X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glparams.py;h=9337a398b5e257b30bdf5bc86d38b7e1753e2b32;hb=75e8c9b7c7f2f10d9b7f479d45f58d81ea729d30;hp=8d07208e20e8dbe6fa632ce14d645205e2407631;hpb=eb60c09bf9f9b5482defeeee1356cfbcef8c763f;p=apitrace diff --git a/glparams.py b/glparams.py index 8d07208..9337a39 100644 --- a/glparams.py +++ b/glparams.py @@ -924,21 +924,21 @@ parameters = [ ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A - ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B - ("", X, 1, "GL_MINOR_VERSION"), # 0x821C - ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D - ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E + ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B + ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C + ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D + ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E ("", X, 1, "GL_INDEX"), # 0x8222 ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 @@ -988,16 +988,16 @@ parameters = [ ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 - ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 + ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B + ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 @@ -2147,36 +2147,36 @@ parameters = [ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A @@ -2327,10 +2327,10 @@ parameters = [ ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 - ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 + ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 - ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 - ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 + ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 + ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC @@ -2448,8 +2448,8 @@ parameters = [ ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF - ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA + ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 + ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD @@ -2567,9 +2567,9 @@ parameters = [ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 @@ -2658,8 +2658,8 @@ parameters = [ ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C - ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D - ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E + ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D + ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E ("", X, 1, "GL_INT8_NV"), # 0x8FE0 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 @@ -2819,7 +2819,7 @@ parameters = [ ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 - ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 + ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145