X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glparams.py;h=fd8c002dd9c24d4c206de19f6d33035715a7441a;hb=1b4746a25a581405da502bcb83c01af3c808759e;hp=8d07208e20e8dbe6fa632ce14d645205e2407631;hpb=eb60c09bf9f9b5482defeeee1356cfbcef8c763f;p=apitrace diff --git a/glparams.py b/glparams.py index 8d07208..fd8c002 100644 --- a/glparams.py +++ b/glparams.py @@ -331,8 +331,8 @@ parameters = [ ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 - ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 - ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 + ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 + ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 @@ -617,9 +617,9 @@ parameters = [ ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 - ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 - ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 - ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A + ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 + ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 + ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D @@ -924,21 +924,21 @@ parameters = [ ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A - ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B - ("", X, 1, "GL_MINOR_VERSION"), # 0x821C - ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D - ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E + ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B + ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C + ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D + ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E ("", X, 1, "GL_INDEX"), # 0x8222 ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 @@ -988,16 +988,16 @@ parameters = [ ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 - ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 + ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B + ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 @@ -1182,8 +1182,8 @@ parameters = [ ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 - ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 - ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 + ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 + ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 @@ -1210,8 +1210,8 @@ parameters = [ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 - ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 - ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 + ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 + ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 @@ -2147,36 +2147,36 @@ parameters = [ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A @@ -2253,8 +2253,8 @@ parameters = [ ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B - ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C - ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D + ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C + ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 @@ -2327,10 +2327,10 @@ parameters = [ ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 - ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 + ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 - ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 - ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 + ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 + ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC @@ -2448,8 +2448,8 @@ parameters = [ ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF - ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA + ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 + ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD @@ -2567,9 +2567,9 @@ parameters = [ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 @@ -2658,8 +2658,8 @@ parameters = [ ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C - ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D - ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E + ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D + ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E ("", X, 1, "GL_INT8_NV"), # 0x8FE0 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 @@ -2697,7 +2697,7 @@ parameters = [ ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 - ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A + ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D @@ -2819,7 +2819,7 @@ parameters = [ ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 - ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 + ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145