X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glparams.py;h=9337a398b5e257b30bdf5bc86d38b7e1753e2b32;hb=75e8c9b7c7f2f10d9b7f479d45f58d81ea729d30;hp=5573f79fab02ccdf3e829e4c922ce41e766e33e8;hpb=bb256905ba3d2057a7034bc972f2998672e4ba90;p=apitrace diff --git a/glparams.py b/glparams.py index 5573f79..9337a39 100644 --- a/glparams.py +++ b/glparams.py @@ -993,11 +993,11 @@ parameters = [ ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B + ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 @@ -2147,36 +2147,36 @@ parameters = [ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A @@ -2567,9 +2567,9 @@ parameters = [ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78