X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glparams.py;h=8636877285404cea6e1495a2f3d035d7aec0bc11;hb=ae2b4d32ed56e3ac193cc7205aeb58082c448ce8;hp=7f4c2d8c1b364b7402e879c783e3de5805c0bb49;hpb=069b97f9e8caae9f83a20c5cf7d64f05faa8343e;p=apitrace diff --git a/glparams.py b/glparams.py index 7f4c2d8..8636877 100644 --- a/glparams.py +++ b/glparams.py @@ -1235,8 +1235,8 @@ parameters = [ ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 - ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A - ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B + ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A + ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D ("", X, 1, "GL_SPARE0_NV"), # 0x852E @@ -1270,9 +1270,9 @@ parameters = [ ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C - ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D - ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E - ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F + ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D + ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E + ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 @@ -2185,9 +2185,9 @@ parameters = [ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 - #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 - #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 - #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A + ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 + ("", X, 1, "GL_DECODE_EXT"), # 0x8A49 + ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40