X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glsize.hpp;h=a58b41e9a22f8703a585c5c118c844d48fdd660e;hb=712429a22a8cc9d51b620d433ade6d327fbabbf0;hp=3eb78fcb59baabb39f4b17c6ad891f8833e498dc;hpb=89988610e3168f615141a2069aff3c0710e20dbb;p=apitrace diff --git a/glsize.hpp b/glsize.hpp index 3eb78fc..a58b41e 100644 --- a/glsize.hpp +++ b/glsize.hpp @@ -1,153 +1,843 @@ /************************************************************************** * * Copyright 2010 VMware, Inc. + * Copyright 2004 IBM Corporation * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * AUTHORS, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. * **************************************************************************/ -#ifndef _GL_HELPERS_HPP_ -#define _GL_HELPERS_HPP_ +/* + * Auxiliary functions to compute the size of array/blob arguments, depending. + */ + +#ifndef _GL_SIZE_HPP_ +#define _GL_SIZE_HPP_ -#include +#include +#include "os.hpp" #include "glimports.hpp" static inline size_t -__gl_calllists_size(GLsizei n, GLenum type) +__gl_type_size(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + case GL_HALF_FLOAT: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + case GL_DOUBLE: + return 8; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); + return 0; + } +} + +static inline void +__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) { + switch (type) { + case GL_FLOAT: + elemType = GL_FLOAT; + numElems = 1; + break; + case GL_FLOAT_VEC2: + elemType = GL_FLOAT; + numElems = 2; + break; + case GL_FLOAT_VEC3: + elemType = GL_FLOAT; + numElems = 3; + break; + case GL_FLOAT_VEC4: + elemType = GL_FLOAT; + numElems = 4; + break; + case GL_DOUBLE: + elemType = GL_DOUBLE; + numElems = 1; + break; + case GL_DOUBLE_VEC2: + elemType = GL_DOUBLE; + numElems = 2; + break; + case GL_DOUBLE_VEC3: + elemType = GL_DOUBLE; + numElems = 3; + break; + case GL_DOUBLE_VEC4: + elemType = GL_DOUBLE; + numElems = 4; + break; + case GL_INT: + elemType = GL_INT; + numElems = 1; + break; + case GL_INT_VEC2: + elemType = GL_INT; + numElems = 2; + break; + case GL_INT_VEC3: + elemType = GL_INT; + numElems = 3; + break; + case GL_INT_VEC4: + elemType = GL_INT; + numElems = 4; + break; + case GL_UNSIGNED_INT: + elemType = GL_UNSIGNED_INT; + numElems = 1; + break; + case GL_UNSIGNED_INT_VEC2: + elemType = GL_UNSIGNED_INT; + numElems = 2; + break; + case GL_UNSIGNED_INT_VEC3: + elemType = GL_UNSIGNED_INT; + numElems = 3; + break; + case GL_UNSIGNED_INT_VEC4: + elemType = GL_UNSIGNED_INT; + numElems = 4; + break; + case GL_BOOL: + elemType = GL_BOOL; + numElems = 1; + break; + case GL_BOOL_VEC2: + elemType = GL_BOOL; + numElems = 2; + break; + case GL_BOOL_VEC3: + elemType = GL_BOOL; + numElems = 3; + break; + case GL_BOOL_VEC4: + elemType = GL_BOOL; + numElems = 4; + break; + case GL_FLOAT_MAT2: + elemType = GL_FLOAT; + numElems = 2*2; + break; + case GL_FLOAT_MAT3: + elemType = GL_FLOAT; + numElems = 3*3; + break; + case GL_FLOAT_MAT4: + elemType = GL_FLOAT; + numElems = 4*4; + break; + case GL_FLOAT_MAT2x3: + elemType = GL_FLOAT; + numElems = 2*3; + break; + case GL_FLOAT_MAT2x4: + elemType = GL_FLOAT; + numElems = 2*4; + break; + case GL_FLOAT_MAT3x2: + elemType = GL_FLOAT; + numElems = 3*2; + break; + case GL_FLOAT_MAT3x4: + elemType = GL_FLOAT; + numElems = 3*4; + break; + case GL_FLOAT_MAT4x2: + elemType = GL_FLOAT; + numElems = 4*2; + break; + case GL_FLOAT_MAT4x3: + elemType = GL_FLOAT; + numElems = 4*3; + break; + case GL_DOUBLE_MAT2: + elemType = GL_DOUBLE; + numElems = 2*2; + break; + case GL_DOUBLE_MAT3: + elemType = GL_DOUBLE; + numElems = 3*3; + break; + case GL_DOUBLE_MAT4: + elemType = GL_DOUBLE; + numElems = 4*4; + break; + case GL_DOUBLE_MAT2x3: + elemType = GL_DOUBLE; + numElems = 2*3; + break; + case GL_DOUBLE_MAT2x4: + elemType = GL_DOUBLE; + numElems = 2*4; + break; + case GL_DOUBLE_MAT3x2: + elemType = GL_DOUBLE; + numElems = 3*2; + break; + case GL_DOUBLE_MAT3x4: + elemType = GL_DOUBLE; + numElems = 3*4; + break; + case GL_DOUBLE_MAT4x2: + elemType = GL_DOUBLE; + numElems = 4*2; + break; + case GL_DOUBLE_MAT4x3: + elemType = GL_DOUBLE; + numElems = 4*3; + break; + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_1D_ARRAY: + case GL_SAMPLER_2D_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_1D_ARRAY_SHADOW: + case GL_SAMPLER_2D_ARRAY_SHADOW: + case GL_SAMPLER_2D_MULTISAMPLE: + case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_SAMPLER_CUBE_SHADOW: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_BUFFER: + case GL_SAMPLER_2D_RECT: + case GL_SAMPLER_2D_RECT_SHADOW: + case GL_INT_SAMPLER_1D: + case GL_INT_SAMPLER_2D: + case GL_INT_SAMPLER_3D: + case GL_INT_SAMPLER_CUBE: + case GL_INT_SAMPLER_1D_ARRAY: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_INT_SAMPLER_2D_MULTISAMPLE: + case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_INT_SAMPLER_BUFFER: + case GL_INT_SAMPLER_2D_RECT: + case GL_UNSIGNED_INT_SAMPLER_1D: + case GL_UNSIGNED_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_BUFFER: + case GL_UNSIGNED_INT_SAMPLER_2D_RECT: + elemType = GL_INT; + numElems = 1; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); + elemType = GL_NONE; + numElems = 0; + return; + } +} + +static inline size_t +__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex) +{ + size_t elementSize = size*__gl_type_size(type); + if (!stride) { + stride = (GLsizei)elementSize; + } + return stride*maxIndex + elementSize; +} + +#define __glVertexPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glNormalPointer_size(type, stride, maxIndex) __glArrayPointer_size(3, type, stride, maxIndex) +#define __glColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glIndexPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex) +#define __glTexCoordPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex) +#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex) +#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) + +static inline GLuint +__glDrawArrays_maxindex(GLint first, GLsizei count) +{ + if (!count) { + return 0; + } + return first + count - 1; +} + +#define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex + +static inline GLuint +__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + GLvoid *temp = 0; + GLint __element_array_buffer = 0; + + if (!count) { + return 0; + } + __glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer); + if (__element_array_buffer) { + // Read indices from index buffer object + GLintptr offset = (GLintptr)indices; + GLsizeiptr size = count*__gl_type_size(type); + GLvoid *temp = malloc(size); + if (!temp) { + return 0; + } + memset(temp, 0, size); + __glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp); + indices = temp; + } else { + if (!indices) { + return 0; + } + } + + GLuint maxindex = 0; + GLsizei i; + if (type == GL_UNSIGNED_BYTE) { + const GLubyte *p = (const GLubyte *)indices; + for (i = 0; i < count; ++i) { + if (p[i] > maxindex) { + maxindex = p[i]; + } + } + } else if (type == GL_UNSIGNED_SHORT) { + const GLushort *p = (const GLushort *)indices; + for (i = 0; i < count; ++i) { + if (p[i] > maxindex) { + maxindex = p[i]; + } + } + } else if (type == GL_UNSIGNED_INT) { + const GLuint *p = (const GLuint *)indices; + for (i = 0; i < count; ++i) { + if (p[i] > maxindex) { + maxindex = p[i]; + } + } + } else { + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); + } + + if (__element_array_buffer) { + free(temp); + } + + maxindex += basevertex; + + return maxindex; +} + +#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) + +#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0); +#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices) +#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex + +#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count) +#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices) +#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) +#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices) +#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) + +#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex +#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex +#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex +#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex + +static inline GLuint +__glDrawArraysIndirect_maxindex(const GLvoid *indirect) { + OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__); + return 0; +} + +static inline GLuint +__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) { + OS::DebugMessage("apitrace: warning: %s: unsupported\n", __FUNCTION__); + return 0; +} + +static inline GLuint +__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) { + GLuint maxindex = 0; + for (GLsizei prim = 0; prim < primcount; ++prim) { + GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]); + maxindex = std::max(maxindex, maxindex_prim); + } + return maxindex; +} + +static inline GLuint +__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { + GLuint maxindex = 0; + for (GLsizei prim = 0; prim < primcount; ++prim) { + GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]); + maxindex = std::max(maxindex, maxindex_prim); + } + return maxindex; +} + +static inline GLuint +__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) { + GLuint maxindex = 0; + for (GLsizei prim = 0; prim < primcount; ++prim) { + GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]); + maxindex = std::max(maxindex, maxindex_prim); + } + return maxindex; +} + +#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex +#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex + +#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount) +#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount) + + +static inline size_t +__glCallLists_size(GLsizei n, GLenum type) +{ + return n*__gl_type_size(type); +} + +#define __glFogfv_size __gl_param_size +#define __glFogiv_size __gl_param_size + +#define __glLightfv_size __gl_param_size +#define __glLightiv_size __gl_param_size + +#define __glLightModelfv_size __gl_param_size +#define __glLightModeliv_size __glLightModelfv_size + +#define __glMaterialfv_size __gl_param_size +#define __glMaterialiv_size __glMaterialfv_size + + +static inline size_t +__glMap1d_size(GLenum target, GLint stride, GLint order) +{ + if (order < 1) { + return 0; + } + + GLint channels; + switch (target) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + channels = 1; + break; + case GL_MAP1_TEXTURE_COORD_2: + channels = 2; + break; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + channels = 3; + break; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + channels = 4; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target); + return 0; + } + + if (stride < channels) { + return 0; + } + + return channels + stride * (order - 1); +} + +#define __glMap1f_size __glMap1d_size + +static inline size_t +__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder) { - size_t bytes; - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - bytes = 1; - break; - case GL_2_BYTES: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - bytes = 2; - break; - case GL_3_BYTES: - bytes = 3; - break; - case GL_4_BYTES: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - bytes = 4; - break; - default: - assert(0); - bytes = 1; - } - - return n*bytes; + if (uorder < 1 || vorder < 1) { + return 0; + } + + GLint channels; + switch (target) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + channels = 1; + break; + case GL_MAP2_TEXTURE_COORD_2: + channels = 2; + break; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + channels = 3; + break; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + channels = 4; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, target); + return 0; + } + + if (ustride < channels || vstride < channels) { + return 0; + } + + return channels + + ustride * (uorder - 1) + + vstride * (vorder - 1); } +#define __glMap2f_size __glMap2d_size + +#define __glGetBooleanv_size __gl_param_size +#define __glGetDoublev_size __glGetBooleanv_size +#define __glGetFloatv_size __glGetBooleanv_size +#define __glGetIntegerv_size __glGetBooleanv_size +#define __glGetInteger64v_size __glGetBooleanv_size +#define __glGetBooleani_v_size __gl_param_size +#define __glGetDoublei_v_size __glGetBooleanv_size +#define __glGetFloati_v_size __glGetBooleanv_size +#define __glGetIntegeri_v_size __glGetBooleani_v_size +#define __glGetInteger64i_v_size __glGetBooleani_v_size + +#define __glGetLightfv_size __glLightfv_size +#define __glGetLightiv_size __glLightfv_size + +#define __glGetMaterialfv_size __glMaterialfv_size +#define __glGetMaterialiv_size __glMaterialfv_size + + +#define __glColorTableParameterfv_size __gl_param_size +#define __glColorTableParameteriv_size __gl_param_size +#define __glGetColorTableParameterfv_size __gl_param_size +#define __glGetColorTableParameteriv_size __gl_param_size + +#define __glConvolutionParameterfv_size __gl_param_size +#define __glConvolutionParameteriv_size __gl_param_size +#define __glGetConvolutionParameterfv_size __gl_param_size +#define __glGetConvolutionParameteriv_size __gl_param_size + +#define __glGetHistogramParameterfv_size __gl_param_size +#define __glGetHistogramParameteriv_size __gl_param_size + +#define __glGetMinmaxParameterfv_size __gl_param_size +#define __glGetMinmaxParameteriv_size __gl_param_size + +#define __glGetProgramivARB_size __gl_param_size +#define __glGetProgramivNV_size __gl_param_size + +#define __glGetVertexAttribdvARB_size __gl_param_size +#define __glGetVertexAttribfvARB_size __gl_param_size +#define __glGetVertexAttribivARB_size __gl_param_size +#define __glGetVertexAttribdvNV_size __gl_param_size +#define __glGetVertexAttribfvNV_size __gl_param_size +#define __glGetVertexAttribivNV_size __gl_param_size + +#define __glGetQueryObjectivARB_size __gl_param_size +#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size +#define __glGetQueryivARB_size __gl_param_size + +#define __glPointParameterfv_size __glPointParameterfvEXT_size +#define __glPointParameteriv_size __glPointParameterfvEXT_size +#define __glPointParameterfvARB_size __glPointParameterfvEXT_size +#define __glPointParameterfvEXT_size __gl_param_size +#define __glPointParameterivNV_size __glPointParameterfvEXT_size + +#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size +#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size + static inline size_t -__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLint border) { - size_t num_channels; - switch (format) { - case GL_COLOR_INDEX: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_INTENSITY: - case GL_DEPTH_COMPONENT: - case GL_STENCIL_INDEX: - num_channels = 1; - break; - case GL_LUMINANCE_ALPHA: - num_channels = 2; - break; - case GL_RGB: - case GL_BGR: - num_channels = 3; - break; - case GL_RGBA: - case GL_BGRA: - num_channels = 4; - break; - default: - assert(0); - num_channels = 0; - break; - } - - size_t bits_per_pixel; - switch (type) { - case GL_BITMAP: - bits_per_pixel = 1; - break; - case GL_BYTE: - case GL_UNSIGNED_BYTE: - bits_per_pixel = 8 * num_channels; - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - bits_per_pixel = 16 * num_channels; - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - bits_per_pixel = 32 * num_channels; - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - bits_per_pixel = 8; - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - bits_per_pixel = 16; - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - bits_per_pixel = 32; - break; - default: - assert(0); - bits_per_pixel = 0; - break; - } - - /* FIXME: consider glPixelStore settings */ - - size_t row_stride = (width*bits_per_pixel + 7)/8; - - size_t slice_stride = height*row_stride; - - return depth*slice_stride; +__gl_format_channels(GLenum format) { + switch (format) { + case GL_COLOR_INDEX: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_INTENSITY: + case GL_LUMINANCE: + case GL_DEPTH_COMPONENT: + case GL_STENCIL_INDEX: + return 1; + case GL_DEPTH_STENCIL: + case GL_LUMINANCE_ALPHA: + case GL_RG: + return 2; + case GL_RGB: + case GL_BGR: + return 3; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_CMYK_EXT: + return 4; + case GL_CMYKA_EXT: + return 5; + default: + OS::DebugMessage("apitrace: warning: %s: unexpected format GLenum 0x%04X\n", __FUNCTION__, format); + return 0; + } +} + +template +static inline bool +_is_pot(X x) { + return (x & (x - 1)) == 0; +} + +template +static inline X +_align(X x, Y y) { + return (x + (y - 1)) & ~(y - 1); } static inline size_t -__gl_bitmap_size(GLsizei width, GLsizei height) { - return __gl_image_size(GL_COLOR_INDEX, GL_BITMAP, width, height, 1, 0); +__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) { + size_t num_channels = __gl_format_channels(format); + + size_t bits_per_pixel; + switch (type) { + case GL_BITMAP: + bits_per_pixel = 1; + break; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + bits_per_pixel = 8 * num_channels; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_HALF_FLOAT: + bits_per_pixel = 16 * num_channels; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + bits_per_pixel = 32 * num_channels; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + bits_per_pixel = 8; + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_8_8_MESA: + case GL_UNSIGNED_SHORT_8_8_REV_MESA: + bits_per_pixel = 16; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_24_8: + case GL_UNSIGNED_INT_10F_11F_11F_REV: + case GL_UNSIGNED_INT_5_9_9_9_REV: + case GL_UNSIGNED_INT_S8_S8_8_8_NV: + case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: + bits_per_pixel = 32; + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + bits_per_pixel = 64; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type); + bits_per_pixel = 0; + break; + } + + GLint alignment = 4; + GLint row_length = 0; + GLint image_height = 0; + GLint skip_rows = 0; + GLint skip_pixels = 0; + GLint skip_images = 0; + + __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); + __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height); + __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows); + __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels); + __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images); + + if (row_length <= 0) { + row_length = width; + } + + size_t row_stride = (row_length*bits_per_pixel + 7)/8; + + if (bits_per_pixel < alignment*8 && + (bits_per_pixel & 7) == 0 && + _is_pot(bits_per_pixel)) { + row_stride = _align(row_stride, alignment); + } + + if (image_height <= 0) { + image_height = height; + } + + /* XXX: GL_UNPACK_IMAGE_HEIGHT and GL_UNPACK_SKIP_IMAGES should probably + * not be considered for pixel rectangles. */ + + size_t image_stride = image_height*row_stride; + + size_t size = depth*image_stride; + + size += (skip_pixels*bits_per_pixel + 7)/8; + size += skip_rows*row_stride; + size += skip_images*image_stride; + + return size; +} + +#define __glTexParameterfv_size __gl_param_size +#define __glTexParameteriv_size __gl_param_size +#define __glGetTexParameterfv_size __gl_param_size +#define __glGetTexParameteriv_size __gl_param_size +#define __glGetTexLevelParameterfv_size __gl_param_size +#define __glGetTexLevelParameteriv_size __gl_param_size +#define __glTexParameterIiv_size __gl_param_size +#define __glTexParameterIuiv_size __gl_param_size +#define __glGetTexParameterIiv_size __gl_param_size +#define __glGetTexParameterIuiv_size __gl_param_size + +#define __glTexEnvfv_size __gl_param_size +#define __glTexEnviv_size __gl_param_size +#define __glGetTexEnvfv_size __gl_param_size +#define __glGetTexEnviv_size __gl_param_size + +#define __glTexGendv_size __gl_param_size +#define __glTexGenfv_size __gl_param_size +#define __glTexGeniv_size __gl_param_size +#define __glGetTexGendv_size __gl_param_size +#define __glGetTexGenfv_size __gl_param_size +#define __glGetTexGeniv_size __gl_param_size + +#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth) +#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1) +#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1) + +#define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth) +#define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) +#define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width) + +#define __glTexImage3DEXT_size __glTexImage3D_size +#define __glTexImage2DEXT_size __glTexImage2D_size +#define __glTexImage1DEXT_size __glTexImage1D_size +#define __glTexSubImage3DEXT_size __glTexSubImage3D_size +#define __glTexSubImage2DEXT_size __glTexSubImage2D_size +#define __glTexSubImage1DEXT_size __glTexSubImage1D_size + +#define __glTextureImage3DEXT_size __glTexImage3D_size +#define __glTextureImage2DEXT_size __glTexImage2D_size +#define __glTextureImage1DEXT_size __glTexImage1D_size +#define __glTextureSubImage3DEXT_size __glTexSubImage3D_size +#define __glTextureSubImage2DEXT_size __glTexSubImage2D_size +#define __glTextureSubImage1DEXT_size __glTexSubImage1D_size + +#define __glMultiTexImage3DEXT_size __glTexImage3D_size +#define __glMultiTexImage2DEXT_size __glTexImage2D_size +#define __glMultiTexImage1DEXT_size __glTexImage1D_size +#define __glMultiTexSubImage3DEXT_size __glTexSubImage3D_size +#define __glMultiTexSubImage2DEXT_size __glTexSubImage2D_size +#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size + +#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) +#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width) +#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height) +#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width) +#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count) + +#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height) +#define __glPolygonStipple_size() __glBitmap_size(32, 32) + +static inline size_t +__glClearBuffer_size(GLenum buffer) +{ + switch (buffer) { + case GL_COLOR: + case GL_FRONT: + case GL_BACK: + case GL_LEFT: + case GL_RIGHT: + case GL_FRONT_AND_BACK: + return 4; + case GL_DEPTH: + case GL_STENCIL: + return 1; + default: + OS::DebugMessage("apitrace: warning: %s: unexpected buffer GLenum 0x%04X\n", __FUNCTION__, buffer); + return 0; + } } -#endif /* _GL_HELPERS_HPP_ */ +/* + * 0 terminated integer/float attribute list. + */ +template +static inline size_t +__AttribList_size(const T *pAttribList) +{ + size_t size = 0; + + if (pAttribList) { + do { + ++size; + } while (*pAttribList++); + } + + return size; +} + + +#endif /* _GL_SIZE_HPP_ */