X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glsize.hpp;h=a58b41e9a22f8703a585c5c118c844d48fdd660e;hb=e0df952b67f3ae38aeb0fd7e32942f8fa53ac49f;hp=a5a9857f7f16597852694daacd3f9b6657c3362c;hpb=117a57d6a62d6e77ae55e13ca9a10b3da6a8ae50;p=apitrace diff --git a/glsize.hpp b/glsize.hpp index a5a9857..a58b41e 100644 --- a/glsize.hpp +++ b/glsize.hpp @@ -68,6 +68,212 @@ __gl_type_size(GLenum type) } } +static inline void +__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) { + switch (type) { + case GL_FLOAT: + elemType = GL_FLOAT; + numElems = 1; + break; + case GL_FLOAT_VEC2: + elemType = GL_FLOAT; + numElems = 2; + break; + case GL_FLOAT_VEC3: + elemType = GL_FLOAT; + numElems = 3; + break; + case GL_FLOAT_VEC4: + elemType = GL_FLOAT; + numElems = 4; + break; + case GL_DOUBLE: + elemType = GL_DOUBLE; + numElems = 1; + break; + case GL_DOUBLE_VEC2: + elemType = GL_DOUBLE; + numElems = 2; + break; + case GL_DOUBLE_VEC3: + elemType = GL_DOUBLE; + numElems = 3; + break; + case GL_DOUBLE_VEC4: + elemType = GL_DOUBLE; + numElems = 4; + break; + case GL_INT: + elemType = GL_INT; + numElems = 1; + break; + case GL_INT_VEC2: + elemType = GL_INT; + numElems = 2; + break; + case GL_INT_VEC3: + elemType = GL_INT; + numElems = 3; + break; + case GL_INT_VEC4: + elemType = GL_INT; + numElems = 4; + break; + case GL_UNSIGNED_INT: + elemType = GL_UNSIGNED_INT; + numElems = 1; + break; + case GL_UNSIGNED_INT_VEC2: + elemType = GL_UNSIGNED_INT; + numElems = 2; + break; + case GL_UNSIGNED_INT_VEC3: + elemType = GL_UNSIGNED_INT; + numElems = 3; + break; + case GL_UNSIGNED_INT_VEC4: + elemType = GL_UNSIGNED_INT; + numElems = 4; + break; + case GL_BOOL: + elemType = GL_BOOL; + numElems = 1; + break; + case GL_BOOL_VEC2: + elemType = GL_BOOL; + numElems = 2; + break; + case GL_BOOL_VEC3: + elemType = GL_BOOL; + numElems = 3; + break; + case GL_BOOL_VEC4: + elemType = GL_BOOL; + numElems = 4; + break; + case GL_FLOAT_MAT2: + elemType = GL_FLOAT; + numElems = 2*2; + break; + case GL_FLOAT_MAT3: + elemType = GL_FLOAT; + numElems = 3*3; + break; + case GL_FLOAT_MAT4: + elemType = GL_FLOAT; + numElems = 4*4; + break; + case GL_FLOAT_MAT2x3: + elemType = GL_FLOAT; + numElems = 2*3; + break; + case GL_FLOAT_MAT2x4: + elemType = GL_FLOAT; + numElems = 2*4; + break; + case GL_FLOAT_MAT3x2: + elemType = GL_FLOAT; + numElems = 3*2; + break; + case GL_FLOAT_MAT3x4: + elemType = GL_FLOAT; + numElems = 3*4; + break; + case GL_FLOAT_MAT4x2: + elemType = GL_FLOAT; + numElems = 4*2; + break; + case GL_FLOAT_MAT4x3: + elemType = GL_FLOAT; + numElems = 4*3; + break; + case GL_DOUBLE_MAT2: + elemType = GL_DOUBLE; + numElems = 2*2; + break; + case GL_DOUBLE_MAT3: + elemType = GL_DOUBLE; + numElems = 3*3; + break; + case GL_DOUBLE_MAT4: + elemType = GL_DOUBLE; + numElems = 4*4; + break; + case GL_DOUBLE_MAT2x3: + elemType = GL_DOUBLE; + numElems = 2*3; + break; + case GL_DOUBLE_MAT2x4: + elemType = GL_DOUBLE; + numElems = 2*4; + break; + case GL_DOUBLE_MAT3x2: + elemType = GL_DOUBLE; + numElems = 3*2; + break; + case GL_DOUBLE_MAT3x4: + elemType = GL_DOUBLE; + numElems = 3*4; + break; + case GL_DOUBLE_MAT4x2: + elemType = GL_DOUBLE; + numElems = 4*2; + break; + case GL_DOUBLE_MAT4x3: + elemType = GL_DOUBLE; + numElems = 4*3; + break; + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_1D_ARRAY: + case GL_SAMPLER_2D_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_1D_ARRAY_SHADOW: + case GL_SAMPLER_2D_ARRAY_SHADOW: + case GL_SAMPLER_2D_MULTISAMPLE: + case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_SAMPLER_CUBE_SHADOW: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_BUFFER: + case GL_SAMPLER_2D_RECT: + case GL_SAMPLER_2D_RECT_SHADOW: + case GL_INT_SAMPLER_1D: + case GL_INT_SAMPLER_2D: + case GL_INT_SAMPLER_3D: + case GL_INT_SAMPLER_CUBE: + case GL_INT_SAMPLER_1D_ARRAY: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_INT_SAMPLER_2D_MULTISAMPLE: + case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_INT_SAMPLER_BUFFER: + case GL_INT_SAMPLER_2D_RECT: + case GL_UNSIGNED_INT_SAMPLER_1D: + case GL_UNSIGNED_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_BUFFER: + case GL_UNSIGNED_INT_SAMPLER_2D_RECT: + elemType = GL_INT; + numElems = 1; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); + elemType = GL_NONE; + numElems = 0; + return; + } +} + static inline size_t __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex) { @@ -87,6 +293,8 @@ __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex) #define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex) #define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) #define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) +#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex) static inline GLuint __glDrawArrays_maxindex(GLint first, GLsizei count)