X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glstate.cpp;h=aaf4d4bd6b6b5b15c4a67c9c3f51947b1a5b0d91;hb=e0df952b67f3ae38aeb0fd7e32942f8fa53ac49f;hp=b07550966b8c403b9dd1618731773e427a09a852;hpb=c3e1881b92d988539d2915a66cb3c514eff4f4cf;p=apitrace diff --git a/glstate.cpp b/glstate.cpp index b075509..aaf4d4b 100644 --- a/glstate.cpp +++ b/glstate.cpp @@ -121,8 +121,14 @@ getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj) return; } + GLint object_type = 0; + glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &object_type); + if (object_type != GL_SHADER_OBJECT_ARB) { + return; + } + GLint shader_type = 0; - glGetObjectParameterivARB(shaderObj, GL_OBJECT_TYPE_ARB, &shader_type); + glGetObjectParameterivARB(shaderObj, GL_OBJECT_SUBTYPE_ARB, &shader_type); if (!shader_type) { return; } @@ -145,14 +151,8 @@ getShaderObjSource(ShaderMap &shaderMap, GLhandleARB shaderObj) static inline void -dumpCurrentProgram(JSONWriter &json) +dumpProgram(JSONWriter &json, GLint program) { - GLint program = 0; - glGetIntegerv(GL_CURRENT_PROGRAM, &program); - if (!program) { - return; - } - GLint attached_shaders = 0; glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); if (!attached_shaders) { @@ -179,13 +179,8 @@ dumpCurrentProgram(JSONWriter &json) static inline void -dumpCurrentProgramObj(JSONWriter &json) +dumpProgramObj(JSONWriter &json, GLhandleARB programObj) { - GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB); - if (!programObj) { - return; - } - GLint attached_shaders = 0; glGetObjectParameterivARB(programObj, GL_OBJECT_ATTACHED_OBJECTS_ARB, &attached_shaders); if (!attached_shaders) { @@ -362,14 +357,8 @@ dumpUniformARB(JSONWriter &json, GLhandleARB programObj, GLint size, GLenum type static inline void -dumpCurrentProgramUniforms(JSONWriter &json) +dumpProgramUniforms(JSONWriter &json, GLint program) { - GLint program = 0; - glGetIntegerv(GL_CURRENT_PROGRAM, &program); - if (!program) { - return; - } - GLint active_uniforms = 0; glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active_uniforms); if (!active_uniforms) { @@ -397,13 +386,8 @@ dumpCurrentProgramUniforms(JSONWriter &json) static inline void -dumpCurrentProgramUniformsARB(JSONWriter &json) +dumpProgramObjUniforms(JSONWriter &json, GLhandleARB programObj) { - GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB); - if (!programObj) { - return; - } - GLint active_uniforms = 0; glGetObjectParameterivARB(programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &active_uniforms); if (!active_uniforms) { @@ -457,7 +441,7 @@ dumpArbProgram(JSONWriter &json, GLenum target) static inline void -dumpProgramUniformsARB(JSONWriter &json, GLenum target, const char *prefix) +dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix) { if (!glIsEnabled(target)) { return; @@ -518,28 +502,36 @@ dumpProgramUniformsARB(JSONWriter &json, GLenum target, const char *prefix) static inline void -dumpShaders(JSONWriter &json) +dumpShadersUniforms(JSONWriter &json) { + GLint program = 0; + glGetIntegerv(GL_CURRENT_PROGRAM, &program); + + GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB); + json.beginMember("shaders"); json.beginObject(); - dumpCurrentProgram(json); - dumpCurrentProgramObj(json); - dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB); - dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB); + if (program) { + dumpProgram(json, program); + } else if (programObj) { + dumpProgramObj(json, programObj); + } else { + dumpArbProgram(json, GL_FRAGMENT_PROGRAM_ARB); + dumpArbProgram(json, GL_VERTEX_PROGRAM_ARB); + } json.endObject(); json.endMember(); // shaders -} - -static inline void -dumpUniforms(JSONWriter &json) -{ json.beginMember("uniforms"); json.beginObject(); - dumpCurrentProgramUniforms(json); - dumpCurrentProgramUniformsARB(json); - dumpProgramUniformsARB(json, GL_FRAGMENT_PROGRAM_ARB, "fp."); - dumpProgramUniformsARB(json, GL_VERTEX_PROGRAM_ARB, "vp."); + if (program) { + dumpProgramUniforms(json, program); + } else if (programObj) { + dumpProgramObjUniforms(json, programObj); + } else { + dumpArbProgramUniforms(json, GL_FRAGMENT_PROGRAM_ARB, "fp."); + dumpArbProgramUniforms(json, GL_VERTEX_PROGRAM_ARB, "vp."); + } json.endObject(); json.endMember(); // uniforms } @@ -1314,8 +1306,7 @@ void dumpCurrentContext(std::ostream &os) #endif dumpParameters(json); - dumpShaders(json); - dumpUniforms(json); + dumpShadersUniforms(json); dumpTextures(json); dumpFramebuffer(json);