # 0x1501 - "GL_AND_REVERSE", # 0x1502 - "GL_COPY", # 0x1503 - "GL_AND_INVERTED", # 0x1504 - "GL_NOOP", # 0x1505 - "GL_XOR", # 0x1506 - "GL_OR", # 0x1507 - "GL_NOR", # 0x1508 - "GL_EQUIV", # 0x1509 - "GL_INVERT", # 0x150A - "GL_OR_REVERSE", # 0x150B - "GL_COPY_INVERTED", # 0x150C - "GL_OR_INVERTED", # 0x150D - "GL_NAND", # 0x150E - "GL_SET", # 0x150F - "GL_EMISSION", # 0x1600 - "GL_SHININESS", # 0x1601 - "GL_AMBIENT_AND_DIFFUSE", # 0x1602 - "GL_COLOR_INDEXES", # 0x1603 - "GL_MODELVIEW", # 0x1700 - "GL_PROJECTION", # 0x1701 - "GL_TEXTURE", # 0x1702 - "GL_COLOR", # 0x1800 - "GL_DEPTH", # 0x1801 - "GL_STENCIL", # 0x1802 - "GL_COLOR_INDEX", # 0x1900 - "GL_STENCIL_INDEX", # 0x1901 - "GL_DEPTH_COMPONENT", # 0x1902 - "GL_RED", # 0x1903 - "GL_GREEN", # 0x1904 - "GL_BLUE", # 0x1905 - "GL_ALPHA", # 0x1906 - "GL_RGB", # 0x1907 - "GL_RGBA", # 0x1908 - "GL_LUMINANCE", # 0x1909 - "GL_LUMINANCE_ALPHA", # 0x190A - "GL_BITMAP", # 0x1A00 - "GL_POINT", # 0x1B00 - "GL_LINE", # 0x1B01 - "GL_FILL", # 0x1B02 - "GL_RENDER", # 0x1C00 - "GL_FEEDBACK", # 0x1C01 - "GL_SELECT", # 0x1C02 - "GL_FLAT", # 0x1D00 - "GL_SMOOTH", # 0x1D01 - "GL_KEEP", # 0x1E00 - "GL_REPLACE", # 0x1E01 - "GL_INCR", # 0x1E02 - "GL_DECR", # 0x1E03 - "GL_VENDOR", # 0x1F00 - "GL_RENDERER", # 0x1F01 - "GL_VERSION", # 0x1F02 - "GL_EXTENSIONS", # 0x1F03 - "GL_S", # 0x2000 - "GL_T", # 0x2001 - "GL_R", # 0x2002 - "GL_Q", # 0x2003 - "GL_MODULATE", # 0x2100 - "GL_DECAL", # 0x2101 - "GL_TEXTURE_ENV_MODE", # 0x2200 - "GL_TEXTURE_ENV_COLOR", # 0x2201 - "GL_TEXTURE_ENV", # 0x2300 - "GL_EYE_LINEAR", # 0x2400 - "GL_OBJECT_LINEAR", # 0x2401 - "GL_SPHERE_MAP", # 0x2402 - "GL_TEXTURE_GEN_MODE", # 0x2500 - "GL_OBJECT_PLANE", # 0x2501 - "GL_EYE_PLANE", # 0x2502 - "GL_NEAREST", # 0x2600 - "GL_LINEAR", # 0x2601 - "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 - "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 - "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 - "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 - "GL_TEXTURE_MAG_FILTER", # 0x2800 - "GL_TEXTURE_MIN_FILTER", # 0x2801 - "GL_TEXTURE_WRAP_S", # 0x2802 - "GL_TEXTURE_WRAP_T", # 0x2803 - "GL_CLAMP", # 0x2900 - "GL_REPEAT", # 0x2901 - "GL_POLYGON_OFFSET_UNITS", # 0x2A00 - "GL_POLYGON_OFFSET_POINT", # 0x2A01 - "GL_POLYGON_OFFSET_LINE", # 0x2A02 - "GL_R3_G3_B2", # 0x2A10 - "GL_V2F", # 0x2A20 - "GL_V3F", # 0x2A21 - "GL_C4UB_V2F", # 0x2A22 - "GL_C4UB_V3F", # 0x2A23 - "GL_C3F_V3F", # 0x2A24 - "GL_N3F_V3F", # 0x2A25 - "GL_C4F_N3F_V3F", # 0x2A26 - "GL_T2F_V3F", # 0x2A27 - "GL_T4F_V4F", # 0x2A28 - "GL_T2F_C4UB_V3F", # 0x2A29 - "GL_T2F_C3F_V3F", # 0x2A2A - "GL_T2F_N3F_V3F", # 0x2A2B - "GL_T2F_C4F_N3F_V3F", # 0x2A2C - "GL_T4F_C4F_N3F_V4F", # 0x2A2D - "GL_CLIP_PLANE0", # 0x3000 - "GL_CLIP_PLANE1", # 0x3001 - "GL_CLIP_PLANE2", # 0x3002 - "GL_CLIP_PLANE3", # 0x3003 - "GL_CLIP_PLANE4", # 0x3004 - "GL_CLIP_PLANE5", # 0x3005 - "GL_LIGHT0", # 0x4000 - "GL_LIGHT1", # 0x4001 - "GL_LIGHT2", # 0x4002 - "GL_LIGHT3", # 0x4003 - "GL_LIGHT4", # 0x4004 - "GL_LIGHT5", # 0x4005 - "GL_LIGHT6", # 0x4006 - "GL_LIGHT7", # 0x4007 - "GL_ABGR_EXT", # 0x8000 - "GL_CONSTANT_COLOR", # 0x8001 - "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 - "GL_CONSTANT_ALPHA", # 0x8003 - "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 - "GL_BLEND_COLOR", # 0x8005 - "GL_FUNC_ADD", # 0x8006 - "GL_MIN", # 0x8007 - "GL_MAX", # 0x8008 - "GL_BLEND_EQUATION", # 0x8009 - "GL_FUNC_SUBTRACT", # 0x800A - "GL_FUNC_REVERSE_SUBTRACT", # 0x800B - "GL_CMYK_EXT", # 0x800C - "GL_CMYKA_EXT", # 0x800D - "GL_PACK_CMYK_HINT_EXT", # 0x800E - "GL_UNPACK_CMYK_HINT_EXT", # 0x800F - "GL_CONVOLUTION_1D", # 0x8010 - "GL_CONVOLUTION_2D", # 0x8011 - "GL_SEPARABLE_2D", # 0x8012 - "GL_CONVOLUTION_BORDER_MODE", # 0x8013 - "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 - "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 - "GL_REDUCE", # 0x8016 - "GL_CONVOLUTION_FORMAT", # 0x8017 - "GL_CONVOLUTION_WIDTH", # 0x8018 - "GL_CONVOLUTION_HEIGHT", # 0x8019 - "GL_MAX_CONVOLUTION_WIDTH", # 0x801A - "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B - "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C - "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D - "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E - "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F - "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 - "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 - "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 - "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 - "GL_HISTOGRAM", # 0x8024 - "GL_PROXY_HISTOGRAM", # 0x8025 - "GL_HISTOGRAM_WIDTH", # 0x8026 - "GL_HISTOGRAM_FORMAT", # 0x8027 - "GL_HISTOGRAM_RED_SIZE", # 0x8028 - "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 - "GL_HISTOGRAM_BLUE_SIZE", # 0x802A - "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B - "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C - "GL_HISTOGRAM_SINK", # 0x802D - "GL_MINMAX", # 0x802E - "GL_MINMAX_FORMAT", # 0x802F - "GL_MINMAX_SINK", # 0x8030 - "GL_TABLE_TOO_LARGE", # 0x8031 - "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 - "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 - "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 - "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 - "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 - "GL_POLYGON_OFFSET_FILL", # 0x8037 - "GL_POLYGON_OFFSET_FACTOR", # 0x8038 - "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039 - "GL_RESCALE_NORMAL", # 0x803A - "GL_ALPHA4", # 0x803B - "GL_ALPHA8", # 0x803C - "GL_ALPHA12", # 0x803D - "GL_ALPHA16", # 0x803E - "GL_LUMINANCE4", # 0x803F - "GL_LUMINANCE8", # 0x8040 - "GL_LUMINANCE12", # 0x8041 - "GL_LUMINANCE16", # 0x8042 - "GL_LUMINANCE4_ALPHA4", # 0x8043 - "GL_LUMINANCE6_ALPHA2", # 0x8044 - "GL_LUMINANCE8_ALPHA8", # 0x8045 - "GL_LUMINANCE12_ALPHA4", # 0x8046 - "GL_LUMINANCE12_ALPHA12", # 0x8047 - "GL_LUMINANCE16_ALPHA16", # 0x8048 - "GL_INTENSITY", # 0x8049 - "GL_INTENSITY4", # 0x804A - "GL_INTENSITY8", # 0x804B - "GL_INTENSITY12", # 0x804C - "GL_INTENSITY16", # 0x804D - "GL_RGB2_EXT", # 0x804E - "GL_RGB4", # 0x804F - "GL_RGB5", # 0x8050 - "GL_RGB8", # 0x8051 - "GL_RGB10", # 0x8052 - "GL_RGB12", # 0x8053 - "GL_RGB16", # 0x8054 - "GL_RGBA2", # 0x8055 - "GL_RGBA4", # 0x8056 - "GL_RGB5_A1", # 0x8057 - "GL_RGBA8", # 0x8058 - "GL_RGB10_A2", # 0x8059 - "GL_RGBA12", # 0x805A - "GL_RGBA16", # 0x805B - "GL_TEXTURE_RED_SIZE", # 0x805C - "GL_TEXTURE_GREEN_SIZE", # 0x805D - "GL_TEXTURE_BLUE_SIZE", # 0x805E - "GL_TEXTURE_ALPHA_SIZE", # 0x805F - "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 - "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 - "GL_REPLACE_EXT", # 0x8062 - "GL_PROXY_TEXTURE_1D", # 0x8063 - "GL_PROXY_TEXTURE_2D", # 0x8064 - "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065 - "GL_TEXTURE_PRIORITY", # 0x8066 - "GL_TEXTURE_RESIDENT", # 0x8067 - "GL_TEXTURE_BINDING_1D", # 0x8068 - "GL_TEXTURE_BINDING_2D", # 0x8069 - "GL_TEXTURE_BINDING_3D", # 0x806A - "GL_PACK_SKIP_IMAGES", # 0x806B - "GL_PACK_IMAGE_HEIGHT", # 0x806C - "GL_UNPACK_SKIP_IMAGES", # 0x806D - "GL_UNPACK_IMAGE_HEIGHT", # 0x806E - "GL_TEXTURE_3D", # 0x806F - "GL_PROXY_TEXTURE_3D", # 0x8070 - "GL_TEXTURE_DEPTH", # 0x8071 - "GL_TEXTURE_WRAP_R", # 0x8072 - "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 - "GL_VERTEX_ARRAY", # 0x8074 - "GL_NORMAL_ARRAY", # 0x8075 - "GL_COLOR_ARRAY", # 0x8076 - "GL_INDEX_ARRAY", # 0x8077 - "GL_TEXTURE_COORD_ARRAY", # 0x8078 - "GL_EDGE_FLAG_ARRAY", # 0x8079 - "GL_VERTEX_ARRAY_SIZE", # 0x807A - "GL_VERTEX_ARRAY_TYPE", # 0x807B - "GL_VERTEX_ARRAY_STRIDE", # 0x807C - "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D - "GL_NORMAL_ARRAY_TYPE", # 0x807E - "GL_NORMAL_ARRAY_STRIDE", # 0x807F - "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080 - "GL_COLOR_ARRAY_SIZE", # 0x8081 - "GL_COLOR_ARRAY_TYPE", # 0x8082 - "GL_COLOR_ARRAY_STRIDE", # 0x8083 - "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084 - "GL_INDEX_ARRAY_TYPE", # 0x8085 - "GL_INDEX_ARRAY_STRIDE", # 0x8086 - "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087 - "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 - "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 - "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A - "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B - "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C - "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D - "GL_VERTEX_ARRAY_POINTER", # 0x808E - "GL_NORMAL_ARRAY_POINTER", # 0x808F - "GL_COLOR_ARRAY_POINTER", # 0x8090 - "GL_INDEX_ARRAY_POINTER", # 0x8091 - "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 - "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 - "GL_INTERLACE_SGIX", # 0x8094 - "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095 - "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096 - "GL_LINEAR_DETAIL_SGIS", # 0x8097 - "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098 - "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099 - "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A - "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B - "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C - "GL_MULTISAMPLE", # 0x809D - "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E - "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F - "GL_SAMPLE_COVERAGE", # 0x80A0 - "GL_1PASS_EXT", # 0x80A1 - "GL_2PASS_0_EXT", # 0x80A2 - "GL_2PASS_1_EXT", # 0x80A3 - "GL_4PASS_0_EXT", # 0x80A4 - "GL_4PASS_1_EXT", # 0x80A5 - "GL_4PASS_2_EXT", # 0x80A6 - "GL_4PASS_3_EXT", # 0x80A7 - "GL_SAMPLE_BUFFERS", # 0x80A8 - "GL_SAMPLES", # 0x80A9 - "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA - "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB - "GL_SAMPLE_PATTERN_EXT", # 0x80AC - "GL_LINEAR_SHARPEN_SGIS", # 0x80AD - "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE - "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF - "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0 - "GL_COLOR_MATRIX", # 0x80B1 - "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 - "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 - "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 - "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 - "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 - "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 - "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 - "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 - "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA - "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB - "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC - "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD - "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF - "GL_BLEND_DST_RGB", # 0x80C8 - "GL_BLEND_SRC_RGB", # 0x80C9 - "GL_BLEND_DST_ALPHA", # 0x80CA - "GL_BLEND_SRC_ALPHA", # 0x80CB - "GL_422_EXT", # 0x80CC - "GL_422_REV_EXT", # 0x80CD - "GL_422_AVERAGE_EXT", # 0x80CE - "GL_422_REV_AVERAGE_EXT", # 0x80CF - "GL_COLOR_TABLE", # 0x80D0 - "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 - "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 - "GL_PROXY_COLOR_TABLE", # 0x80D3 - "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 - "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 - "GL_COLOR_TABLE_SCALE", # 0x80D6 - "GL_COLOR_TABLE_BIAS", # 0x80D7 - "GL_COLOR_TABLE_FORMAT", # 0x80D8 - "GL_COLOR_TABLE_WIDTH", # 0x80D9 - "GL_COLOR_TABLE_RED_SIZE", # 0x80DA - "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB - "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC - "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD - "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE - "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF - "GL_BGR", # 0x80E0 - "GL_BGRA", # 0x80E1 - "GL_COLOR_INDEX1_EXT", # 0x80E2 - "GL_COLOR_INDEX2_EXT", # 0x80E3 - "GL_COLOR_INDEX4_EXT", # 0x80E4 - "GL_COLOR_INDEX8_EXT", # 0x80E5 - "GL_COLOR_INDEX12_EXT", # 0x80E6 - "GL_COLOR_INDEX16_EXT", # 0x80E7 - "GL_MAX_ELEMENTS_VERTICES", # 0x80E8 - "GL_MAX_ELEMENTS_INDICES", # 0x80E9 - "GL_PHONG_WIN", # 0x80EA - "GL_PHONG_HINT_WIN", # 0x80EB - "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC - #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0 - "GL_DUAL_ALPHA4_SGIS", # 0x8110 - "GL_DUAL_ALPHA8_SGIS", # 0x8111 - "GL_DUAL_ALPHA12_SGIS", # 0x8112 - "GL_DUAL_ALPHA16_SGIS", # 0x8113 - "GL_DUAL_LUMINANCE4_SGIS", # 0x8114 - "GL_DUAL_LUMINANCE8_SGIS", # 0x8115 - "GL_DUAL_LUMINANCE12_SGIS", # 0x8116 - "GL_DUAL_LUMINANCE16_SGIS", # 0x8117 - "GL_DUAL_INTENSITY4_SGIS", # 0x8118 - "GL_DUAL_INTENSITY8_SGIS", # 0x8119 - "GL_DUAL_INTENSITY12_SGIS", # 0x811A - "GL_DUAL_INTENSITY16_SGIS", # 0x811B - "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C - "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D - "GL_QUAD_ALPHA4_SGIS", # 0x811E - "GL_QUAD_ALPHA8_SGIS", # 0x811F - "GL_QUAD_LUMINANCE4_SGIS", # 0x8120 - "GL_QUAD_LUMINANCE8_SGIS", # 0x8121 - "GL_QUAD_INTENSITY4_SGIS", # 0x8122 - "GL_QUAD_INTENSITY8_SGIS", # 0x8123 - "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124 - "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125 - "GL_POINT_SIZE_MIN", # 0x8126 - "GL_POINT_SIZE_MAX", # 0x8127 - "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128 - "GL_POINT_DISTANCE_ATTENUATION", # 0x8129 - "GL_FOG_FUNC_SGIS", # 0x812A - "GL_FOG_FUNC_POINTS_SGIS", # 0x812B - "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C - "GL_CLAMP_TO_BORDER", # 0x812D - "GL_CLAMP_TO_EDGE", # 0x812F - "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130 - "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131 - "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132 - "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133 - "GL_TEXTURE_4D_SGIS", # 0x8134 - "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135 - "GL_TEXTURE_4DSIZE_SGIS", # 0x8136 - "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137 - "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138 - "GL_PIXEL_TEX_GEN_SGIX", # 0x8139 - "GL_TEXTURE_MIN_LOD", # 0x813A - "GL_TEXTURE_MAX_LOD", # 0x813B - "GL_TEXTURE_BASE_LEVEL", # 0x813C - "GL_TEXTURE_MAX_LEVEL", # 0x813D - "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E - "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F - "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140 - "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141 - "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142 - "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143 - "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144 - "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145 - "GL_FILTER4_SGIS", # 0x8146 - "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147 - "GL_SPRITE_SGIX", # 0x8148 - "GL_SPRITE_MODE_SGIX", # 0x8149 - "GL_SPRITE_AXIS_SGIX", # 0x814A - "GL_SPRITE_TRANSLATION_SGIX", # 0x814B - "GL_SPRITE_AXIAL_SGIX", # 0x814C - "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D - "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E - "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F - "GL_IGNORE_BORDER_HP", # 0x8150 - "GL_CONSTANT_BORDER", # 0x8151 - "GL_REPLICATE_BORDER", # 0x8153 - "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 - "GL_IMAGE_SCALE_X_HP", # 0x8155 - "GL_IMAGE_SCALE_Y_HP", # 0x8156 - "GL_IMAGE_TRANSLATE_X_HP", # 0x8157 - "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158 - "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159 - "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A - "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B - "GL_IMAGE_MAG_FILTER_HP", # 0x815C - "GL_IMAGE_MIN_FILTER_HP", # 0x815D - "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E - "GL_CUBIC_HP", # 0x815F - "GL_AVERAGE_HP", # 0x8160 - "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161 - "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162 - "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163 - "GL_OCCLUSION_TEST_HP", # 0x8165 - "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166 - "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167 - "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168 - "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169 - "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170 - "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171 - "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172 - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173 - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174 - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175 - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176 - "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177 - "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178 - "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179 - "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A - "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B - "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C - "GL_REFERENCE_PLANE_SGIX", # 0x817D - "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E - "GL_IR_INSTRUMENT1_SGIX", # 0x817F - "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180 - "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181 - "GL_LIST_PRIORITY_SGIX", # 0x8182 - "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183 - "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184 - "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185 - "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186 - "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187 - "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188 - "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189 - "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A - "GL_FRAMEZOOM_SGIX", # 0x818B - "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C - "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D - "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E - "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F - "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190 - "GL_GENERATE_MIPMAP", # 0x8191 - "GL_GENERATE_MIPMAP_HINT", # 0x8192 - "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194 - "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195 - "GL_DEFORMATIONS_MASK_SGIX", # 0x8196 - "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197 - "GL_FOG_OFFSET_SGIX", # 0x8198 - "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199 - "GL_TEXTURE_COMPARE_SGIX", # 0x819A - "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B - "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C - "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D - "GL_DEPTH_COMPONENT16", # 0x81A5 - "GL_DEPTH_COMPONENT24", # 0x81A6 - "GL_DEPTH_COMPONENT32", # 0x81A7 - "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8 - "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9 - "GL_CULL_VERTEX_EXT", # 0x81AA - "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB - "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC - "GL_IUI_V2F_EXT", # 0x81AD - "GL_IUI_V3F_EXT", # 0x81AE - "GL_IUI_N3F_V2F_EXT", # 0x81AF - "GL_IUI_N3F_V3F_EXT", # 0x81B0 - "GL_T2F_IUI_V2F_EXT", # 0x81B1 - "GL_T2F_IUI_V3F_EXT", # 0x81B2 - "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3 - "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4 - "GL_INDEX_TEST_EXT", # 0x81B5 - "GL_INDEX_TEST_FUNC_EXT", # 0x81B6 - "GL_INDEX_TEST_REF_EXT", # 0x81B7 - "GL_INDEX_MATERIAL_EXT", # 0x81B8 - "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9 - "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA - "GL_YCRCB_422_SGIX", # 0x81BB - "GL_YCRCB_444_SGIX", # 0x81BC - "GL_WRAP_BORDER_SUN", # 0x81D4 - "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5 - "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6 - "GL_TRIANGLE_LIST_SUN", # 0x81D7 - "GL_REPLACEMENT_CODE_SUN", # 0x81D8 - "GL_GLOBAL_ALPHA_SUN", # 0x81D9 - "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA - "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF - "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0 - "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1 - "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2 - "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3 - "GL_EYE_POINT_SGIS", # 0x81F4 - "GL_OBJECT_POINT_SGIS", # 0x81F5 - "GL_EYE_LINE_SGIS", # 0x81F6 - "GL_OBJECT_LINE_SGIS", # 0x81F7 - "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 - "GL_SINGLE_COLOR", # 0x81F9 - "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA - "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB - "GL_FOG_SCALE_SGIX", # 0x81FC - "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD - "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200 - "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210 - "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211 - "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212 - "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213 - "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214 - "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215 - "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216 - "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217 - "GL_FRAMEBUFFER_DEFAULT", # 0x8218 - "GL_FRAMEBUFFER_UNDEFINED", # 0x8219 - "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A - "GL_MAJOR_VERSION", # 0x821B - "GL_MINOR_VERSION", # 0x821C - "GL_NUM_EXTENSIONS", # 0x821D - "GL_CONTEXT_FLAGS", # 0x821E - "GL_INDEX", # 0x8222 - "GL_DEPTH_BUFFER", # 0x8223 - "GL_STENCIL_BUFFER", # 0x8224 - "GL_COMPRESSED_RED", # 0x8225 - "GL_COMPRESSED_RG", # 0x8226 - "GL_RG", # 0x8227 - "GL_RG_INTEGER", # 0x8228 - "GL_R8", # 0x8229 - "GL_R16", # 0x822A - "GL_RG8", # 0x822B - "GL_RG16", # 0x822C - "GL_R16F", # 0x822D - "GL_R32F", # 0x822E - "GL_RG16F", # 0x822F - "GL_RG32F", # 0x8230 - "GL_R8I", # 0x8231 - "GL_R8UI", # 0x8232 - "GL_R16I", # 0x8233 - "GL_R16UI", # 0x8234 - "GL_R32I", # 0x8235 - "GL_R32UI", # 0x8236 - "GL_RG8I", # 0x8237 - "GL_RG8UI", # 0x8238 - "GL_RG16I", # 0x8239 - "GL_RG16UI", # 0x823A - "GL_RG32I", # 0x823B - "GL_RG32UI", # 0x823C - "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310 - "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311 - "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312 - "GL_CONVOLUTION_HINT_SGIX", # 0x8316 - "GL_YCRCB_SGIX", # 0x8318 - "GL_YCRCBA_SGIX", # 0x8319 - "GL_ALPHA_MIN_SGIX", # 0x8320 - "GL_ALPHA_MAX_SGIX", # 0x8321 - "GL_SCALEBIAS_HINT_SGIX", # 0x8322 - "GL_ASYNC_MARKER_SGIX", # 0x8329 - "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B - "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C - "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D - "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330 - "GL_PIXEL_MAG_FILTER_EXT", # 0x8331 - "GL_PIXEL_MIN_FILTER_EXT", # 0x8332 - "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333 - "GL_CUBIC_EXT", # 0x8334 - "GL_AVERAGE_EXT", # 0x8335 - "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336 - "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337 - "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338 - "GL_FRAGMENT_MATERIAL_EXT", # 0x8349 - "GL_FRAGMENT_NORMAL_EXT", # 0x834A - "GL_FRAGMENT_COLOR_EXT", # 0x834C - "GL_ATTENUATION_EXT", # 0x834D - "GL_SHADOW_ATTENUATION_EXT", # 0x834E - "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F - "GL_TEXTURE_LIGHT_EXT", # 0x8350 - "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351 - "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352 - "GL_PIXEL_TEXTURE_SGIS", # 0x8353 - "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354 - "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355 - "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356 - "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C - "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D - "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E - "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F - "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360 - "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361 - "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 - "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 - "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 - "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 - "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 - "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 - "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 - "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369 - "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A - "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B - "GL_MIRRORED_REPEAT", # 0x8370 - "GL_RGB_S3TC", # 0x83A0 - "GL_RGB4_S3TC", # 0x83A1 - "GL_RGBA_S3TC", # 0x83A2 - "GL_RGBA4_S3TC", # 0x83A3 - "GL_VERTEX_PRECLIP_SGIX", # 0x83EE - "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF - "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0 - "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1 - "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2 - "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3 - "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4 - "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5 - "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6 - "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7 - "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8 - "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400 - "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401 - "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402 - "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403 - "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404 - "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405 - "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406 - "GL_LIGHT_ENV_MODE_SGIX", # 0x8407 - "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408 - "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409 - "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A - "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B - "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C - "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D - "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E - "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F - "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410 - "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411 - "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412 - "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413 - "GL_PACK_RESAMPLE_SGIX", # 0x842C - "GL_UNPACK_RESAMPLE_SGIX", # 0x842D - "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E - "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F - "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430 - "GL_TANGENT_ARRAY_EXT", # 0x8439 - "GL_BINORMAL_ARRAY_EXT", # 0x843A - "GL_CURRENT_TANGENT_EXT", # 0x843B - "GL_CURRENT_BINORMAL_EXT", # 0x843C - "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E - "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F - "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440 - "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441 - "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442 - "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443 - "GL_MAP1_TANGENT_EXT", # 0x8444 - "GL_MAP2_TANGENT_EXT", # 0x8445 - "GL_MAP1_BINORMAL_EXT", # 0x8446 - "GL_MAP2_BINORMAL_EXT", # 0x8447 - "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D - "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E - "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F - "GL_FOG_COORD_SRC", # 0x8450 - "GL_FOG_COORD", # 0x8451 - "GL_FRAGMENT_DEPTH", # 0x8452 - "GL_CURRENT_FOG_COORD", # 0x8453 - "GL_FOG_COORD_ARRAY_TYPE", # 0x8454 - "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455 - "GL_FOG_COORD_ARRAY_POINTER", # 0x8456 - "GL_FOG_COORD_ARRAY", # 0x8457 - "GL_COLOR_SUM", # 0x8458 - "GL_CURRENT_SECONDARY_COLOR", # 0x8459 - "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A - "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B - "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C - "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D - "GL_SECONDARY_COLOR_ARRAY", # 0x845E - "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F - "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D - "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E - "GL_SCREEN_COORDINATES_REND", # 0x8490 - "GL_INVERTED_SCREEN_W_REND", # 0x8491 - "GL_TEXTURE0", # 0x84C0 - "GL_TEXTURE1", # 0x84C1 - "GL_TEXTURE2", # 0x84C2 - "GL_TEXTURE3", # 0x84C3 - "GL_TEXTURE4", # 0x84C4 - "GL_TEXTURE5", # 0x84C5 - "GL_TEXTURE6", # 0x84C6 - "GL_TEXTURE7", # 0x84C7 - "GL_TEXTURE8", # 0x84C8 - "GL_TEXTURE9", # 0x84C9 - "GL_TEXTURE10", # 0x84CA - "GL_TEXTURE11", # 0x84CB - "GL_TEXTURE12", # 0x84CC - "GL_TEXTURE13", # 0x84CD - "GL_TEXTURE14", # 0x84CE - "GL_TEXTURE15", # 0x84CF - "GL_TEXTURE16", # 0x84D0 - "GL_TEXTURE17", # 0x84D1 - "GL_TEXTURE18", # 0x84D2 - "GL_TEXTURE19", # 0x84D3 - "GL_TEXTURE20", # 0x84D4 - "GL_TEXTURE21", # 0x84D5 - "GL_TEXTURE22", # 0x84D6 - "GL_TEXTURE23", # 0x84D7 - "GL_TEXTURE24", # 0x84D8 - "GL_TEXTURE25", # 0x84D9 - "GL_TEXTURE26", # 0x84DA - "GL_TEXTURE27", # 0x84DB - "GL_TEXTURE28", # 0x84DC - "GL_TEXTURE29", # 0x84DD - "GL_TEXTURE30", # 0x84DE - "GL_TEXTURE31", # 0x84DF - "GL_ACTIVE_TEXTURE", # 0x84E0 - "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 - "GL_MAX_TEXTURE_UNITS", # 0x84E2 - "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 - "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 - "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 - "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 - "GL_SUBTRACT", # 0x84E7 - "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8 - "GL_COMPRESSED_ALPHA", # 0x84E9 - "GL_COMPRESSED_LUMINANCE", # 0x84EA - "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB - "GL_COMPRESSED_INTENSITY", # 0x84EC - "GL_COMPRESSED_RGB", # 0x84ED - "GL_COMPRESSED_RGBA", # 0x84EE - "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF - "GL_ALL_COMPLETED_NV", # 0x84F2 - "GL_FENCE_STATUS_NV", # 0x84F3 - "GL_FENCE_CONDITION_NV", # 0x84F4 - "GL_TEXTURE_RECTANGLE", # 0x84F5 - "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6 - "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7 - "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8 - "GL_DEPTH_STENCIL", # 0x84F9 - "GL_UNSIGNED_INT_24_8", # 0x84FA - "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD - "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE - "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF - "GL_TEXTURE_FILTER_CONTROL", # 0x8500 - "GL_TEXTURE_LOD_BIAS", # 0x8501 - "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502 - "GL_COMBINE4_NV", # 0x8503 - "GL_MAX_SHININESS_NV", # 0x8504 - "GL_MAX_SPOT_EXPONENT_NV", # 0x8505 - "GL_MODELVIEW1_MATRIX_EXT", # 0x8506 - "GL_INCR_WRAP", # 0x8507 - "GL_DECR_WRAP", # 0x8508 - "GL_VERTEX_WEIGHTING_EXT", # 0x8509 - "GL_MODELVIEW1_ARB", # 0x850A - "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B - "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C - "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D - "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E - "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F - "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510 - "GL_NORMAL_MAP", # 0x8511 - "GL_REFLECTION_MAP", # 0x8512 - "GL_TEXTURE_CUBE_MAP", # 0x8513 - "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 - "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A - "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B - "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C - "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D - "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E - "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F - "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520 - "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521 - "GL_REGISTER_COMBINERS_NV", # 0x8522 - "GL_VARIABLE_A_NV", # 0x8523 - "GL_VARIABLE_B_NV", # 0x8524 - "GL_VARIABLE_C_NV", # 0x8525 - "GL_VARIABLE_D_NV", # 0x8526 - "GL_VARIABLE_E_NV", # 0x8527 - "GL_VARIABLE_F_NV", # 0x8528 - "GL_VARIABLE_G_NV", # 0x8529 - "GL_CONSTANT_COLOR0_NV", # 0x852A - "GL_CONSTANT_COLOR1_NV", # 0x852B - "GL_PRIMARY_COLOR_NV", # 0x852C - "GL_SECONDARY_COLOR_NV", # 0x852D - "GL_SPARE0_NV", # 0x852E - "GL_SPARE1_NV", # 0x852F - "GL_DISCARD_NV", # 0x8530 - "GL_E_TIMES_F_NV", # 0x8531 - "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532 - "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533 - "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534 - "GL_PER_STAGE_CONSTANTS_NV", # 0x8535 - "GL_UNSIGNED_IDENTITY_NV", # 0x8536 - "GL_UNSIGNED_INVERT_NV", # 0x8537 - "GL_EXPAND_NORMAL_NV", # 0x8538 - "GL_EXPAND_NEGATE_NV", # 0x8539 - "GL_HALF_BIAS_NORMAL_NV", # 0x853A - "GL_HALF_BIAS_NEGATE_NV", # 0x853B - "GL_SIGNED_IDENTITY_NV", # 0x853C - "GL_SIGNED_NEGATE_NV", # 0x853D - "GL_SCALE_BY_TWO_NV", # 0x853E - "GL_SCALE_BY_FOUR_NV", # 0x853F - "GL_SCALE_BY_ONE_HALF_NV", # 0x8540 - "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541 - "GL_COMBINER_INPUT_NV", # 0x8542 - "GL_COMBINER_MAPPING_NV", # 0x8543 - "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544 - "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545 - "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546 - "GL_COMBINER_MUX_SUM_NV", # 0x8547 - "GL_COMBINER_SCALE_NV", # 0x8548 - "GL_COMBINER_BIAS_NV", # 0x8549 - "GL_COMBINER_AB_OUTPUT_NV", # 0x854A - "GL_COMBINER_CD_OUTPUT_NV", # 0x854B - "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C - "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D - "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E - "GL_COLOR_SUM_CLAMP_NV", # 0x854F - "GL_COMBINER0_NV", # 0x8550 - "GL_COMBINER1_NV", # 0x8551 - "GL_COMBINER2_NV", # 0x8552 - "GL_COMBINER3_NV", # 0x8553 - "GL_COMBINER4_NV", # 0x8554 - "GL_COMBINER5_NV", # 0x8555 - "GL_COMBINER6_NV", # 0x8556 - "GL_COMBINER7_NV", # 0x8557 - "GL_PRIMITIVE_RESTART_NV", # 0x8558 - "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559 - "GL_FOG_DISTANCE_MODE_NV", # 0x855A - "GL_EYE_RADIAL_NV", # 0x855B - "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C - "GL_EMBOSS_LIGHT_NV", # 0x855D - "GL_EMBOSS_CONSTANT_NV", # 0x855E - "GL_EMBOSS_MAP_NV", # 0x855F - "GL_RED_MIN_CLAMP_INGR", # 0x8560 - "GL_GREEN_MIN_CLAMP_INGR", # 0x8561 - "GL_BLUE_MIN_CLAMP_INGR", # 0x8562 - "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563 - "GL_RED_MAX_CLAMP_INGR", # 0x8564 - "GL_GREEN_MAX_CLAMP_INGR", # 0x8565 - "GL_BLUE_MAX_CLAMP_INGR", # 0x8566 - "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567 - "GL_INTERLACE_READ_INGR", # 0x8568 - "GL_COMBINE", # 0x8570 - "GL_COMBINE_RGB", # 0x8571 - "GL_COMBINE_ALPHA", # 0x8572 - "GL_RGB_SCALE", # 0x8573 - "GL_ADD_SIGNED", # 0x8574 - "GL_INTERPOLATE", # 0x8575 - "GL_CONSTANT", # 0x8576 - "GL_PRIMARY_COLOR", # 0x8577 - "GL_PREVIOUS", # 0x8578 - "GL_SOURCE0_RGB", # 0x8580 - "GL_SOURCE1_RGB", # 0x8581 - "GL_SOURCE2_RGB", # 0x8582 - "GL_SOURCE3_RGB_NV", # 0x8583 - "GL_SOURCE0_ALPHA", # 0x8588 - "GL_SOURCE1_ALPHA", # 0x8589 - "GL_SOURCE2_ALPHA", # 0x858A - "GL_OPERAND0_RGB", # 0x8590 - "GL_OPERAND1_RGB", # 0x8591 - "GL_OPERAND2_RGB", # 0x8592 - "GL_OPERAND3_RGB_NV", # 0x8593 - "GL_OPERAND0_ALPHA", # 0x8598 - "GL_OPERAND1_ALPHA", # 0x8599 - "GL_OPERAND2_ALPHA", # 0x859A - "GL_OPERAND3_ALPHA_NV", # 0x859B - "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0 - "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1 - "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2 - "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3 - "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4 - "GL_PERTURB_EXT", # 0x85AE - "GL_TEXTURE_NORMAL_EXT", # 0x85AF - "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0 - "GL_TRANSFORM_HINT_APPLE", # 0x85B1 - "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2 - "GL_VERTEX_ARRAY_BINDING", # 0x85B5 - "GL_YCBCR_422_APPLE", # 0x85B9 - "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA - "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB - "GL_STORAGE_CACHED_APPLE", # 0x85BE - "GL_STORAGE_SHARED_APPLE", # 0x85BF - "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0 - "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1 - "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2 - "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3 - "GL_R1UI_V3F_SUN", # 0x85C4 - "GL_R1UI_C4UB_V3F_SUN", # 0x85C5 - "GL_R1UI_C3F_V3F_SUN", # 0x85C6 - "GL_R1UI_N3F_V3F_SUN", # 0x85C7 - "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8 - "GL_R1UI_T2F_V3F_SUN", # 0x85C9 - "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA - "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB - "GL_SLICE_ACCUM_SUN", # 0x85CC - "GL_QUAD_MESH_SUN", # 0x8614 - "GL_TRIANGLE_MESH_SUN", # 0x8615 - "GL_VERTEX_PROGRAM_NV", # 0x8620 - "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621 - "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622 - "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623 - "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624 - "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625 - "GL_CURRENT_VERTEX_ATTRIB", # 0x8626 - "GL_PROGRAM_LENGTH_ARB", # 0x8627 - "GL_PROGRAM_STRING_ARB", # 0x8628 - "GL_MODELVIEW_PROJECTION_NV", # 0x8629 - "GL_IDENTITY_NV", # 0x862A - "GL_INVERSE_NV", # 0x862B - "GL_TRANSPOSE_NV", # 0x862C - "GL_INVERSE_TRANSPOSE_NV", # 0x862D - "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E - "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F - "GL_MATRIX0_NV", # 0x8630 - "GL_MATRIX1_NV", # 0x8631 - "GL_MATRIX2_NV", # 0x8632 - "GL_MATRIX3_NV", # 0x8633 - "GL_MATRIX4_NV", # 0x8634 - "GL_MATRIX5_NV", # 0x8635 - "GL_MATRIX6_NV", # 0x8636 - "GL_MATRIX7_NV", # 0x8637 - "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640 - "GL_CURRENT_MATRIX_ARB", # 0x8641 - "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642 - "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643 - "GL_PROGRAM_PARAMETER_NV", # 0x8644 - "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645 - "GL_PROGRAM_TARGET_NV", # 0x8646 - "GL_PROGRAM_RESIDENT_NV", # 0x8647 - "GL_TRACK_MATRIX_NV", # 0x8648 - "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649 - "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A - "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B - "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C - "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D - "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E - "GL_DEPTH_CLAMP_NV", # 0x864F - "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650 - "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651 - "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652 - "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653 - "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654 - "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655 - "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656 - "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657 - "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658 - "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659 - "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A - "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B - "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C - "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D - "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E - "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F - "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660 - "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661 - "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662 - "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663 - "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664 - "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665 - "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666 - "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667 - "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668 - "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669 - "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A - "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B - "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C - "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D - "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E - "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F - "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670 - "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671 - "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672 - "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673 - "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674 - "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675 - "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676 - "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677 - "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678 - "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679 - "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A - "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B - "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C - "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D - "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E - "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 - "GL_TEXTURE_COMPRESSED", # 0x86A1 - "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 - "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 - "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4 - "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5 - "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6 - "GL_VERTEX_BLEND_ARB", # 0x86A7 - "GL_CURRENT_WEIGHT_ARB", # 0x86A8 - "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9 - "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA - "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB - "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC - "GL_WEIGHT_ARRAY_ARB", # 0x86AD - "GL_DOT3_RGB", # 0x86AE - "GL_DOT3_RGBA", # 0x86AF - "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0 - "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1 - "GL_MULTISAMPLE_3DFX", # 0x86B2 - "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3 - "GL_SAMPLES_3DFX", # 0x86B4 - "GL_EVAL_2D_NV", # 0x86C0 - "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1 - "GL_MAP_TESSELLATION_NV", # 0x86C2 - "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3 - "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4 - "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5 - "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6 - "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7 - "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8 - "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9 - "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA - "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB - "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC - "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD - "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE - "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF - "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0 - "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1 - "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2 - "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3 - "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4 - "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5 - "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6 - "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7 - "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9 - "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA - "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB - "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC - "GL_SHADER_CONSISTENT_NV", # 0x86DD - "GL_TEXTURE_SHADER_NV", # 0x86DE - "GL_SHADER_OPERATION_NV", # 0x86DF - "GL_CULL_MODES_NV", # 0x86E0 - "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1 - "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2 - "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3 - "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4 - "GL_CONST_EYE_NV", # 0x86E5 - "GL_PASS_THROUGH_NV", # 0x86E6 - "GL_CULL_FRAGMENT_NV", # 0x86E7 - "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8 - "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9 - "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA - "GL_DOT_PRODUCT_NV", # 0x86EC - "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED - "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE - "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF - "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0 - "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1 - "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2 - "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3 - "GL_HILO_NV", # 0x86F4 - "GL_DSDT_NV", # 0x86F5 - "GL_DSDT_MAG_NV", # 0x86F6 - "GL_DSDT_MAG_VIB_NV", # 0x86F7 - "GL_HILO16_NV", # 0x86F8 - "GL_SIGNED_HILO_NV", # 0x86F9 - "GL_SIGNED_HILO16_NV", # 0x86FA - "GL_SIGNED_RGBA_NV", # 0x86FB - "GL_SIGNED_RGBA8_NV", # 0x86FC - "GL_SIGNED_RGB_NV", # 0x86FE - "GL_SIGNED_RGB8_NV", # 0x86FF - "GL_SIGNED_LUMINANCE_NV", # 0x8701 - "GL_SIGNED_LUMINANCE8_NV", # 0x8702 - "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703 - "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704 - "GL_SIGNED_ALPHA_NV", # 0x8705 - "GL_SIGNED_ALPHA8_NV", # 0x8706 - "GL_SIGNED_INTENSITY_NV", # 0x8707 - "GL_SIGNED_INTENSITY8_NV", # 0x8708 - "GL_DSDT8_NV", # 0x8709 - "GL_DSDT8_MAG8_NV", # 0x870A - "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B - "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C - "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D - "GL_HI_SCALE_NV", # 0x870E - "GL_LO_SCALE_NV", # 0x870F - "GL_DS_SCALE_NV", # 0x8710 - "GL_DT_SCALE_NV", # 0x8711 - "GL_MAGNITUDE_SCALE_NV", # 0x8712 - "GL_VIBRANCE_SCALE_NV", # 0x8713 - "GL_HI_BIAS_NV", # 0x8714 - "GL_LO_BIAS_NV", # 0x8715 - "GL_DS_BIAS_NV", # 0x8716 - "GL_DT_BIAS_NV", # 0x8717 - "GL_MAGNITUDE_BIAS_NV", # 0x8718 - "GL_VIBRANCE_BIAS_NV", # 0x8719 - "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A - "GL_TEXTURE_HI_SIZE_NV", # 0x871B - "GL_TEXTURE_LO_SIZE_NV", # 0x871C - "GL_TEXTURE_DS_SIZE_NV", # 0x871D - "GL_TEXTURE_DT_SIZE_NV", # 0x871E - "GL_TEXTURE_MAG_SIZE_NV", # 0x871F - "GL_MODELVIEW2_ARB", # 0x8722 - "GL_MODELVIEW3_ARB", # 0x8723 - "GL_MODELVIEW4_ARB", # 0x8724 - "GL_MODELVIEW5_ARB", # 0x8725 - "GL_MODELVIEW6_ARB", # 0x8726 - "GL_MODELVIEW7_ARB", # 0x8727 - "GL_MODELVIEW8_ARB", # 0x8728 - "GL_MODELVIEW9_ARB", # 0x8729 - "GL_MODELVIEW10_ARB", # 0x872A - "GL_MODELVIEW11_ARB", # 0x872B - "GL_MODELVIEW12_ARB", # 0x872C - "GL_MODELVIEW13_ARB", # 0x872D - "GL_MODELVIEW14_ARB", # 0x872E - "GL_MODELVIEW15_ARB", # 0x872F - "GL_MODELVIEW16_ARB", # 0x8730 - "GL_MODELVIEW17_ARB", # 0x8731 - "GL_MODELVIEW18_ARB", # 0x8732 - "GL_MODELVIEW19_ARB", # 0x8733 - "GL_MODELVIEW20_ARB", # 0x8734 - "GL_MODELVIEW21_ARB", # 0x8735 - "GL_MODELVIEW22_ARB", # 0x8736 - "GL_MODELVIEW23_ARB", # 0x8737 - "GL_MODELVIEW24_ARB", # 0x8738 - "GL_MODELVIEW25_ARB", # 0x8739 - "GL_MODELVIEW26_ARB", # 0x873A - "GL_MODELVIEW27_ARB", # 0x873B - "GL_MODELVIEW28_ARB", # 0x873C - "GL_MODELVIEW29_ARB", # 0x873D - "GL_MODELVIEW30_ARB", # 0x873E - "GL_MODELVIEW31_ARB", # 0x873F - "GL_DOT3_RGB_EXT", # 0x8740 - "GL_DOT3_RGBA_EXT", # 0x8741 - "GL_MIRROR_CLAMP_ATI", # 0x8742 - "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743 - "GL_MODULATE_ADD_ATI", # 0x8744 - "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745 - "GL_MODULATE_SUBTRACT_ATI", # 0x8746 - "GL_YCBCR_MESA", # 0x8757 - "GL_PACK_INVERT_MESA", # 0x8758 - "GL_TEXTURE_1D_STACK_MESAX", # 0x8759 - "GL_TEXTURE_2D_STACK_MESAX", # 0x875A - "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B - "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C - "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D - "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E - "GL_STATIC_ATI", # 0x8760 - "GL_DYNAMIC_ATI", # 0x8761 - "GL_PRESERVE_ATI", # 0x8762 - "GL_DISCARD_ATI", # 0x8763 - "GL_BUFFER_SIZE", # 0x8764 - "GL_BUFFER_USAGE", # 0x8765 - "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766 - "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767 - "GL_ELEMENT_ARRAY_ATI", # 0x8768 - "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769 - "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A - "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B - "GL_VERTEX_STREAM0_ATI", # 0x876C - "GL_VERTEX_STREAM1_ATI", # 0x876D - "GL_VERTEX_STREAM2_ATI", # 0x876E - "GL_VERTEX_STREAM3_ATI", # 0x876F - "GL_VERTEX_STREAM4_ATI", # 0x8770 - "GL_VERTEX_STREAM5_ATI", # 0x8771 - "GL_VERTEX_STREAM6_ATI", # 0x8772 - "GL_VERTEX_STREAM7_ATI", # 0x8773 - "GL_VERTEX_SOURCE_ATI", # 0x8774 - "GL_BUMP_ROT_MATRIX_ATI", # 0x8775 - "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776 - "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777 - "GL_BUMP_TEX_UNITS_ATI", # 0x8778 - "GL_DUDV_ATI", # 0x8779 - "GL_DU8DV8_ATI", # 0x877A - "GL_BUMP_ENVMAP_ATI", # 0x877B - "GL_BUMP_TARGET_ATI", # 0x877C - "GL_VERTEX_SHADER_EXT", # 0x8780 - "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781 - "GL_OP_INDEX_EXT", # 0x8782 - "GL_OP_NEGATE_EXT", # 0x8783 - "GL_OP_DOT3_EXT", # 0x8784 - "GL_OP_DOT4_EXT", # 0x8785 - "GL_OP_MUL_EXT", # 0x8786 - "GL_OP_ADD_EXT", # 0x8787 - "GL_OP_MADD_EXT", # 0x8788 - "GL_OP_FRAC_EXT", # 0x8789 - "GL_OP_MAX_EXT", # 0x878A - "GL_OP_MIN_EXT", # 0x878B - "GL_OP_SET_GE_EXT", # 0x878C - "GL_OP_SET_LT_EXT", # 0x878D - "GL_OP_CLAMP_EXT", # 0x878E - "GL_OP_FLOOR_EXT", # 0x878F - "GL_OP_ROUND_EXT", # 0x8790 - "GL_OP_EXP_BASE_2_EXT", # 0x8791 - "GL_OP_LOG_BASE_2_EXT", # 0x8792 - "GL_OP_POWER_EXT", # 0x8793 - "GL_OP_RECIP_EXT", # 0x8794 - "GL_OP_RECIP_SQRT_EXT", # 0x8795 - "GL_OP_SUB_EXT", # 0x8796 - "GL_OP_CROSS_PRODUCT_EXT", # 0x8797 - "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798 - "GL_OP_MOV_EXT", # 0x8799 - "GL_OUTPUT_VERTEX_EXT", # 0x879A - "GL_OUTPUT_COLOR0_EXT", # 0x879B - "GL_OUTPUT_COLOR1_EXT", # 0x879C - "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D - "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E - "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F - "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0 - "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1 - "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2 - "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3 - "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4 - "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5 - "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6 - "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7 - "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8 - "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9 - "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA - "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB - "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC - "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD - "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE - "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF - "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0 - "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1 - "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2 - "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3 - "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4 - "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5 - "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6 - "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7 - "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8 - "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9 - "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA - "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB - "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC - "GL_OUTPUT_FOG_EXT", # 0x87BD - "GL_SCALAR_EXT", # 0x87BE - "GL_VECTOR_EXT", # 0x87BF - "GL_MATRIX_EXT", # 0x87C0 - "GL_VARIANT_EXT", # 0x87C1 - "GL_INVARIANT_EXT", # 0x87C2 - "GL_LOCAL_CONSTANT_EXT", # 0x87C3 - "GL_LOCAL_EXT", # 0x87C4 - "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5 - "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6 - "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7 - "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8 - "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9 - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA - "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE - "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF - "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0 - "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1 - "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2 - "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3 - "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4 - "GL_X_EXT", # 0x87D5 - "GL_Y_EXT", # 0x87D6 - "GL_Z_EXT", # 0x87D7 - "GL_W_EXT", # 0x87D8 - "GL_NEGATIVE_X_EXT", # 0x87D9 - "GL_NEGATIVE_Y_EXT", # 0x87DA - "GL_NEGATIVE_Z_EXT", # 0x87DB - "GL_NEGATIVE_W_EXT", # 0x87DC - "GL_ZERO_EXT", # 0x87DD - "GL_ONE_EXT", # 0x87DE - "GL_NEGATIVE_ONE_EXT", # 0x87DF - "GL_NORMALIZED_RANGE_EXT", # 0x87E0 - "GL_FULL_RANGE_EXT", # 0x87E1 - "GL_CURRENT_VERTEX_EXT", # 0x87E2 - "GL_MVP_MATRIX_EXT", # 0x87E3 - "GL_VARIANT_VALUE_EXT", # 0x87E4 - "GL_VARIANT_DATATYPE_EXT", # 0x87E5 - "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6 - "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7 - "GL_VARIANT_ARRAY_EXT", # 0x87E8 - "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9 - "GL_INVARIANT_VALUE_EXT", # 0x87EA - "GL_INVARIANT_DATATYPE_EXT", # 0x87EB - "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC - "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED - "GL_PN_TRIANGLES_ATI", # 0x87F0 - "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1 - "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2 - "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3 - "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4 - "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5 - "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6 - "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7 - "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8 - "GL_VBO_FREE_MEMORY_ATI", # 0x87FB - "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC - "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD - "GL_STENCIL_BACK_FUNC", # 0x8800 - "GL_STENCIL_BACK_FAIL", # 0x8801 - "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802 - "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803 - "GL_FRAGMENT_PROGRAM_ARB", # 0x8804 - "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805 - "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806 - "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807 - "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808 - "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809 - "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A - "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B - "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C - "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D - "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E - "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F - "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810 - "GL_RGBA32F", # 0x8814 - "GL_RGB32F", # 0x8815 - "GL_ALPHA32F_ARB", # 0x8816 - "GL_INTENSITY32F_ARB", # 0x8817 - "GL_LUMINANCE32F_ARB", # 0x8818 - "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819 - "GL_RGBA16F", # 0x881A - "GL_RGB16F", # 0x881B - "GL_ALPHA16F_ARB", # 0x881C - "GL_INTENSITY16F_ARB", # 0x881D - "GL_LUMINANCE16F_ARB", # 0x881E - "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F - "GL_RGBA_FLOAT_MODE_ARB", # 0x8820 - "GL_MAX_DRAW_BUFFERS", # 0x8824 - "GL_DRAW_BUFFER0", # 0x8825 - "GL_DRAW_BUFFER1", # 0x8826 - "GL_DRAW_BUFFER2", # 0x8827 - "GL_DRAW_BUFFER3", # 0x8828 - "GL_DRAW_BUFFER4", # 0x8829 - "GL_DRAW_BUFFER5", # 0x882A - "GL_DRAW_BUFFER6", # 0x882B - "GL_DRAW_BUFFER7", # 0x882C - "GL_DRAW_BUFFER8", # 0x882D - "GL_DRAW_BUFFER9", # 0x882E - "GL_DRAW_BUFFER10", # 0x882F - "GL_DRAW_BUFFER11", # 0x8830 - "GL_DRAW_BUFFER12", # 0x8831 - "GL_DRAW_BUFFER13", # 0x8832 - "GL_DRAW_BUFFER14", # 0x8833 - "GL_DRAW_BUFFER15", # 0x8834 - "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835 - "GL_BLEND_EQUATION_ALPHA", # 0x883D - "GL_MATRIX_PALETTE_ARB", # 0x8840 - "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841 - "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842 - "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843 - "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844 - "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845 - "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846 - "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847 - "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848 - "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849 - "GL_TEXTURE_DEPTH_SIZE", # 0x884A - "GL_DEPTH_TEXTURE_MODE", # 0x884B - "GL_TEXTURE_COMPARE_MODE", # 0x884C - "GL_TEXTURE_COMPARE_FUNC", # 0x884D - "GL_COMPARE_REF_TO_TEXTURE", # 0x884E - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850 - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853 - "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854 - "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857 - "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858 - "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859 - "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A - "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B - "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C - "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D - "GL_HILO8_NV", # 0x885E - "GL_SIGNED_HILO8_NV", # 0x885F - "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860 - "GL_POINT_SPRITE", # 0x8861 - "GL_COORD_REPLACE", # 0x8862 - "GL_POINT_SPRITE_R_MODE_NV", # 0x8863 - "GL_QUERY_COUNTER_BITS", # 0x8864 - "GL_CURRENT_QUERY", # 0x8865 - "GL_QUERY_RESULT", # 0x8866 - "GL_QUERY_RESULT_AVAILABLE", # 0x8867 - "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868 - "GL_MAX_VERTEX_ATTRIBS", # 0x8869 - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A - "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E - "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F - "GL_FRAGMENT_PROGRAM_NV", # 0x8870 - "GL_MAX_TEXTURE_COORDS", # 0x8871 - "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872 - "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873 - "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874 - "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875 - "GL_PROGRAM_FORMAT_ARB", # 0x8876 - "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878 - "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879 - "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A - "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B - "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C - "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D - "GL_FLOAT_R_NV", # 0x8880 - "GL_FLOAT_RG_NV", # 0x8881 - "GL_FLOAT_RGB_NV", # 0x8882 - "GL_FLOAT_RGBA_NV", # 0x8883 - "GL_FLOAT_R16_NV", # 0x8884 - "GL_FLOAT_R32_NV", # 0x8885 - "GL_FLOAT_RG16_NV", # 0x8886 - "GL_FLOAT_RG32_NV", # 0x8887 - "GL_FLOAT_RGB16_NV", # 0x8888 - "GL_FLOAT_RGB32_NV", # 0x8889 - "GL_FLOAT_RGBA16_NV", # 0x888A - "GL_FLOAT_RGBA32_NV", # 0x888B - "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C - "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D - "GL_FLOAT_RGBA_MODE_NV", # 0x888E - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F - "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890 - "GL_DEPTH_BOUNDS_EXT", # 0x8891 - "GL_ARRAY_BUFFER", # 0x8892 - "GL_ELEMENT_ARRAY_BUFFER", # 0x8893 - "GL_ARRAY_BUFFER_BINDING", # 0x8894 - "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895 - "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896 - "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897 - "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898 - "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899 - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A - "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C - "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D - "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F - "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0 - "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1 - "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2 - "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3 - "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4 - "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5 - "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6 - "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7 - "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8 - "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9 - "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA - "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB - "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC - "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD - "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE - "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF - "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0 - "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1 - "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2 - "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3 - "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4 - "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5 - "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6 - "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7 - "GL_READ_ONLY", # 0x88B8 - "GL_WRITE_ONLY", # 0x88B9 - "GL_READ_WRITE", # 0x88BA - "GL_BUFFER_ACCESS", # 0x88BB - "GL_BUFFER_MAPPED", # 0x88BC - "GL_BUFFER_MAP_POINTER", # 0x88BD - "GL_TIME_ELAPSED_EXT", # 0x88BF - "GL_MATRIX0_ARB", # 0x88C0 - "GL_MATRIX1_ARB", # 0x88C1 - "GL_MATRIX2_ARB", # 0x88C2 - "GL_MATRIX3_ARB", # 0x88C3 - "GL_MATRIX4_ARB", # 0x88C4 - "GL_MATRIX5_ARB", # 0x88C5 - "GL_MATRIX6_ARB", # 0x88C6 - "GL_MATRIX7_ARB", # 0x88C7 - "GL_MATRIX8_ARB", # 0x88C8 - "GL_MATRIX9_ARB", # 0x88C9 - "GL_MATRIX10_ARB", # 0x88CA - "GL_MATRIX11_ARB", # 0x88CB - "GL_MATRIX12_ARB", # 0x88CC - "GL_MATRIX13_ARB", # 0x88CD - "GL_MATRIX14_ARB", # 0x88CE - "GL_MATRIX15_ARB", # 0x88CF - "GL_MATRIX16_ARB", # 0x88D0 - "GL_MATRIX17_ARB", # 0x88D1 - "GL_MATRIX18_ARB", # 0x88D2 - "GL_MATRIX19_ARB", # 0x88D3 - "GL_MATRIX20_ARB", # 0x88D4 - "GL_MATRIX21_ARB", # 0x88D5 - "GL_MATRIX22_ARB", # 0x88D6 - "GL_MATRIX23_ARB", # 0x88D7 - "GL_MATRIX24_ARB", # 0x88D8 - "GL_MATRIX25_ARB", # 0x88D9 - "GL_MATRIX26_ARB", # 0x88DA - "GL_MATRIX27_ARB", # 0x88DB - "GL_MATRIX28_ARB", # 0x88DC - "GL_MATRIX29_ARB", # 0x88DD - "GL_MATRIX30_ARB", # 0x88DE - "GL_MATRIX31_ARB", # 0x88DF - "GL_STREAM_DRAW", # 0x88E0 - "GL_STREAM_READ", # 0x88E1 - "GL_STREAM_COPY", # 0x88E2 - "GL_STATIC_DRAW", # 0x88E4 - "GL_STATIC_READ", # 0x88E5 - "GL_STATIC_COPY", # 0x88E6 - "GL_DYNAMIC_DRAW", # 0x88E8 - "GL_DYNAMIC_READ", # 0x88E9 - "GL_DYNAMIC_COPY", # 0x88EA - "GL_PIXEL_PACK_BUFFER", # 0x88EB - "GL_PIXEL_UNPACK_BUFFER", # 0x88EC - "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED - "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF - "GL_DEPTH24_STENCIL8", # 0x88F0 - "GL_TEXTURE_STENCIL_SIZE", # 0x88F1 - "GL_STENCIL_TAG_BITS_EXT", # 0x88F2 - "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3 - "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4 - "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5 - "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6 - "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7 - "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8 - "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE - "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF - "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904 - "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905 - "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906 - "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907 - "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908 - "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909 - "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910 - "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911 - "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912 - "GL_SAMPLES_PASSED", # 0x8914 - "GL_CLAMP_VERTEX_COLOR", # 0x891A - "GL_CLAMP_FRAGMENT_COLOR", # 0x891B - "GL_CLAMP_READ_COLOR", # 0x891C - "GL_FIXED_ONLY", # 0x891D - "GL_FRAGMENT_SHADER_ATI", # 0x8920 - "GL_REG_0_ATI", # 0x8921 - "GL_REG_1_ATI", # 0x8922 - "GL_REG_2_ATI", # 0x8923 - "GL_REG_3_ATI", # 0x8924 - "GL_REG_4_ATI", # 0x8925 - "GL_REG_5_ATI", # 0x8926 - "GL_REG_6_ATI", # 0x8927 - "GL_REG_7_ATI", # 0x8928 - "GL_REG_8_ATI", # 0x8929 - "GL_REG_9_ATI", # 0x892A - "GL_REG_10_ATI", # 0x892B - "GL_REG_11_ATI", # 0x892C - "GL_REG_12_ATI", # 0x892D - "GL_REG_13_ATI", # 0x892E - "GL_REG_14_ATI", # 0x892F - "GL_REG_15_ATI", # 0x8930 - "GL_REG_16_ATI", # 0x8931 - "GL_REG_17_ATI", # 0x8932 - "GL_REG_18_ATI", # 0x8933 - "GL_REG_19_ATI", # 0x8934 - "GL_REG_20_ATI", # 0x8935 - "GL_REG_21_ATI", # 0x8936 - "GL_REG_22_ATI", # 0x8937 - "GL_REG_23_ATI", # 0x8938 - "GL_REG_24_ATI", # 0x8939 - "GL_REG_25_ATI", # 0x893A - "GL_REG_26_ATI", # 0x893B - "GL_REG_27_ATI", # 0x893C - "GL_REG_28_ATI", # 0x893D - "GL_REG_29_ATI", # 0x893E - "GL_REG_30_ATI", # 0x893F - "GL_REG_31_ATI", # 0x8940 - "GL_CON_0_ATI", # 0x8941 - "GL_CON_1_ATI", # 0x8942 - "GL_CON_2_ATI", # 0x8943 - "GL_CON_3_ATI", # 0x8944 - "GL_CON_4_ATI", # 0x8945 - "GL_CON_5_ATI", # 0x8946 - "GL_CON_6_ATI", # 0x8947 - "GL_CON_7_ATI", # 0x8948 - "GL_CON_8_ATI", # 0x8949 - "GL_CON_9_ATI", # 0x894A - "GL_CON_10_ATI", # 0x894B - "GL_CON_11_ATI", # 0x894C - "GL_CON_12_ATI", # 0x894D - "GL_CON_13_ATI", # 0x894E - "GL_CON_14_ATI", # 0x894F - "GL_CON_15_ATI", # 0x8950 - "GL_CON_16_ATI", # 0x8951 - "GL_CON_17_ATI", # 0x8952 - "GL_CON_18_ATI", # 0x8953 - "GL_CON_19_ATI", # 0x8954 - "GL_CON_20_ATI", # 0x8955 - "GL_CON_21_ATI", # 0x8956 - "GL_CON_22_ATI", # 0x8957 - "GL_CON_23_ATI", # 0x8958 - "GL_CON_24_ATI", # 0x8959 - "GL_CON_25_ATI", # 0x895A - "GL_CON_26_ATI", # 0x895B - "GL_CON_27_ATI", # 0x895C - "GL_CON_28_ATI", # 0x895D - "GL_CON_29_ATI", # 0x895E - "GL_CON_30_ATI", # 0x895F - "GL_CON_31_ATI", # 0x8960 - "GL_MOV_ATI", # 0x8961 - "GL_ADD_ATI", # 0x8963 - "GL_MUL_ATI", # 0x8964 - "GL_SUB_ATI", # 0x8965 - "GL_DOT3_ATI", # 0x8966 - "GL_DOT4_ATI", # 0x8967 - "GL_MAD_ATI", # 0x8968 - "GL_LERP_ATI", # 0x8969 - "GL_CND_ATI", # 0x896A - "GL_CND0_ATI", # 0x896B - "GL_DOT2_ADD_ATI", # 0x896C - "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D - "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E - "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F - "GL_NUM_PASSES_ATI", # 0x8970 - "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971 - "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972 - "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973 - "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974 - "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975 - "GL_SWIZZLE_STR_ATI", # 0x8976 - "GL_SWIZZLE_STQ_ATI", # 0x8977 - "GL_SWIZZLE_STR_DR_ATI", # 0x8978 - "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979 - "GL_SWIZZLE_STRQ_ATI", # 0x897A - "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B - "GL_INTERLACE_OML", # 0x8980 - "GL_INTERLACE_READ_OML", # 0x8981 - "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982 - "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983 - "GL_PACK_RESAMPLE_OML", # 0x8984 - "GL_UNPACK_RESAMPLE_OML", # 0x8985 - "GL_RESAMPLE_REPLICATE_OML", # 0x8986 - "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987 - "GL_RESAMPLE_AVERAGE_OML", # 0x8988 - "GL_RESAMPLE_DECIMATE_OML", # 0x8989 - "GL_DRAW_PIXELS_APPLE", # 0x8A0A - "GL_FENCE_APPLE", # 0x8A0B - "GL_UNIFORM_BUFFER", # 0x8A11 - "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12 - "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13 - "GL_UNIFORM_BUFFER_BINDING", # 0x8A28 - "GL_UNIFORM_BUFFER_START", # 0x8A29 - "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A - "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B - "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C - "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D - "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E - "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F - "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30 - "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31 - "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32 - "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33 - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34 - "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35 - "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36 - "GL_UNIFORM_TYPE", # 0x8A37 - "GL_UNIFORM_SIZE", # 0x8A38 - "GL_UNIFORM_NAME_LENGTH", # 0x8A39 - "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A - "GL_UNIFORM_OFFSET", # 0x8A3B - "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C - "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D - "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E - "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F - "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40 - "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43 - "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44 - "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45 - "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46 - "GL_FRAGMENT_SHADER", # 0x8B30 - "GL_VERTEX_SHADER", # 0x8B31 - "GL_PROGRAM_OBJECT_ARB", # 0x8B40 - "GL_SHADER_OBJECT_ARB", # 0x8B48 - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49 - "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A - "GL_MAX_VARYING_COMPONENTS", # 0x8B4B - "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D - "GL_OBJECT_TYPE_ARB", # 0x8B4E - "GL_SHADER_TYPE", # 0x8B4F - "GL_FLOAT_VEC2", # 0x8B50 - "GL_FLOAT_VEC3", # 0x8B51 - "GL_FLOAT_VEC4", # 0x8B52 - "GL_INT_VEC2", # 0x8B53 - "GL_INT_VEC3", # 0x8B54 - "GL_INT_VEC4", # 0x8B55 - "GL_BOOL", # 0x8B56 - "GL_BOOL_VEC2", # 0x8B57 - "GL_BOOL_VEC3", # 0x8B58 - "GL_BOOL_VEC4", # 0x8B59 - "GL_FLOAT_MAT2", # 0x8B5A - "GL_FLOAT_MAT3", # 0x8B5B - "GL_FLOAT_MAT4", # 0x8B5C - "GL_SAMPLER_1D", # 0x8B5D - "GL_SAMPLER_2D", # 0x8B5E - "GL_SAMPLER_3D", # 0x8B5F - "GL_SAMPLER_CUBE", # 0x8B60 - "GL_SAMPLER_1D_SHADOW", # 0x8B61 - "GL_SAMPLER_2D_SHADOW", # 0x8B62 - "GL_SAMPLER_2D_RECT", # 0x8B63 - "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64 - "GL_FLOAT_MAT2x3", # 0x8B65 - "GL_FLOAT_MAT2x4", # 0x8B66 - "GL_FLOAT_MAT3x2", # 0x8B67 - "GL_FLOAT_MAT3x4", # 0x8B68 - "GL_FLOAT_MAT4x2", # 0x8B69 - "GL_FLOAT_MAT4x3", # 0x8B6A - "GL_DELETE_STATUS", # 0x8B80 - "GL_COMPILE_STATUS", # 0x8B81 - "GL_LINK_STATUS", # 0x8B82 - "GL_VALIDATE_STATUS", # 0x8B83 - "GL_INFO_LOG_LENGTH", # 0x8B84 - "GL_ATTACHED_SHADERS", # 0x8B85 - "GL_ACTIVE_UNIFORMS", # 0x8B86 - "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87 - "GL_SHADER_SOURCE_LENGTH", # 0x8B88 - "GL_ACTIVE_ATTRIBUTES", # 0x8B89 - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A - "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B - "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C - "GL_CURRENT_PROGRAM", # 0x8B8D - "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A - "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B - "GL_COUNTER_TYPE_AMD", # 0x8BC0 - "GL_COUNTER_RANGE_AMD", # 0x8BC1 - "GL_UNSIGNED_INT64_AMD", # 0x8BC2 - "GL_PERCENTAGE_AMD", # 0x8BC3 - "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4 - "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5 - "GL_PERFMON_RESULT_AMD", # 0x8BC6 - "GL_TEXTURE_RED_TYPE", # 0x8C10 - "GL_TEXTURE_GREEN_TYPE", # 0x8C11 - "GL_TEXTURE_BLUE_TYPE", # 0x8C12 - "GL_TEXTURE_ALPHA_TYPE", # 0x8C13 - "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14 - "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15 - "GL_TEXTURE_DEPTH_TYPE", # 0x8C16 - "GL_UNSIGNED_NORMALIZED", # 0x8C17 - "GL_TEXTURE_1D_ARRAY", # 0x8C18 - "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19 - "GL_TEXTURE_2D_ARRAY", # 0x8C1A - "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B - "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C - "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D - "GL_GEOMETRY_PROGRAM_NV", # 0x8C26 - "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27 - "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28 - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29 - "GL_TEXTURE_BUFFER", # 0x8C2A - "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B - "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D - "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E - "GL_R11F_G11F_B10F", # 0x8C3A - "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B - "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C - "GL_RGB9_E5", # 0x8C3D - "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E - "GL_TEXTURE_SHARED_SIZE", # 0x8C3F - "GL_SRGB", # 0x8C40 - "GL_SRGB8", # 0x8C41 - "GL_SRGB_ALPHA", # 0x8C42 - "GL_SRGB8_ALPHA8", # 0x8C43 - "GL_SLUMINANCE_ALPHA", # 0x8C44 - "GL_SLUMINANCE8_ALPHA8", # 0x8C45 - "GL_SLUMINANCE", # 0x8C46 - "GL_SLUMINANCE8", # 0x8C47 - "GL_COMPRESSED_SRGB", # 0x8C48 - "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49 - "GL_COMPRESSED_SLUMINANCE", # 0x8C4A - "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B - "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F - "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70 - "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71 - "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72 - "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73 - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76 - "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77 - "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78 - "GL_TEXTURE_COORD_NV", # 0x8C79 - "GL_CLIP_DISTANCE_NV", # 0x8C7A - "GL_VERTEX_ID_NV", # 0x8C7B - "GL_PRIMITIVE_ID_NV", # 0x8C7C - "GL_GENERIC_ATTRIB_NV", # 0x8C7D - "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80 - "GL_ACTIVE_VARYINGS_NV", # 0x8C81 - "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82 - "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83 - "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84 - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85 - "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86 - "GL_PRIMITIVES_GENERATED", # 0x8C87 - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88 - "GL_RASTERIZER_DISCARD", # 0x8C89 - "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B - "GL_INTERLEAVED_ATTRIBS", # 0x8C8C - "GL_SEPARATE_ATTRIBS", # 0x8C8D - "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F - "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0 - "GL_LOWER_LEFT", # 0x8CA1 - "GL_UPPER_LEFT", # 0x8CA2 - "GL_STENCIL_BACK_REF", # 0x8CA3 - "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4 - "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5 - "GL_FRAMEBUFFER_BINDING", # 0x8CA6 - "GL_RENDERBUFFER_BINDING", # 0x8CA7 - "GL_READ_FRAMEBUFFER", # 0x8CA8 - "GL_DRAW_FRAMEBUFFER", # 0x8CA9 - "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA - "GL_RENDERBUFFER_SAMPLES", # 0x8CAB - "GL_DEPTH_COMPONENT32F", # 0x8CAC - "GL_DEPTH32F_STENCIL8", # 0x8CAD - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0 - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4 - "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5 - "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6 - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7 - "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9 - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA - "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC - "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD - "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF - "GL_COLOR_ATTACHMENT0", # 0x8CE0 - "GL_COLOR_ATTACHMENT1", # 0x8CE1 - "GL_COLOR_ATTACHMENT2", # 0x8CE2 - "GL_COLOR_ATTACHMENT3", # 0x8CE3 - "GL_COLOR_ATTACHMENT4", # 0x8CE4 - "GL_COLOR_ATTACHMENT5", # 0x8CE5 - "GL_COLOR_ATTACHMENT6", # 0x8CE6 - "GL_COLOR_ATTACHMENT7", # 0x8CE7 - "GL_COLOR_ATTACHMENT8", # 0x8CE8 - "GL_COLOR_ATTACHMENT9", # 0x8CE9 - "GL_COLOR_ATTACHMENT10", # 0x8CEA - "GL_COLOR_ATTACHMENT11", # 0x8CEB - "GL_COLOR_ATTACHMENT12", # 0x8CEC - "GL_COLOR_ATTACHMENT13", # 0x8CED - "GL_COLOR_ATTACHMENT14", # 0x8CEE - "GL_COLOR_ATTACHMENT15", # 0x8CEF - "GL_DEPTH_ATTACHMENT", # 0x8D00 - "GL_STENCIL_ATTACHMENT", # 0x8D20 - "GL_FRAMEBUFFER", # 0x8D40 - "GL_RENDERBUFFER", # 0x8D41 - "GL_RENDERBUFFER_WIDTH", # 0x8D42 - "GL_RENDERBUFFER_HEIGHT", # 0x8D43 - "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44 - "GL_STENCIL_INDEX1", # 0x8D46 - "GL_STENCIL_INDEX4", # 0x8D47 - "GL_STENCIL_INDEX8", # 0x8D48 - "GL_STENCIL_INDEX16", # 0x8D49 - "GL_RENDERBUFFER_RED_SIZE", # 0x8D50 - "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51 - "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52 - "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53 - "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54 - "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55 - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56 - "GL_MAX_SAMPLES_EXT", # 0x8D57 - "GL_RGBA32UI", # 0x8D70 - "GL_RGB32UI", # 0x8D71 - "GL_ALPHA32UI_EXT", # 0x8D72 - "GL_INTENSITY32UI_EXT", # 0x8D73 - "GL_LUMINANCE32UI_EXT", # 0x8D74 - "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75 - "GL_RGBA16UI", # 0x8D76 - "GL_RGB16UI", # 0x8D77 - "GL_ALPHA16UI_EXT", # 0x8D78 - "GL_INTENSITY16UI_EXT", # 0x8D79 - "GL_LUMINANCE16UI_EXT", # 0x8D7A - "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B - "GL_RGBA8UI", # 0x8D7C - "GL_RGB8UI", # 0x8D7D - "GL_ALPHA8UI_EXT", # 0x8D7E - "GL_INTENSITY8UI_EXT", # 0x8D7F - "GL_LUMINANCE8UI_EXT", # 0x8D80 - "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81 - "GL_RGBA32I", # 0x8D82 - "GL_RGB32I", # 0x8D83 - "GL_ALPHA32I_EXT", # 0x8D84 - "GL_INTENSITY32I_EXT", # 0x8D85 - "GL_LUMINANCE32I_EXT", # 0x8D86 - "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87 - "GL_RGBA16I", # 0x8D88 - "GL_RGB16I", # 0x8D89 - "GL_ALPHA16I_EXT", # 0x8D8A - "GL_INTENSITY16I_EXT", # 0x8D8B - "GL_LUMINANCE16I_EXT", # 0x8D8C - "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D - "GL_RGBA8I", # 0x8D8E - "GL_RGB8I", # 0x8D8F - "GL_ALPHA8I_EXT", # 0x8D90 - "GL_INTENSITY8I_EXT", # 0x8D91 - "GL_LUMINANCE8I_EXT", # 0x8D92 - "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93 - "GL_RED_INTEGER", # 0x8D94 - "GL_GREEN_INTEGER", # 0x8D95 - "GL_BLUE_INTEGER", # 0x8D96 - "GL_ALPHA_INTEGER", # 0x8D97 - "GL_RGB_INTEGER", # 0x8D98 - "GL_RGBA_INTEGER", # 0x8D99 - "GL_BGR_INTEGER", # 0x8D9A - "GL_BGRA_INTEGER", # 0x8D9B - "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C - "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D - "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E - "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0 - "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1 - "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2 - "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3 - "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4 - "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5 - "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6 - "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9 - "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB - "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC - "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD - "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF - "GL_FRAMEBUFFER_SRGB", # 0x8DB9 - "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA - "GL_COMPRESSED_RED_RGTC1", # 0x8DBB - "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC - "GL_COMPRESSED_RG_RGTC2", # 0x8DBD - "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE - "GL_SAMPLER_1D_ARRAY", # 0x8DC0 - "GL_SAMPLER_2D_ARRAY", # 0x8DC1 - "GL_SAMPLER_BUFFER", # 0x8DC2 - "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3 - "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4 - "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5 - "GL_UNSIGNED_INT_VEC2", # 0x8DC6 - "GL_UNSIGNED_INT_VEC3", # 0x8DC7 - "GL_UNSIGNED_INT_VEC4", # 0x8DC8 - "GL_INT_SAMPLER_1D", # 0x8DC9 - "GL_INT_SAMPLER_2D", # 0x8DCA - "GL_INT_SAMPLER_3D", # 0x8DCB - "GL_INT_SAMPLER_CUBE", # 0x8DCC - "GL_INT_SAMPLER_2D_RECT", # 0x8DCD - "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE - "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF - "GL_INT_SAMPLER_BUFFER", # 0x8DD0 - "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1 - "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2 - "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3 - "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4 - "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5 - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6 - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7 - "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8 - "GL_GEOMETRY_SHADER_ARB", # 0x8DD9 - "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA - "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB - "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC - "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD - "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF - "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0 - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1 - "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2 - "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3 - "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4 - "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED - "GL_UNIFORM_BUFFER_EXT", # 0x8DEE - "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF - "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10 - "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11 - "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12 - "GL_QUERY_WAIT", # 0x8E13 - "GL_QUERY_NO_WAIT", # 0x8E14 - "GL_QUERY_BY_REGION_WAIT", # 0x8E15 - "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16 - "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22 - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23 - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24 - "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25 - "GL_FRAME_NV", # 0x8E26 - "GL_FIELDS_NV", # 0x8E27 - "GL_CURRENT_TIME_NV", # 0x8E28 - "GL_NUM_FILL_STREAMS_NV", # 0x8E29 - "GL_PRESENT_TIME_NV", # 0x8E2A - "GL_PRESENT_DURATION_NV", # 0x8E2B - "GL_PROGRAM_MATRIX_EXT", # 0x8E2D - "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E - "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F - "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42 - "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43 - "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44 - "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45 - "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46 - "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C - "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D - "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E - "GL_PROVOKING_VERTEX_EXT", # 0x8E4F - "GL_SAMPLE_POSITION_NV", # 0x8E50 - "GL_SAMPLE_MASK_NV", # 0x8E51 - "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52 - "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53 - "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54 - "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55 - "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56 - "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57 - "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58 - "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59 - "GL_COPY_READ_BUFFER", # 0x8F36 - "GL_COPY_WRITE_BUFFER", # 0x8F37 - "GL_RED_SNORM", # 0x8F90 - "GL_RG_SNORM", # 0x8F91 - "GL_RGB_SNORM", # 0x8F92 - "GL_RGBA_SNORM", # 0x8F93 - "GL_R8_SNORM", # 0x8F94 - "GL_RG8_SNORM", # 0x8F95 - "GL_RGB8_SNORM", # 0x8F96 - "GL_RGBA8_SNORM", # 0x8F97 - "GL_R16_SNORM", # 0x8F98 - "GL_RG16_SNORM", # 0x8F99 - "GL_RGB16_SNORM", # 0x8F9A - "GL_RGBA16_SNORM", # 0x8F9B - "GL_SIGNED_NORMALIZED", # 0x8F9C - "GL_PRIMITIVE_RESTART", # 0x8F9D - "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E - "GL_SAMPLER_BUFFER_AMD", # 0x9001 - "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002 - "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003 - "GL_TESSELLATION_MODE_AMD", # 0x9004 - "GL_TESSELLATION_FACTOR_AMD", # 0x9005 - "GL_DISCRETE_AMD", # 0x9006 - "GL_CONTINUOUS_AMD", # 0x9007 - - "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262 - "GL_CULL_VERTEX_IBM", # 0X1928A - "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E - "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F - "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0 - "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1 - "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2 - "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3 - "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4 - "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5 - "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8 - "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9 - "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA - "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB - "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC - "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD - "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE - "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF - - "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8 - "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD - "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE - "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202 - "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203 - "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204 - "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C - "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D - "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E - "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F - "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210 - "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211 - "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216 - "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217 - "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218 - "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219 - "GL_CLIP_NEAR_HINT_PGI", # 0x1A220 - "GL_CLIP_FAR_HINT_PGI", # 0x1A221 - "GL_WIDE_LINE_HINT_PGI", # 0x1A222 - "GL_BACK_NORMALS_HINT_PGI", # 0x1A223 - "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A - "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B - "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C - "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D -]) - -GLenum_mode = FakeEnum(GLenum, [ - "GL_POINTS", # 0x0000 - "GL_LINES", # 0x0001 - "GL_LINE_LOOP", # 0x0002 - "GL_LINE_STRIP", # 0x0003 - "GL_TRIANGLES", # 0x0004 - "GL_TRIANGLE_STRIP", # 0x0005 - "GL_TRIANGLE_FAN", # 0x0006 - "GL_QUADS", # 0x0007 - "GL_QUAD_STRIP", # 0x0008 - "GL_POLYGON", # 0x0009 - "GL_LINES_ADJACENCY_ARB", # 0x000A - "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B - "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C - "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D -]) - -GLbitfield_attrib = Flags(GLbitfield, [ - "GL_ALL_ATTRIB_BITS", # 0x000FFFFF - "GL_CURRENT_BIT", # 0x00000001 - "GL_POINT_BIT", # 0x00000002 - "GL_LINE_BIT", # 0x00000004 - "GL_POLYGON_BIT", # 0x00000008 - "GL_POLYGON_STIPPLE_BIT", # 0x00000010 - "GL_PIXEL_MODE_BIT", # 0x00000020 - "GL_LIGHTING_BIT", # 0x00000040 - "GL_FOG_BIT", # 0x00000080 - "GL_DEPTH_BUFFER_BIT", # 0x00000100 - "GL_ACCUM_BUFFER_BIT", # 0x00000200 - "GL_STENCIL_BUFFER_BIT", # 0x00000400 - "GL_VIEWPORT_BIT", # 0x00000800 - "GL_TRANSFORM_BIT", # 0x00001000 - "GL_ENABLE_BIT", # 0x00002000 - "GL_COLOR_BUFFER_BIT", # 0x00004000 - "GL_HINT_BIT", # 0x00008000 - "GL_EVAL_BIT", # 0x00010000 - "GL_LIST_BIT", # 0x00020000 - "GL_TEXTURE_BIT", # 0x00040000 - "GL_SCISSOR_BIT", # 0x00080000 - "GL_MULTISAMPLE_BIT", # 0x20000000 -]) - -GLbitfield_client_attrib = Flags(GLbitfield, [ - "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF - "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 - "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 -]) - GLlist = Handle("list", GLuint) GLtexture = Handle("texture", GLuint) GLbuffer = Handle("buffer", GLuint) @@ -2546,9 +85,9 @@ glapi.add_functions([ GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]), GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), - GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]), + GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glTexParameterfv_size(pname)")), "params")]), GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), - GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]), + GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glTexParameteriv_size(pname)")), "params")]), GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, border)"), "pixels")]), GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, border)"), "pixels")]), GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]), @@ -2591,7 +130,7 @@ glapi.add_functions([ GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]), GlFunction(Void, "glEndList", []), GlFunction(Void, "glCallList", [(GLlist, "list")]), - GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(n, type)"), "lists")]), # XXX + GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]), # XXX GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]), # XXX GlFunction(GLlist, "glGenLists", [(GLsizei, "range")]), # XXX GlFunction(Void, "glListBase", [(GLuint, "base")]), @@ -2849,7 +388,7 @@ glapi.add_functions([ # GL_VERSION_1_1 GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), - GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), + GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(count, type)"), "indices")]), GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), @@ -2884,7 +423,7 @@ glapi.add_functions([ # GL_VERSION_1_2 GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]), - GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), + GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(count, type)"), "indices")]), GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, border)"), "pixels")]), GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, 0)"), "pixels")]), GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),