X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glstate.py;h=fb3e090bff8d094f66ce0ee4ea78ecfc9918d014;hb=4d0ef5d3d040704f61e0814c9260c1a2ca11c24d;hp=387a7202b40f953a6a8fa395e22d5b3906865f73;hpb=ed2167c5f79dcfe63353e8e4af884acf878d42da;p=apitrace diff --git a/glstate.py b/glstate.py index 387a720..fb3e090 100644 --- a/glstate.py +++ b/glstate.py @@ -24,2811 +24,169 @@ ##########################################################################/ +'''Generate code to dump most GL state into JSON.''' + + from stdapi import * -from glenum import GLenum - - -X = None # To be determined -B = Bool -I = Int -E = GLenum -F = Float -P = OpaquePointer(Void) - -# TODO: This table and the one on glenum.py should be unified -parameters = [ - (X, 1, "GL_POINTS"), # 0x0000 - (X, 1, "GL_LINES"), # 0x0001 - (X, 1, "GL_LINE_LOOP"), # 0x0002 - (X, 1, "GL_LINE_STRIP"), # 0x0003 - (X, 1, "GL_TRIANGLES"), # 0x0004 - (X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 - (X, 1, "GL_TRIANGLE_FAN"), # 0x0006 - (X, 1, "GL_QUADS"), # 0x0007 - (X, 1, "GL_QUAD_STRIP"), # 0x0008 - (X, 1, "GL_POLYGON"), # 0x0009 - (X, 1, "GL_LINES_ADJACENCY"), # 0x000A - (X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B - (X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C - (X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D - (X, 1, "GL_PATCHES"), # 0x000E - (X, 1, "GL_ACCUM"), # 0x0100 - (X, 1, "GL_LOAD"), # 0x0101 - (X, 1, "GL_RETURN"), # 0x0102 - (X, 1, "GL_MULT"), # 0x0103 - (X, 1, "GL_ADD"), # 0x0104 - (X, 1, "GL_NEVER"), # 0x0200 - (X, 1, "GL_LESS"), # 0x0201 - (X, 1, "GL_EQUAL"), # 0x0202 - (X, 1, "GL_LEQUAL"), # 0x0203 - (X, 1, "GL_GREATER"), # 0x0204 - (X, 1, "GL_NOTEQUAL"), # 0x0205 - (X, 1, "GL_GEQUAL"), # 0x0206 - (X, 1, "GL_ALWAYS"), # 0x0207 - (X, 1, "GL_SRC_COLOR"), # 0x0300 - (X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 - (X, 1, "GL_SRC_ALPHA"), # 0x0302 - (X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 - (X, 1, "GL_DST_ALPHA"), # 0x0304 - (X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 - (X, 1, "GL_DST_COLOR"), # 0x0306 - (X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 - (X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 - (X, 1, "GL_FRONT_LEFT"), # 0x0400 - (X, 1, "GL_FRONT_RIGHT"), # 0x0401 - (X, 1, "GL_BACK_LEFT"), # 0x0402 - (X, 1, "GL_BACK_RIGHT"), # 0x0403 - (X, 1, "GL_FRONT"), # 0x0404 - (X, 1, "GL_BACK"), # 0x0405 - (X, 1, "GL_LEFT"), # 0x0406 - (X, 1, "GL_RIGHT"), # 0x0407 - (X, 1, "GL_FRONT_AND_BACK"), # 0x0408 - (X, 1, "GL_AUX0"), # 0x0409 - (X, 1, "GL_AUX1"), # 0x040A - (X, 1, "GL_AUX2"), # 0x040B - (X, 1, "GL_AUX3"), # 0x040C - (X, 1, "GL_INVALID_ENUM"), # 0x0500 - (X, 1, "GL_INVALID_VALUE"), # 0x0501 - (X, 1, "GL_INVALID_OPERATION"), # 0x0502 - (X, 1, "GL_STACK_OVERFLOW"), # 0x0503 - (X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 - (X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 - (X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 - (X, 1, "GL_2D"), # 0x0600 - (X, 1, "GL_3D"), # 0x0601 - (X, 1, "GL_3D_COLOR"), # 0x0602 - (X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 - (X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 - (X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 - (X, 1, "GL_POINT_TOKEN"), # 0x0701 - (X, 1, "GL_LINE_TOKEN"), # 0x0702 - (X, 1, "GL_POLYGON_TOKEN"), # 0x0703 - (X, 1, "GL_BITMAP_TOKEN"), # 0x0704 - (X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 - (X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 - (X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 - (X, 1, "GL_EXP"), # 0x0800 - (X, 1, "GL_EXP2"), # 0x0801 - (X, 1, "GL_CW"), # 0x0900 - (X, 1, "GL_CCW"), # 0x0901 - (X, 1, "GL_COEFF"), # 0x0A00 - (X, 1, "GL_ORDER"), # 0x0A01 - (X, 1, "GL_DOMAIN"), # 0x0A02 - (F, 4, "GL_CURRENT_COLOR"), # 0x0B00 - (F, 1, "GL_CURRENT_INDEX"), # 0x0B01 - (F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 - (F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03 - (F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04 - (F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05 - (F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06 - (F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07 - (I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 - (F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 - (I, 1, "GL_POINT_SMOOTH"), # 0x0B10 - (F, 1, "GL_POINT_SIZE"), # 0x0B11 - (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 - (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 - (I, 1, "GL_LINE_SMOOTH"), # 0x0B20 - (F, 1, "GL_LINE_WIDTH"), # 0x0B21 - (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 - (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 - (I, 1, "GL_LINE_STIPPLE"), # 0x0B24 - (I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 - (I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 - (E, 1, "GL_LIST_MODE"), # 0x0B30 - (I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31 - (I, 1, "GL_LIST_BASE"), # 0x0B32 - (I, 1, "GL_LIST_INDEX"), # 0x0B33 - (E, 2, "GL_POLYGON_MODE"), # 0x0B40 - (I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 - (I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 - (I, 1, "GL_EDGE_FLAG"), # 0x0B43 - (I, 1, "GL_CULL_FACE"), # 0x0B44 - (E, 1, "GL_CULL_FACE_MODE"), # 0x0B45 - (E, 1, "GL_FRONT_FACE"), # 0x0B46 - (I, 1, "GL_LIGHTING"), # 0x0B50 - (I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 - (I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 - (F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53 - (E, 1, "GL_SHADE_MODEL"), # 0x0B54 - (E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55 - (E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56 - (B, 1, "GL_COLOR_MATERIAL"), # 0x0B57 - (I, 1, "GL_FOG"), # 0x0B60 - (I, 1, "GL_FOG_INDEX"), # 0x0B61 - (F, 1, "GL_FOG_DENSITY"), # 0x0B62 - (F, 1, "GL_FOG_START"), # 0x0B63 - (F, 1, "GL_FOG_END"), # 0x0B64 - (E, 1, "GL_FOG_MODE"), # 0x0B65 - (F, 4, "GL_FOG_COLOR"), # 0x0B66 - (F, 2, "GL_DEPTH_RANGE"), # 0x0B70 - (I, 1, "GL_DEPTH_TEST"), # 0x0B71 - (I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 - (F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 - (E, 1, "GL_DEPTH_FUNC"), # 0x0B74 - (F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 - (I, 1, "GL_STENCIL_TEST"), # 0x0B90 - (I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 - (E, 1, "GL_STENCIL_FUNC"), # 0x0B92 - (I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 - (E, 1, "GL_STENCIL_FAIL"), # 0x0B94 - (E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 - (E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 - (I, 1, "GL_STENCIL_REF"), # 0x0B97 - (I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 - (E, 1, "GL_MATRIX_MODE"), # 0x0BA0 - (I, 1, "GL_NORMALIZE"), # 0x0BA1 - (I, 4, "GL_VIEWPORT"), # 0x0BA2 - (I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 - (I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 - (I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 - (F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6 - (F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7 - (F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 - (I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 - (I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 - (B, 1, "GL_ALPHA_TEST"), # 0x0BC0 - (E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 - (F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 - (I, 1, "GL_DITHER"), # 0x0BD0 - (I, 1, "GL_BLEND_DST"), # 0x0BE0 - (I, 1, "GL_BLEND_SRC"), # 0x0BE1 - (B, 1, "GL_BLEND"), # 0x0BE2 - (E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 - (I, 1, "GL_LOGIC_OP"), # 0x0BF1 - (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 - (I, 1, "GL_AUX_BUFFERS"), # 0x0C00 - (E, 1, "GL_DRAW_BUFFER"), # 0x0C01 - (E, 1, "GL_READ_BUFFER"), # 0x0C02 - (I, 4, "GL_SCISSOR_BOX"), # 0x0C10 - (I, 1, "GL_SCISSOR_TEST"), # 0x0C11 - (I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 - (I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 - (F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 - (I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 - (I, 1, "GL_INDEX_MODE"), # 0x0C30 - (I, 1, "GL_RGBA_MODE"), # 0x0C31 - (I, 1, "GL_DOUBLEBUFFER"), # 0x0C32 - (I, 1, "GL_STEREO"), # 0x0C33 - (E, 1, "GL_RENDER_MODE"), # 0x0C40 - (E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 - (E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 - (E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 - (E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 - (E, 1, "GL_FOG_HINT"), # 0x0C54 - (I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 - (I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 - (I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 - (I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 - (X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 - (X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 - (X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 - (X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 - (X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 - (X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 - (X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 - (X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 - (X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 - (X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 - (I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 - (I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 - (I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 - (I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3 - (I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4 - (I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5 - (I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6 - (I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 - (I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 - (I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 - (I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 - (I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 - (I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 - (I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 - (I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 - (I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 - (I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 - (I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 - (I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 - (I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 - (I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 - (I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 - (I, 1, "GL_MAP_COLOR"), # 0x0D10 - (I, 1, "GL_MAP_STENCIL"), # 0x0D11 - (I, 1, "GL_INDEX_SHIFT"), # 0x0D12 - (I, 1, "GL_INDEX_OFFSET"), # 0x0D13 - (F, 1, "GL_RED_SCALE"), # 0x0D14 - (F, 1, "GL_RED_BIAS"), # 0x0D15 - (F, 1, "GL_ZOOM_X"), # 0x0D16 - (F, 1, "GL_ZOOM_Y"), # 0x0D17 - (F, 1, "GL_GREEN_SCALE"), # 0x0D18 - (F, 1, "GL_GREEN_BIAS"), # 0x0D19 - (F, 1, "GL_BLUE_SCALE"), # 0x0D1A - (F, 1, "GL_BLUE_BIAS"), # 0x0D1B - (F, 1, "GL_ALPHA_SCALE"), # 0x0D1C - (F, 1, "GL_ALPHA_BIAS"), # 0x0D1D - (F, 1, "GL_DEPTH_SCALE"), # 0x0D1E - (F, 1, "GL_DEPTH_BIAS"), # 0x0D1F - (I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 - (I, 1, "GL_MAX_LIGHTS"), # 0x0D31 - (I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32 - (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 - (I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 - (I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 - (I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 - (I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 - (I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 - (I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 - (F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A - (I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B - (I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 - (I, 1, "GL_INDEX_BITS"), # 0x0D51 - (I, 1, "GL_RED_BITS"), # 0x0D52 - (I, 1, "GL_GREEN_BITS"), # 0x0D53 - (I, 1, "GL_BLUE_BITS"), # 0x0D54 - (I, 1, "GL_ALPHA_BITS"), # 0x0D55 - (I, 1, "GL_DEPTH_BITS"), # 0x0D56 - (I, 1, "GL_STENCIL_BITS"), # 0x0D57 - (I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58 - (I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59 - (I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A - (I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B - (I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 - (B, 1, "GL_AUTO_NORMAL"), # 0x0D80 - (B, 1, "GL_MAP1_COLOR_4"), # 0x0D90 - (B, 1, "GL_MAP1_INDEX"), # 0x0D91 - (B, 1, "GL_MAP1_NORMAL"), # 0x0D92 - (B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93 - (B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94 - (B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95 - (B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96 - (B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97 - (B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98 - (B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0 - (B, 1, "GL_MAP2_INDEX"), # 0x0DB1 - (B, 1, "GL_MAP2_NORMAL"), # 0x0DB2 - (B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3 - (B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4 - (B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5 - (B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6 - (B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7 - (B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8 - (F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0 - (I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 - (F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 - (I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 - (I, 1, "GL_TEXTURE_1D"), # 0x0DE0 - (I, 1, "GL_TEXTURE_2D"), # 0x0DE1 - (P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 - (I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 - (I, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 - (P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 - (I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 - (X, 1, "GL_TEXTURE_WIDTH"), # 0x1000 - (X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 - (X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 - (X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 - (X, 1, "GL_TEXTURE_BORDER"), # 0x1005 - (X, 1, "GL_DONT_CARE"), # 0x1100 - (X, 1, "GL_FASTEST"), # 0x1101 - (X, 1, "GL_NICEST"), # 0x1102 - (X, 1, "GL_AMBIENT"), # 0x1200 - (X, 1, "GL_DIFFUSE"), # 0x1201 - (X, 1, "GL_SPECULAR"), # 0x1202 - (X, 1, "GL_POSITION"), # 0x1203 - (X, 1, "GL_SPOT_DIRECTION"), # 0x1204 - (X, 1, "GL_SPOT_EXPONENT"), # 0x1205 - (X, 1, "GL_SPOT_CUTOFF"), # 0x1206 - (X, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 - (X, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 - (X, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 - (X, 1, "GL_COMPILE"), # 0x1300 - (X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 - (X, 1, "GL_BYTE"), # 0x1400 - (X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 - (X, 1, "GL_SHORT"), # 0x1402 - (X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 - (X, 1, "GL_INT"), # 0x1404 - (X, 1, "GL_UNSIGNED_INT"), # 0x1405 - (X, 1, "GL_FLOAT"), # 0x1406 - (X, 1, "GL_2_BYTES"), # 0x1407 - (X, 1, "GL_3_BYTES"), # 0x1408 - (X, 1, "GL_4_BYTES"), # 0x1409 - (X, 1, "GL_DOUBLE"), # 0x140A - (X, 1, "GL_HALF_FLOAT"), # 0x140B - (X, 1, "GL_FIXED"), # 0x140C - (X, 1, "GL_INT64_NV"), # 0x140E - (X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F - (X, 1, "GL_CLEAR"), # 0x1500 - (X, 1, "GL_AND"), # 0x1501 - (X, 1, "GL_AND_REVERSE"), # 0x1502 - (X, 1, "GL_COPY"), # 0x1503 - (X, 1, "GL_AND_INVERTED"), # 0x1504 - (X, 1, "GL_NOOP"), # 0x1505 - (X, 1, "GL_XOR"), # 0x1506 - (X, 1, "GL_OR"), # 0x1507 - (X, 1, "GL_NOR"), # 0x1508 - (X, 1, "GL_EQUIV"), # 0x1509 - (X, 1, "GL_INVERT"), # 0x150A - (X, 1, "GL_OR_REVERSE"), # 0x150B - (X, 1, "GL_COPY_INVERTED"), # 0x150C - (X, 1, "GL_OR_INVERTED"), # 0x150D - (X, 1, "GL_NAND"), # 0x150E - (X, 1, "GL_SET"), # 0x150F - (X, 1, "GL_EMISSION"), # 0x1600 - (X, 1, "GL_SHININESS"), # 0x1601 - (X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 - (X, 1, "GL_COLOR_INDEXES"), # 0x1603 - (X, 1, "GL_MODELVIEW"), # 0x1700 - (X, 1, "GL_PROJECTION"), # 0x1701 - (X, 1, "GL_TEXTURE"), # 0x1702 - (X, 1, "GL_COLOR"), # 0x1800 - (X, 1, "GL_DEPTH"), # 0x1801 - (X, 1, "GL_STENCIL"), # 0x1802 - (X, 1, "GL_COLOR_INDEX"), # 0x1900 - (X, 1, "GL_STENCIL_INDEX"), # 0x1901 - (X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 - (X, 1, "GL_RED"), # 0x1903 - (X, 1, "GL_GREEN"), # 0x1904 - (X, 1, "GL_BLUE"), # 0x1905 - (X, 1, "GL_ALPHA"), # 0x1906 - (X, 1, "GL_RGB"), # 0x1907 - (X, 1, "GL_RGBA"), # 0x1908 - (X, 1, "GL_LUMINANCE"), # 0x1909 - (X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A - (X, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 - (X, 1, "GL_BITMAP"), # 0x1A00 - (X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 - (X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD - (X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE - (X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 - (X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 - (X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 - (X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C - (X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D - (X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E - (X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F - (X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 - (X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 - (X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 - (X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 - (X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 - (X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 - (X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 - (X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 - (X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 - (X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 - (X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A - (X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B - (X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C - (X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D - (X, 1, "GL_POINT"), # 0x1B00 - (X, 1, "GL_LINE"), # 0x1B01 - (X, 1, "GL_FILL"), # 0x1B02 - (X, 1, "GL_RENDER"), # 0x1C00 - (X, 1, "GL_FEEDBACK"), # 0x1C01 - (X, 1, "GL_SELECT"), # 0x1C02 - (X, 1, "GL_FLAT"), # 0x1D00 - (X, 1, "GL_SMOOTH"), # 0x1D01 - (X, 1, "GL_KEEP"), # 0x1E00 - (X, 1, "GL_REPLACE"), # 0x1E01 - (X, 1, "GL_INCR"), # 0x1E02 - (X, 1, "GL_DECR"), # 0x1E03 - (X, 1, "GL_VENDOR"), # 0x1F00 - (X, 1, "GL_RENDERER"), # 0x1F01 - (X, 1, "GL_VERSION"), # 0x1F02 - (X, 1, "GL_EXTENSIONS"), # 0x1F03 - (X, 1, "GL_S"), # 0x2000 - (X, 1, "GL_T"), # 0x2001 - (X, 1, "GL_R"), # 0x2002 - (X, 1, "GL_Q"), # 0x2003 - (X, 1, "GL_MODULATE"), # 0x2100 - (X, 1, "GL_DECAL"), # 0x2101 - (X, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 - (X, 1, "GL_TEXTURE_ENV_COLOR"), # 0x2201 - (X, 1, "GL_TEXTURE_ENV"), # 0x2300 - (X, 1, "GL_EYE_LINEAR"), # 0x2400 - (X, 1, "GL_OBJECT_LINEAR"), # 0x2401 - (X, 1, "GL_SPHERE_MAP"), # 0x2402 - (X, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 - (X, 1, "GL_OBJECT_PLANE"), # 0x2501 - (X, 1, "GL_EYE_PLANE"), # 0x2502 - (X, 1, "GL_NEAREST"), # 0x2600 - (X, 1, "GL_LINEAR"), # 0x2601 - (X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 - (X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 - (X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 - (X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 - (X, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 - (X, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 - (X, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 - (X, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 - (X, 1, "GL_CLAMP"), # 0x2900 - (X, 1, "GL_REPEAT"), # 0x2901 - (F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 - (I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 - (I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 - (X, 1, "GL_R3_G3_B2"), # 0x2A10 - (X, 1, "GL_V2F"), # 0x2A20 - (X, 1, "GL_V3F"), # 0x2A21 - (X, 1, "GL_C4UB_V2F"), # 0x2A22 - (X, 1, "GL_C4UB_V3F"), # 0x2A23 - (X, 1, "GL_C3F_V3F"), # 0x2A24 - (X, 1, "GL_N3F_V3F"), # 0x2A25 - (X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 - (X, 1, "GL_T2F_V3F"), # 0x2A27 - (X, 1, "GL_T4F_V4F"), # 0x2A28 - (X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 - (X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A - (X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B - (X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C - (X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D - (B, 1, "GL_CLIP_PLANE0"), # 0x3000 - (B, 1, "GL_CLIP_PLANE1"), # 0x3001 - (B, 1, "GL_CLIP_PLANE2"), # 0x3002 - (B, 1, "GL_CLIP_PLANE3"), # 0x3003 - (B, 1, "GL_CLIP_PLANE4"), # 0x3004 - (B, 1, "GL_CLIP_PLANE5"), # 0x3005 - (X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 - (X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 - (I, 1, "GL_LIGHT0"), # 0x4000 - (I, 1, "GL_LIGHT1"), # 0x4001 - (I, 1, "GL_LIGHT2"), # 0x4002 - (I, 1, "GL_LIGHT3"), # 0x4003 - (I, 1, "GL_LIGHT4"), # 0x4004 - (I, 1, "GL_LIGHT5"), # 0x4005 - (I, 1, "GL_LIGHT6"), # 0x4006 - (I, 1, "GL_LIGHT7"), # 0x4007 - (X, 1, "GL_ABGR_EXT"), # 0x8000 - (X, 1, "GL_CONSTANT_COLOR"), # 0x8001 - (X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 - (X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 - (X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 - (F, 4, "GL_BLEND_COLOR"), # 0x8005 - (X, 1, "GL_FUNC_ADD"), # 0x8006 - (X, 1, "GL_MIN"), # 0x8007 - (X, 1, "GL_MAX"), # 0x8008 - (E, 1, "GL_BLEND_EQUATION"), # 0x8009 - (X, 1, "GL_FUNC_SUBTRACT"), # 0x800A - (X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B - (X, 1, "GL_CMYK_EXT"), # 0x800C - (X, 1, "GL_CMYKA_EXT"), # 0x800D - (I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E - (I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F - (I, 1, "GL_CONVOLUTION_1D"), # 0x8010 - (I, 1, "GL_CONVOLUTION_2D"), # 0x8011 - (I, 1, "GL_SEPARABLE_2D"), # 0x8012 - (X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 - (X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 - (X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 - (X, 1, "GL_REDUCE"), # 0x8016 - (X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 - (X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 - (X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 - (X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A - (X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B - (F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C - (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D - (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E - (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F - (F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 - (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 - (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 - (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 - (I, 1, "GL_HISTOGRAM"), # 0x8024 - (X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 - (X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 - (X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 - (X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 - (X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 - (X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A - (X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B - (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C - (X, 1, "GL_HISTOGRAM_SINK"), # 0x802D - (I, 1, "GL_MINMAX"), # 0x802E - (X, 1, "GL_MINMAX_FORMAT"), # 0x802F - (X, 1, "GL_MINMAX_SINK"), # 0x8030 - (X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 - (X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 - (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 - (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 - (X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 - (X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 - (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 - (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 - (F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 - (I, 1, "GL_RESCALE_NORMAL"), # 0x803A - (X, 1, "GL_ALPHA4"), # 0x803B - (X, 1, "GL_ALPHA8"), # 0x803C - (X, 1, "GL_ALPHA12"), # 0x803D - (X, 1, "GL_ALPHA16"), # 0x803E - (X, 1, "GL_LUMINANCE4"), # 0x803F - (X, 1, "GL_LUMINANCE8"), # 0x8040 - (X, 1, "GL_LUMINANCE12"), # 0x8041 - (X, 1, "GL_LUMINANCE16"), # 0x8042 - (X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 - (X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 - (X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 - (X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 - (X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 - (X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 - (X, 1, "GL_INTENSITY"), # 0x8049 - (X, 1, "GL_INTENSITY4"), # 0x804A - (X, 1, "GL_INTENSITY8"), # 0x804B - (X, 1, "GL_INTENSITY12"), # 0x804C - (X, 1, "GL_INTENSITY16"), # 0x804D - (X, 1, "GL_RGB2_EXT"), # 0x804E - (X, 1, "GL_RGB4"), # 0x804F - (X, 1, "GL_RGB5"), # 0x8050 - (X, 1, "GL_RGB8"), # 0x8051 - (X, 1, "GL_RGB10"), # 0x8052 - (X, 1, "GL_RGB12"), # 0x8053 - (X, 1, "GL_RGB16"), # 0x8054 - (X, 1, "GL_RGBA2"), # 0x8055 - (X, 1, "GL_RGBA4"), # 0x8056 - (X, 1, "GL_RGB5_A1"), # 0x8057 - (X, 1, "GL_RGBA8"), # 0x8058 - (X, 1, "GL_RGB10_A2"), # 0x8059 - (X, 1, "GL_RGBA12"), # 0x805A - (X, 1, "GL_RGBA16"), # 0x805B - (X, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C - (X, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D - (X, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E - (X, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F - (X, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 - (X, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 - (X, 1, "GL_REPLACE_EXT"), # 0x8062 - (X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 - (X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 - (X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 - (X, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 - (X, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 - (I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 - (I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 - (I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A - (I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B - (F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C - (I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D - (F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E - (I, 1, "GL_TEXTURE_3D"), # 0x806F - (X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 - (X, 1, "GL_TEXTURE_DEPTH"), # 0x8071 - (X, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 - (I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 - (B, 1, "GL_VERTEX_ARRAY"), # 0x8074 - (B, 1, "GL_NORMAL_ARRAY"), # 0x8075 - (B, 1, "GL_COLOR_ARRAY"), # 0x8076 - (B, 1, "GL_INDEX_ARRAY"), # 0x8077 - (B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 - (B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 - (I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A - (E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B - (I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C - (I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D - (E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E - (I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F - (I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 - (I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 - (E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 - (I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 - (I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 - (E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 - (I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 - (I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 - (I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 - (E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 - (I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A - (I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B - (I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C - (I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D - (P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E - (P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F - (P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 - (P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 - (P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 - (P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 - (I, 1, "GL_INTERLACE_SGIX"), # 0x8094 - (X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 - (I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 - (X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 - (X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 - (X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 - (X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A - (X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B - (X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C - (I, 1, "GL_MULTISAMPLE"), # 0x809D - (I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E - (I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F - (I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 - (X, 1, "GL_1PASS_EXT"), # 0x80A1 - (X, 1, "GL_2PASS_0_EXT"), # 0x80A2 - (X, 1, "GL_2PASS_1_EXT"), # 0x80A3 - (X, 1, "GL_4PASS_0_EXT"), # 0x80A4 - (X, 1, "GL_4PASS_1_EXT"), # 0x80A5 - (X, 1, "GL_4PASS_2_EXT"), # 0x80A6 - (X, 1, "GL_4PASS_3_EXT"), # 0x80A7 - (I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 - (I, 1, "GL_SAMPLES"), # 0x80A9 - (F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA - (I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB - (I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC - (X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD - (X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE - (X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF - (X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 - (F, 16, "GL_COLOR_MATRIX"), # 0x80B1 - (I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 - (I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 - (F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 - (F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 - (F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 - (F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 - (F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 - (F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 - (F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA - (F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB - (I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC - (X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD - (X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE - (X, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF - (X, 1, "GL_BLEND_DST_RGB"), # 0x80C8 - (X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 - (X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA - (X, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB - (X, 1, "GL_422_EXT"), # 0x80CC - (X, 1, "GL_422_REV_EXT"), # 0x80CD - (X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE - (X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF - (I, 1, "GL_COLOR_TABLE"), # 0x80D0 - (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 - (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 - (X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 - (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 - (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 - (X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6 - (X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7 - (X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 - (X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 - (X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA - (X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB - (X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC - (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD - (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE - (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF - (X, 1, "GL_BGR"), # 0x80E0 - (X, 1, "GL_BGRA"), # 0x80E1 - (X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 - (X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 - (X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 - (X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 - (X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 - (X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 - (I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 - (I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 - (X, 1, "GL_PHONG_WIN"), # 0x80EA - (X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB - (X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC - (X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED - (X, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 - (X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 - (X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 - (X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 - (X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 - (X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 - (X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 - (X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 - (X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 - (X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 - (X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 - (X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A - (X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B - (X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C - (X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D - (X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E - (X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F - (X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 - (X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 - (X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 - (X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 - (X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 - (X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 - (F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 - (F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 - (F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 - (F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 - (X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A - (I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B - (I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C - (X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D - (X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E - (X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F - (I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 - (I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 - (I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 - (I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 - (I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 - (X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 - (X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 - (X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 - (I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 - (I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 - (X, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A - (X, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B - (X, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C - (X, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D - (I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E - (I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F - (I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 - (I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 - (I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 - (I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 - (I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 - (I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 - (X, 1, "GL_FILTER4_SGIS"), # 0x8146 - (X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 - (I, 1, "GL_SPRITE_SGIX"), # 0x8148 - (I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 - (F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A - (F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B - (X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C - (X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D - (X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E - (I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F - (X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 - (X, 1, "GL_CONSTANT_BORDER"), # 0x8151 - (X, 1, "GL_REPLICATE_BORDER"), # 0x8153 - (X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 - (X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 - (X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 - (X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 - (X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 - (X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 - (X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A - (X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B - (X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C - (X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D - (X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E - (X, 1, "GL_CUBIC_HP"), # 0x815F - (X, 1, "GL_AVERAGE_HP"), # 0x8160 - (X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 - (X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 - (X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 - (X, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 - (X, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 - (X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 - (X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 - (X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 - (X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 - (X, 1, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 - (X, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 - (X, 1, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 - (X, 1, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 - (X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 - (X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 - (I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 - (I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 - (X, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 - (X, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A - (F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B - (F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C - (I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D - (F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E - (I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F - (X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 - (I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 - (X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 - (I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 - (X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 - (X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 - (X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 - (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 - (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 - (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 - (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A - (I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B - (I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C - (I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D - (X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E - (X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F - (X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 - (X, 1, "GL_GENERATE_MIPMAP"), # 0x8191 - (E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 - (X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 - (X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 - (I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 - (X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 - (I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 - (F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 - (X, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A - (X, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B - (X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C - (X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D - (X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 - (X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 - (X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 - (X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 - (X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 - (X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA - (X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB - (X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC - (X, 1, "GL_IUI_V2F_EXT"), # 0x81AD - (X, 1, "GL_IUI_V3F_EXT"), # 0x81AE - (X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF - (X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 - (X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 - (X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 - (X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 - (X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 - (X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 - (X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 - (X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 - (X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 - (X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 - (X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA - (X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB - (X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC - (X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 - (X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 - (X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 - (X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 - (X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 - (X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 - (X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA - (X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF - (X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 - (X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 - (X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 - (X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 - (X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 - (X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 - (X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 - (X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 - (E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 - (X, 1, "GL_SINGLE_COLOR"), # 0x81F9 - (X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA - (X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB - (X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC - (X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD - (X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 - (X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 - (X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 - (X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A - (X, 1, "GL_MAJOR_VERSION"), # 0x821B - (X, 1, "GL_MINOR_VERSION"), # 0x821C - (X, 1, "GL_NUM_EXTENSIONS"), # 0x821D - (X, 1, "GL_CONTEXT_FLAGS"), # 0x821E - (X, 1, "GL_INDEX"), # 0x8222 - (X, 1, "GL_DEPTH_BUFFER"), # 0x8223 - (X, 1, "GL_STENCIL_BUFFER"), # 0x8224 - (X, 1, "GL_COMPRESSED_RED"), # 0x8225 - (X, 1, "GL_COMPRESSED_RG"), # 0x8226 - (X, 1, "GL_RG"), # 0x8227 - (X, 1, "GL_RG_INTEGER"), # 0x8228 - (X, 1, "GL_R8"), # 0x8229 - (X, 1, "GL_R16"), # 0x822A - (X, 1, "GL_RG8"), # 0x822B - (X, 1, "GL_RG16"), # 0x822C - (X, 1, "GL_R16F"), # 0x822D - (X, 1, "GL_R32F"), # 0x822E - (X, 1, "GL_RG16F"), # 0x822F - (X, 1, "GL_RG32F"), # 0x8230 - (X, 1, "GL_R8I"), # 0x8231 - (X, 1, "GL_R8UI"), # 0x8232 - (X, 1, "GL_R16I"), # 0x8233 - (X, 1, "GL_R16UI"), # 0x8234 - (X, 1, "GL_R32I"), # 0x8235 - (X, 1, "GL_R32UI"), # 0x8236 - (X, 1, "GL_RG8I"), # 0x8237 - (X, 1, "GL_RG8UI"), # 0x8238 - (X, 1, "GL_RG16I"), # 0x8239 - (X, 1, "GL_RG16UI"), # 0x823A - (X, 1, "GL_RG32I"), # 0x823B - (X, 1, "GL_RG32UI"), # 0x823C - (X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 - (X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 - (X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 - (X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 - (X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 - (X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 - (X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 - (X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 - (X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 - (X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 - (X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A - (X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B - (X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C - (X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D - (X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E - (X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F - (X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 - (X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 - (X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 - (X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 - (X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 - (X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 - (X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 - (X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 - (X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 - (X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 - (I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - (X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - (X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - (X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - (X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - (X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F - (X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 - (X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 - (X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 - (X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 - (X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 - (I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 - (X, 1, "GL_YCRCB_SGIX"), # 0x8318 - (X, 1, "GL_YCRCBA_SGIX"), # 0x8319 - (X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 - (X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 - (X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 - (X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 - (I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B - (X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C - (X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D - (X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 - (X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 - (X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 - (X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 - (X, 1, "GL_CUBIC_EXT"), # 0x8334 - (X, 1, "GL_AVERAGE_EXT"), # 0x8335 - (X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 - (X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 - (X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 - (X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 - (X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A - (X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C - (X, 1, "GL_ATTENUATION_EXT"), # 0x834D - (X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E - (I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F - (I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 - (I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 - (I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 - (I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 - (I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 - (I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 - (I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 - (X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C - (X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D - (X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E - (X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F - (X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 - (X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 - (X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 - (X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 - (X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 - (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 - (X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 - (X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 - (X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 - (X, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 - (X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A - (X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B - (X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 - (X, 1, "GL_RGB_S3TC"), # 0x83A0 - (X, 1, "GL_RGB4_S3TC"), # 0x83A1 - (X, 1, "GL_RGBA_S3TC"), # 0x83A2 - (X, 1, "GL_RGBA4_S3TC"), # 0x83A3 - (X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE - (X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF - (X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 - (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 - (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 - (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 - (X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 - (X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 - (X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 - (X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 - (X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 - (I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 - (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 - (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 - (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 - (I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 - (I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 - (I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 - (I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 - (I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 - (I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 - (F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A - (I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B - (I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C - (X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D - (X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E - (X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F - (X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 - (X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 - (X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 - (X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 - (X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C - (X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D - (X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E - (X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F - (X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 - (X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 - (X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A - (X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B - (X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C - (E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E - (X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F - (E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 - (X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 - (P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 - (P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 - (X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 - (X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 - (X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 - (X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 - (X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D - (X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E - (X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F - (E, 1, "GL_FOG_COORD_SRC"), # 0x8450 - (X, 1, "GL_FOG_COORD"), # 0x8451 - (X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 - (F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 - (E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 - (I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 - (X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 - (B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 - (I, 1, "GL_COLOR_SUM"), # 0x8458 - (F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 - (I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A - (E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B - (I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C - (X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D - (B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E - (X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F - (F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D - (F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E - (X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 - (X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 - (X, 1, "GL_TEXTURE0"), # 0x84C0 - (X, 1, "GL_TEXTURE1"), # 0x84C1 - (X, 1, "GL_TEXTURE2"), # 0x84C2 - (X, 1, "GL_TEXTURE3"), # 0x84C3 - (X, 1, "GL_TEXTURE4"), # 0x84C4 - (X, 1, "GL_TEXTURE5"), # 0x84C5 - (X, 1, "GL_TEXTURE6"), # 0x84C6 - (X, 1, "GL_TEXTURE7"), # 0x84C7 - (X, 1, "GL_TEXTURE8"), # 0x84C8 - (X, 1, "GL_TEXTURE9"), # 0x84C9 - (X, 1, "GL_TEXTURE10"), # 0x84CA - (X, 1, "GL_TEXTURE11"), # 0x84CB - (X, 1, "GL_TEXTURE12"), # 0x84CC - (X, 1, "GL_TEXTURE13"), # 0x84CD - (X, 1, "GL_TEXTURE14"), # 0x84CE - (X, 1, "GL_TEXTURE15"), # 0x84CF - (X, 1, "GL_TEXTURE16"), # 0x84D0 - (X, 1, "GL_TEXTURE17"), # 0x84D1 - (X, 1, "GL_TEXTURE18"), # 0x84D2 - (X, 1, "GL_TEXTURE19"), # 0x84D3 - (X, 1, "GL_TEXTURE20"), # 0x84D4 - (X, 1, "GL_TEXTURE21"), # 0x84D5 - (X, 1, "GL_TEXTURE22"), # 0x84D6 - (X, 1, "GL_TEXTURE23"), # 0x84D7 - (X, 1, "GL_TEXTURE24"), # 0x84D8 - (X, 1, "GL_TEXTURE25"), # 0x84D9 - (X, 1, "GL_TEXTURE26"), # 0x84DA - (X, 1, "GL_TEXTURE27"), # 0x84DB - (X, 1, "GL_TEXTURE28"), # 0x84DC - (X, 1, "GL_TEXTURE29"), # 0x84DD - (X, 1, "GL_TEXTURE30"), # 0x84DE - (X, 1, "GL_TEXTURE31"), # 0x84DF - (E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 - (E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 - (I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 - (F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 - (F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 - (F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 - (F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 - (X, 1, "GL_SUBTRACT"), # 0x84E7 - (X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 - (X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 - (X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA - (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB - (X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC - (X, 1, "GL_COMPRESSED_RGB"), # 0x84ED - (X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE - (X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF - (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 - (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 - (X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 - (X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 - (X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 - (X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 - (X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 - (X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 - (X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 - (X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 - (X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA - (X, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD - (X, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE - (X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF - (X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 - (X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 - (X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 - (X, 1, "GL_COMBINE4_NV"), # 0x8503 - (X, 1, "GL_MAX_SHININESS_NV"), # 0x8504 - (X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 - (X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 - (X, 1, "GL_INCR_WRAP"), # 0x8507 - (X, 1, "GL_DECR_WRAP"), # 0x8508 - (X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 - (X, 1, "GL_MODELVIEW1_ARB"), # 0x850A - (X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B - (X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C - (X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D - (E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E - (X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F - (X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 - (X, 1, "GL_NORMAL_MAP"), # 0x8511 - (X, 1, "GL_REFLECTION_MAP"), # 0x8512 - (X, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 - (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A - (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B - (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C - (X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D - (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E - (X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F - (X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 - (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 - (X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 - (X, 1, "GL_VARIABLE_A_NV"), # 0x8523 - (X, 1, "GL_VARIABLE_B_NV"), # 0x8524 - (X, 1, "GL_VARIABLE_C_NV"), # 0x8525 - (X, 1, "GL_VARIABLE_D_NV"), # 0x8526 - (X, 1, "GL_VARIABLE_E_NV"), # 0x8527 - (X, 1, "GL_VARIABLE_F_NV"), # 0x8528 - (X, 1, "GL_VARIABLE_G_NV"), # 0x8529 - (X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A - (X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B - (X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C - (X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D - (X, 1, "GL_SPARE0_NV"), # 0x852E - (X, 1, "GL_SPARE1_NV"), # 0x852F - (X, 1, "GL_DISCARD_NV"), # 0x8530 - (X, 1, "GL_E_TIMES_F_NV"), # 0x8531 - (X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 - (X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 - (X, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 - (X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 - (X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 - (X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 - (X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 - (X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 - (X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A - (X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B - (X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C - (X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D - (X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E - (X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F - (X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 - (X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 - (X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 - (X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 - (X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 - (X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 - (X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 - (X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 - (X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 - (X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 - (X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A - (X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B - (X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C - (X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D - (X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E - (X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F - (X, 1, "GL_COMBINER0_NV"), # 0x8550 - (X, 1, "GL_COMBINER1_NV"), # 0x8551 - (X, 1, "GL_COMBINER2_NV"), # 0x8552 - (X, 1, "GL_COMBINER3_NV"), # 0x8553 - (X, 1, "GL_COMBINER4_NV"), # 0x8554 - (X, 1, "GL_COMBINER5_NV"), # 0x8555 - (X, 1, "GL_COMBINER6_NV"), # 0x8556 - (X, 1, "GL_COMBINER7_NV"), # 0x8557 - (X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 - (X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 - (X, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A - (X, 1, "GL_EYE_RADIAL_NV"), # 0x855B - (X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C - (X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D - (X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E - (X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F - (X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 - (X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 - (X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 - (X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 - (X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 - (X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 - (X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 - (X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 - (X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 - (X, 1, "GL_COMBINE"), # 0x8570 - (X, 1, "GL_COMBINE_RGB"), # 0x8571 - (X, 1, "GL_COMBINE_ALPHA"), # 0x8572 - (X, 1, "GL_RGB_SCALE"), # 0x8573 - (X, 1, "GL_ADD_SIGNED"), # 0x8574 - (X, 1, "GL_INTERPOLATE"), # 0x8575 - (X, 1, "GL_CONSTANT"), # 0x8576 - (X, 1, "GL_PRIMARY_COLOR"), # 0x8577 - (X, 1, "GL_PREVIOUS"), # 0x8578 - (X, 1, "GL_SRC0_RGB"), # 0x8580 - (X, 1, "GL_SRC1_RGB"), # 0x8581 - (X, 1, "GL_SRC2_RGB"), # 0x8582 - (X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 - (X, 1, "GL_SRC0_ALPHA"), # 0x8588 - (X, 1, "GL_SRC1_ALPHA"), # 0x8589 - (X, 1, "GL_SRC2_ALPHA"), # 0x858A - (X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B - (X, 1, "GL_OPERAND0_RGB"), # 0x8590 - (X, 1, "GL_OPERAND1_RGB"), # 0x8591 - (X, 1, "GL_OPERAND2_RGB"), # 0x8592 - (X, 1, "GL_OPERAND0_ALPHA"), # 0x8598 - (X, 1, "GL_OPERAND1_ALPHA"), # 0x8599 - (X, 1, "GL_OPERAND2_ALPHA"), # 0x859A - (X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B - (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 - (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 - (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 - (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 - (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 - (X, 1, "GL_PERTURB_EXT"), # 0x85AE - (X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF - (X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 - (X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 - (X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 - (X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 - (X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 - (I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 - (X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 - (X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 - (X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 - (X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA - (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB - (X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC - (X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD - (X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE - (X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF - (X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 - (E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 - (X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 - (X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 - (X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 - (X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 - (X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 - (X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 - (X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 - (X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 - (X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA - (X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB - (X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC - (X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 - (X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 - (X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 - (X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 - (E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 - (X, 1, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 - (X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 - (X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 - (X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 - (X, 1, "GL_IDENTITY_NV"), # 0x862A - (X, 1, "GL_INVERSE_NV"), # 0x862B - (X, 1, "GL_TRANSPOSE_NV"), # 0x862C - (X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D - (X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E - (X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F - (X, 1, "GL_MATRIX0_NV"), # 0x8630 - (X, 1, "GL_MATRIX1_NV"), # 0x8631 - (X, 1, "GL_MATRIX2_NV"), # 0x8632 - (X, 1, "GL_MATRIX3_NV"), # 0x8633 - (X, 1, "GL_MATRIX4_NV"), # 0x8634 - (X, 1, "GL_MATRIX5_NV"), # 0x8635 - (X, 1, "GL_MATRIX6_NV"), # 0x8636 - (X, 1, "GL_MATRIX7_NV"), # 0x8637 - (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 - (X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641 - (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 - (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 - (X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 - (X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 - (X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 - (X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 - (X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 - (I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A - (X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B - (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C - (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D - (X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E - (X, 1, "GL_DEPTH_CLAMP"), # 0x864F - (X, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A - (X, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B - (X, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C - (X, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D - (X, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E - (X, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F - (X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 - (X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 - (X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 - (X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 - (X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 - (X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 - (X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 - (X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 - (X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 - (X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 - (X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A - (X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B - (X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C - (X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D - (X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E - (X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F - (X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 - (X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 - (X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 - (X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 - (X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 - (X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 - (X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 - (I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 - (X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 - (X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 - (X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A - (X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B - (X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C - (X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D - (X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E - (X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F - (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 - (X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 - (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 - # XXX: the list is GL_NUM_COMPRESSED_TEXTURES - #(E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 - (X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 - (X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 - (X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 - (X, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 - (X, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 - (E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 - (X, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA - (X, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB - (X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC - (X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD - (X, 1, "GL_DOT3_RGB"), # 0x86AE - (X, 1, "GL_DOT3_RGBA"), # 0x86AF - (X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 - (X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 - (X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 - (X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 - (X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 - (X, 1, "GL_EVAL_2D_NV"), # 0x86C0 - (X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 - (X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 - (X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 - (X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 - (X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 - (X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 - (X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 - (X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 - (X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 - (X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA - (X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB - (X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC - (X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD - (X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE - (X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF - (X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 - (X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 - (X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 - (X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 - (X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 - (X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 - (X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 - (X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 - (X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 - (X, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 - (X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA - (X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB - (X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC - (X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD - (X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE - (X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF - (X, 1, "GL_CULL_MODES_NV"), # 0x86E0 - (X, 1, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 - (X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 - (X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 - (X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 - (X, 1, "GL_CONST_EYE_NV"), # 0x86E5 - (X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 - (X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 - (X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 - (X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 - (X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA - (X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB - (X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC - (X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED - (X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE - (X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF - (X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 - (X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 - (X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 - (X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 - (X, 1, "GL_HILO_NV"), # 0x86F4 - (X, 1, "GL_DSDT_NV"), # 0x86F5 - (X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 - (X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 - (X, 1, "GL_HILO16_NV"), # 0x86F8 - (X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 - (X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA - (X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB - (X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC - (X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD - (X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE - (X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF - (X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 - (X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 - (X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 - (X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 - (X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 - (X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 - (X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 - (X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 - (X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 - (X, 1, "GL_DSDT8_NV"), # 0x8709 - (X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A - (X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B - (X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C - (X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D - (X, 1, "GL_HI_SCALE_NV"), # 0x870E - (X, 1, "GL_LO_SCALE_NV"), # 0x870F - (X, 1, "GL_DS_SCALE_NV"), # 0x8710 - (X, 1, "GL_DT_SCALE_NV"), # 0x8711 - (X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 - (X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 - (X, 1, "GL_HI_BIAS_NV"), # 0x8714 - (X, 1, "GL_LO_BIAS_NV"), # 0x8715 - (X, 1, "GL_DS_BIAS_NV"), # 0x8716 - (X, 1, "GL_DT_BIAS_NV"), # 0x8717 - (X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 - (X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 - (X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A - (X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B - (X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C - (X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D - (X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E - (X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F - (X, 1, "GL_MODELVIEW2_ARB"), # 0x8722 - (X, 1, "GL_MODELVIEW3_ARB"), # 0x8723 - (X, 1, "GL_MODELVIEW4_ARB"), # 0x8724 - (X, 1, "GL_MODELVIEW5_ARB"), # 0x8725 - (X, 1, "GL_MODELVIEW6_ARB"), # 0x8726 - (X, 1, "GL_MODELVIEW7_ARB"), # 0x8727 - (X, 1, "GL_MODELVIEW8_ARB"), # 0x8728 - (X, 1, "GL_MODELVIEW9_ARB"), # 0x8729 - (X, 1, "GL_MODELVIEW10_ARB"), # 0x872A - (X, 1, "GL_MODELVIEW11_ARB"), # 0x872B - (X, 1, "GL_MODELVIEW12_ARB"), # 0x872C - (X, 1, "GL_MODELVIEW13_ARB"), # 0x872D - (X, 1, "GL_MODELVIEW14_ARB"), # 0x872E - (X, 1, "GL_MODELVIEW15_ARB"), # 0x872F - (X, 1, "GL_MODELVIEW16_ARB"), # 0x8730 - (X, 1, "GL_MODELVIEW17_ARB"), # 0x8731 - (X, 1, "GL_MODELVIEW18_ARB"), # 0x8732 - (X, 1, "GL_MODELVIEW19_ARB"), # 0x8733 - (X, 1, "GL_MODELVIEW20_ARB"), # 0x8734 - (X, 1, "GL_MODELVIEW21_ARB"), # 0x8735 - (X, 1, "GL_MODELVIEW22_ARB"), # 0x8736 - (X, 1, "GL_MODELVIEW23_ARB"), # 0x8737 - (X, 1, "GL_MODELVIEW24_ARB"), # 0x8738 - (X, 1, "GL_MODELVIEW25_ARB"), # 0x8739 - (X, 1, "GL_MODELVIEW26_ARB"), # 0x873A - (X, 1, "GL_MODELVIEW27_ARB"), # 0x873B - (X, 1, "GL_MODELVIEW28_ARB"), # 0x873C - (X, 1, "GL_MODELVIEW29_ARB"), # 0x873D - (X, 1, "GL_MODELVIEW30_ARB"), # 0x873E - (X, 1, "GL_MODELVIEW31_ARB"), # 0x873F - (X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 - (X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 - (X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 - (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 - (X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 - (X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 - (X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 - (X, 1, "GL_YCBCR_MESA"), # 0x8757 - (X, 1, "GL_PACK_INVERT_MESA"), # 0x8758 - (X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 - (X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A - (X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B - (X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C - (X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D - (X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E - (X, 1, "GL_STATIC_ATI"), # 0x8760 - (X, 1, "GL_DYNAMIC_ATI"), # 0x8761 - (X, 1, "GL_PRESERVE_ATI"), # 0x8762 - (X, 1, "GL_DISCARD_ATI"), # 0x8763 - (X, 1, "GL_BUFFER_SIZE"), # 0x8764 - (X, 1, "GL_BUFFER_USAGE"), # 0x8765 - (X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 - (X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 - (X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 - (E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 - (X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A - (X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B - (X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C - (X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D - (X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E - (X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F - (X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 - (X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 - (X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 - (X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 - (X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 - (X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 - (X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 - (X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 - (X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 - (X, 1, "GL_DUDV_ATI"), # 0x8779 - (X, 1, "GL_DU8DV8_ATI"), # 0x877A - (X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B - (X, 1, "GL_BUMP_TARGET_ATI"), # 0x877C - (X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 - (I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 - (X, 1, "GL_OP_INDEX_EXT"), # 0x8782 - (X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 - (X, 1, "GL_OP_DOT3_EXT"), # 0x8784 - (X, 1, "GL_OP_DOT4_EXT"), # 0x8785 - (X, 1, "GL_OP_MUL_EXT"), # 0x8786 - (X, 1, "GL_OP_ADD_EXT"), # 0x8787 - (X, 1, "GL_OP_MADD_EXT"), # 0x8788 - (X, 1, "GL_OP_FRAC_EXT"), # 0x8789 - (X, 1, "GL_OP_MAX_EXT"), # 0x878A - (X, 1, "GL_OP_MIN_EXT"), # 0x878B - (X, 1, "GL_OP_SET_GE_EXT"), # 0x878C - (X, 1, "GL_OP_SET_LT_EXT"), # 0x878D - (X, 1, "GL_OP_CLAMP_EXT"), # 0x878E - (X, 1, "GL_OP_FLOOR_EXT"), # 0x878F - (X, 1, "GL_OP_ROUND_EXT"), # 0x8790 - (X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 - (X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 - (X, 1, "GL_OP_POWER_EXT"), # 0x8793 - (X, 1, "GL_OP_RECIP_EXT"), # 0x8794 - (X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 - (X, 1, "GL_OP_SUB_EXT"), # 0x8796 - (X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 - (X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 - (X, 1, "GL_OP_MOV_EXT"), # 0x8799 - (X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A - (X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B - (X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C - (X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D - (X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E - (X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F - (X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 - (X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 - (X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 - (X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 - (X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 - (X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 - (X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 - (X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 - (X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 - (X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 - (X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA - (X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB - (X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC - (X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD - (X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE - (X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF - (X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 - (X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 - (X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 - (X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 - (X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 - (X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 - (X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 - (X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 - (X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 - (X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 - (X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA - (X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB - (X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC - (X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD - (X, 1, "GL_SCALAR_EXT"), # 0x87BE - (X, 1, "GL_VECTOR_EXT"), # 0x87BF - (X, 1, "GL_MATRIX_EXT"), # 0x87C0 - (X, 1, "GL_VARIANT_EXT"), # 0x87C1 - (X, 1, "GL_INVARIANT_EXT"), # 0x87C2 - (X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 - (X, 1, "GL_LOCAL_EXT"), # 0x87C4 - (X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 - (X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 - (X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 - (X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 - (X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 - (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA - (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB - (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC - (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD - (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE - (X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF - (X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 - (X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 - (X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 - (X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 - (X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 - (X, 1, "GL_X_EXT"), # 0x87D5 - (X, 1, "GL_Y_EXT"), # 0x87D6 - (X, 1, "GL_Z_EXT"), # 0x87D7 - (X, 1, "GL_W_EXT"), # 0x87D8 - (X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 - (X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA - (X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB - (X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC - (X, 1, "GL_ZERO_EXT"), # 0x87DD - (X, 1, "GL_ONE_EXT"), # 0x87DE - (X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF - (X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 - (X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 - (X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 - (X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 - (X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 - (X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 - (X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 - (E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 - (X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 - (X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 - (X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA - (X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB - (X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC - (X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED - (X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 - (X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 - (X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 - (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 - (X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 - (X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 - (X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 - (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 - (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 - (X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB - (X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC - (X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD - (X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE - (X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF - (E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 - (E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 - (E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 - (E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 - (X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 - (X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 - (X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 - (X, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 - (X, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 - (X, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 - (X, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A - (X, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B - (X, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C - (X, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D - (X, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E - (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F - (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 - (X, 1, "GL_RGBA32F"), # 0x8814 - (X, 1, "GL_RGB32F"), # 0x8815 - (X, 1, "GL_ALPHA32F_ARB"), # 0x8816 - (X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 - (X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 - (X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 - (X, 1, "GL_RGBA16F"), # 0x881A - (X, 1, "GL_RGB16F"), # 0x881B - (X, 1, "GL_ALPHA16F_ARB"), # 0x881C - (X, 1, "GL_INTENSITY16F_ARB"), # 0x881D - (X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E - (X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F - (X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 - (I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 - (E, 1, "GL_DRAW_BUFFER0"), # 0x8825 - (E, 1, "GL_DRAW_BUFFER1"), # 0x8826 - (E, 1, "GL_DRAW_BUFFER2"), # 0x8827 - (E, 1, "GL_DRAW_BUFFER3"), # 0x8828 - (E, 1, "GL_DRAW_BUFFER4"), # 0x8829 - (E, 1, "GL_DRAW_BUFFER5"), # 0x882A - (E, 1, "GL_DRAW_BUFFER6"), # 0x882B - (E, 1, "GL_DRAW_BUFFER7"), # 0x882C - (E, 1, "GL_DRAW_BUFFER8"), # 0x882D - (E, 1, "GL_DRAW_BUFFER9"), # 0x882E - (E, 1, "GL_DRAW_BUFFER10"), # 0x882F - (E, 1, "GL_DRAW_BUFFER11"), # 0x8830 - (E, 1, "GL_DRAW_BUFFER12"), # 0x8831 - (E, 1, "GL_DRAW_BUFFER13"), # 0x8832 - (E, 1, "GL_DRAW_BUFFER14"), # 0x8833 - (E, 1, "GL_DRAW_BUFFER15"), # 0x8834 - (X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 - (X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D - (X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 - (X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 - (X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 - (X, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 - (X, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 - (X, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 - (X, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 - (E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 - (X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 - (X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 - (X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A - (X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B - (X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C - (X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D - (X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E - (X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F - (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 - (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 - (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 - (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 - (X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 - (X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 - (X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 - (X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 - (X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 - (X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 - (X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A - (X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B - (X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C - (X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D - (X, 1, "GL_HILO8_NV"), # 0x885E - (X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F - (X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 - (X, 1, "GL_POINT_SPRITE"), # 0x8861 - (X, 1, "GL_COORD_REPLACE"), # 0x8862 - (X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 - (X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 - (X, 1, "GL_CURRENT_QUERY"), # 0x8865 - (X, 1, "GL_QUERY_RESULT"), # 0x8866 - (X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 - (X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 - (X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A - (X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C - (X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D - (X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E - (X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F - (X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 - (X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 - (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 - (I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 - (X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 - (X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 - (X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 - (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 - (X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 - (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A - (X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B - (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C - (X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D - (X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F - (X, 1, "GL_FLOAT_R_NV"), # 0x8880 - (X, 1, "GL_FLOAT_RG_NV"), # 0x8881 - (X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 - (X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 - (X, 1, "GL_FLOAT_R16_NV"), # 0x8884 - (X, 1, "GL_FLOAT_R32_NV"), # 0x8885 - (X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 - (X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 - (X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 - (X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 - (X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A - (X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B - (X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C - (X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D - (X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E - (X, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F - (X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 - (X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 - (X, 1, "GL_ARRAY_BUFFER"), # 0x8892 - (X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 - (I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 - (I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 - (I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 - (I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 - (I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 - (I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 - (I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A - (I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B - (I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C - (I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D - (I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E - (I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F - (X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 - (X, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 - (X, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 - (X, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 - (X, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 - (X, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 - (X, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 - (X, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 - (X, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 - (X, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 - (X, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA - (X, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB - (X, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC - (X, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD - (X, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE - (X, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF - (X, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 - (X, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 - (X, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 - (X, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 - (X, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 - (X, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 - (X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 - (X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 - (X, 1, "GL_READ_ONLY"), # 0x88B8 - (X, 1, "GL_WRITE_ONLY"), # 0x88B9 - (X, 1, "GL_READ_WRITE"), # 0x88BA - (X, 1, "GL_BUFFER_ACCESS"), # 0x88BB - (X, 1, "GL_BUFFER_MAPPED"), # 0x88BC - (X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD - (X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE - (X, 1, "GL_TIME_ELAPSED"), # 0x88BF - (X, 1, "GL_MATRIX0_ARB"), # 0x88C0 - (X, 1, "GL_MATRIX1_ARB"), # 0x88C1 - (X, 1, "GL_MATRIX2_ARB"), # 0x88C2 - (X, 1, "GL_MATRIX3_ARB"), # 0x88C3 - (X, 1, "GL_MATRIX4_ARB"), # 0x88C4 - (X, 1, "GL_MATRIX5_ARB"), # 0x88C5 - (X, 1, "GL_MATRIX6_ARB"), # 0x88C6 - (X, 1, "GL_MATRIX7_ARB"), # 0x88C7 - (X, 1, "GL_MATRIX8_ARB"), # 0x88C8 - (X, 1, "GL_MATRIX9_ARB"), # 0x88C9 - (X, 1, "GL_MATRIX10_ARB"), # 0x88CA - (X, 1, "GL_MATRIX11_ARB"), # 0x88CB - (X, 1, "GL_MATRIX12_ARB"), # 0x88CC - (X, 1, "GL_MATRIX13_ARB"), # 0x88CD - (X, 1, "GL_MATRIX14_ARB"), # 0x88CE - (X, 1, "GL_MATRIX15_ARB"), # 0x88CF - (X, 1, "GL_MATRIX16_ARB"), # 0x88D0 - (X, 1, "GL_MATRIX17_ARB"), # 0x88D1 - (X, 1, "GL_MATRIX18_ARB"), # 0x88D2 - (X, 1, "GL_MATRIX19_ARB"), # 0x88D3 - (X, 1, "GL_MATRIX20_ARB"), # 0x88D4 - (X, 1, "GL_MATRIX21_ARB"), # 0x88D5 - (X, 1, "GL_MATRIX22_ARB"), # 0x88D6 - (X, 1, "GL_MATRIX23_ARB"), # 0x88D7 - (X, 1, "GL_MATRIX24_ARB"), # 0x88D8 - (X, 1, "GL_MATRIX25_ARB"), # 0x88D9 - (X, 1, "GL_MATRIX26_ARB"), # 0x88DA - (X, 1, "GL_MATRIX27_ARB"), # 0x88DB - (X, 1, "GL_MATRIX28_ARB"), # 0x88DC - (X, 1, "GL_MATRIX29_ARB"), # 0x88DD - (X, 1, "GL_MATRIX30_ARB"), # 0x88DE - (X, 1, "GL_MATRIX31_ARB"), # 0x88DF - (X, 1, "GL_STREAM_DRAW"), # 0x88E0 - (X, 1, "GL_STREAM_READ"), # 0x88E1 - (X, 1, "GL_STREAM_COPY"), # 0x88E2 - (X, 1, "GL_STATIC_DRAW"), # 0x88E4 - (X, 1, "GL_STATIC_READ"), # 0x88E5 - (X, 1, "GL_STATIC_COPY"), # 0x88E6 - (X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 - (X, 1, "GL_DYNAMIC_READ"), # 0x88E9 - (X, 1, "GL_DYNAMIC_COPY"), # 0x88EA - (X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB - (X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC - (I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED - (I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF - (X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 - (X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 - (X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 - (X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 - (X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 - (X, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 - (X, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 - (X, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 - (X, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 - (X, 1, "GL_SRC1_COLOR"), # 0x88F9 - (X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA - (X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB - (X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE - (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF - (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 - (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 - (X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 - (X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 - (X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 - (X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 - (X, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 - (X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 - (X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 - (X, 1, "GL_SAMPLES_PASSED"), # 0x8914 - (X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 - (X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 - (X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 - (I, 1, "GL_SAMPLER_BINDING"), # 0x8919 - (X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A - (X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B - (X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C - (X, 1, "GL_FIXED_ONLY"), # 0x891D - (X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E - (X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F - (X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 - (X, 1, "GL_REG_0_ATI"), # 0x8921 - (X, 1, "GL_REG_1_ATI"), # 0x8922 - (X, 1, "GL_REG_2_ATI"), # 0x8923 - (X, 1, "GL_REG_3_ATI"), # 0x8924 - (X, 1, "GL_REG_4_ATI"), # 0x8925 - (X, 1, "GL_REG_5_ATI"), # 0x8926 - (X, 1, "GL_REG_6_ATI"), # 0x8927 - (X, 1, "GL_REG_7_ATI"), # 0x8928 - (X, 1, "GL_REG_8_ATI"), # 0x8929 - (X, 1, "GL_REG_9_ATI"), # 0x892A - (X, 1, "GL_REG_10_ATI"), # 0x892B - (X, 1, "GL_REG_11_ATI"), # 0x892C - (X, 1, "GL_REG_12_ATI"), # 0x892D - (X, 1, "GL_REG_13_ATI"), # 0x892E - (X, 1, "GL_REG_14_ATI"), # 0x892F - (X, 1, "GL_REG_15_ATI"), # 0x8930 - (X, 1, "GL_REG_16_ATI"), # 0x8931 - (X, 1, "GL_REG_17_ATI"), # 0x8932 - (X, 1, "GL_REG_18_ATI"), # 0x8933 - (X, 1, "GL_REG_19_ATI"), # 0x8934 - (X, 1, "GL_REG_20_ATI"), # 0x8935 - (X, 1, "GL_REG_21_ATI"), # 0x8936 - (X, 1, "GL_REG_22_ATI"), # 0x8937 - (X, 1, "GL_REG_23_ATI"), # 0x8938 - (X, 1, "GL_REG_24_ATI"), # 0x8939 - (X, 1, "GL_REG_25_ATI"), # 0x893A - (X, 1, "GL_REG_26_ATI"), # 0x893B - (X, 1, "GL_REG_27_ATI"), # 0x893C - (X, 1, "GL_REG_28_ATI"), # 0x893D - (X, 1, "GL_REG_29_ATI"), # 0x893E - (X, 1, "GL_REG_30_ATI"), # 0x893F - (X, 1, "GL_REG_31_ATI"), # 0x8940 - (X, 1, "GL_CON_0_ATI"), # 0x8941 - (X, 1, "GL_CON_1_ATI"), # 0x8942 - (X, 1, "GL_CON_2_ATI"), # 0x8943 - (X, 1, "GL_CON_3_ATI"), # 0x8944 - (X, 1, "GL_CON_4_ATI"), # 0x8945 - (X, 1, "GL_CON_5_ATI"), # 0x8946 - (X, 1, "GL_CON_6_ATI"), # 0x8947 - (X, 1, "GL_CON_7_ATI"), # 0x8948 - (X, 1, "GL_CON_8_ATI"), # 0x8949 - (X, 1, "GL_CON_9_ATI"), # 0x894A - (X, 1, "GL_CON_10_ATI"), # 0x894B - (X, 1, "GL_CON_11_ATI"), # 0x894C - (X, 1, "GL_CON_12_ATI"), # 0x894D - (X, 1, "GL_CON_13_ATI"), # 0x894E - (X, 1, "GL_CON_14_ATI"), # 0x894F - (X, 1, "GL_CON_15_ATI"), # 0x8950 - (X, 1, "GL_CON_16_ATI"), # 0x8951 - (X, 1, "GL_CON_17_ATI"), # 0x8952 - (X, 1, "GL_CON_18_ATI"), # 0x8953 - (X, 1, "GL_CON_19_ATI"), # 0x8954 - (X, 1, "GL_CON_20_ATI"), # 0x8955 - (X, 1, "GL_CON_21_ATI"), # 0x8956 - (X, 1, "GL_CON_22_ATI"), # 0x8957 - (X, 1, "GL_CON_23_ATI"), # 0x8958 - (X, 1, "GL_CON_24_ATI"), # 0x8959 - (X, 1, "GL_CON_25_ATI"), # 0x895A - (X, 1, "GL_CON_26_ATI"), # 0x895B - (X, 1, "GL_CON_27_ATI"), # 0x895C - (X, 1, "GL_CON_28_ATI"), # 0x895D - (X, 1, "GL_CON_29_ATI"), # 0x895E - (X, 1, "GL_CON_30_ATI"), # 0x895F - (X, 1, "GL_CON_31_ATI"), # 0x8960 - (X, 1, "GL_MOV_ATI"), # 0x8961 - (X, 1, "GL_ADD_ATI"), # 0x8963 - (X, 1, "GL_MUL_ATI"), # 0x8964 - (X, 1, "GL_SUB_ATI"), # 0x8965 - (X, 1, "GL_DOT3_ATI"), # 0x8966 - (X, 1, "GL_DOT4_ATI"), # 0x8967 - (X, 1, "GL_MAD_ATI"), # 0x8968 - (X, 1, "GL_LERP_ATI"), # 0x8969 - (X, 1, "GL_CND_ATI"), # 0x896A - (X, 1, "GL_CND0_ATI"), # 0x896B - (X, 1, "GL_DOT2_ADD_ATI"), # 0x896C - (X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D - (X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E - (X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F - (X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 - (X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 - (X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 - (X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 - (X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 - (X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 - (X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 - (X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 - (X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 - (X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 - (X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A - (X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B - (X, 1, "GL_INTERLACE_OML"), # 0x8980 - (X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 - (X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 - (X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 - (X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 - (X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 - (X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 - (X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 - (X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 - (X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 - (X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 - (X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 - (X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 - (X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 - (X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 - (X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 - (X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 - (X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 - (X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 - (X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 - (X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A - (X, 1, "GL_FENCE_APPLE"), # 0x8A0B - (X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C - (E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D - (X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E - (X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F - (X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 - (X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 - (X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 - (X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 - (X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 - (X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 - (X, 1, "GL_RELEASED_APPLE"), # 0x8A19 - (X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A - (X, 1, "GL_RETAINED_APPLE"), # 0x8A1B - (X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C - (X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D - (X, 1, "GL_RGB_422_APPLE"), # 0x8A1F - (I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - (X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - (X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - (X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - (X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - (X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - (X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - (X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - (X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - (X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - (X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - (X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - (X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - (X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - (X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - (E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - (X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - (X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - (X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - (X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - (X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - (X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - (X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - (I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - (X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - (X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - (X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - (X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 - #(X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 - #(X, 1, "GL_DECODE_EXT"), # 0x8A49 - #(X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A - (X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 - (X, 1, "GL_VERTEX_SHADER"), # 0x8B31 - (X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 - (X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 - (I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 - (I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A - (I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B - (I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C - (I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D - (E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E - (E, 1, "GL_SHADER_TYPE"), # 0x8B4F - (X, 1, "GL_FLOAT_VEC2"), # 0x8B50 - (X, 1, "GL_FLOAT_VEC3"), # 0x8B51 - (X, 1, "GL_FLOAT_VEC4"), # 0x8B52 - (X, 1, "GL_INT_VEC2"), # 0x8B53 - (X, 1, "GL_INT_VEC3"), # 0x8B54 - (X, 1, "GL_INT_VEC4"), # 0x8B55 - (X, 1, "GL_BOOL"), # 0x8B56 - (X, 1, "GL_BOOL_VEC2"), # 0x8B57 - (X, 1, "GL_BOOL_VEC3"), # 0x8B58 - (X, 1, "GL_BOOL_VEC4"), # 0x8B59 - (X, 1, "GL_FLOAT_MAT2"), # 0x8B5A - (X, 1, "GL_FLOAT_MAT3"), # 0x8B5B - (X, 1, "GL_FLOAT_MAT4"), # 0x8B5C - (X, 1, "GL_SAMPLER_1D"), # 0x8B5D - (X, 1, "GL_SAMPLER_2D"), # 0x8B5E - (X, 1, "GL_SAMPLER_3D"), # 0x8B5F - (X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 - (X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 - (X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 - (X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 - (X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 - (X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 - (X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 - (X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 - (X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 - (X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 - (X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A - (X, 1, "GL_DELETE_STATUS"), # 0x8B80 - (X, 1, "GL_COMPILE_STATUS"), # 0x8B81 - (X, 1, "GL_LINK_STATUS"), # 0x8B82 - (X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 - (X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 - (X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 - (X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 - (X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 - (X, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 - (X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 - (X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A - (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B - (X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C - (X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D - (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A - (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B - (X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 - (X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 - (X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 - (X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 - (X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 - (X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 - (X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 - (X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 - (X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 - (X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 - (X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 - (X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 - (X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 - (X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 - (X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 - (X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 - (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 - (X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A - (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B - (X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C - (X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D - (X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 - (X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 - (X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 - (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 - (X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A - (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B - (X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C - (I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D - (X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E - (X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F - (X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 - (X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 - (X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A - (X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B - (X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C - (X, 1, "GL_RGB9_E5"), # 0x8C3D - (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E - (X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F - (X, 1, "GL_SRGB"), # 0x8C40 - (X, 1, "GL_SRGB8"), # 0x8C41 - (X, 1, "GL_SRGB_ALPHA"), # 0x8C42 - (X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 - (X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 - (X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 - (X, 1, "GL_SLUMINANCE"), # 0x8C46 - (X, 1, "GL_SLUMINANCE8"), # 0x8C47 - (X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 - (X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 - (X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A - (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B - (X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C - (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D - (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E - (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F - (X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 - (X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 - (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 - (X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 - (X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 - (X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 - (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 - (X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 - (X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 - (X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 - (X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A - (X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B - (X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C - (X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 - (X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 - (X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 - (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 - (X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 - (X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 - (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 - (X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B - (X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C - (X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E - (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F - (X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 - (X, 1, "GL_LOWER_LEFT"), # 0x8CA1 - (X, 1, "GL_UPPER_LEFT"), # 0x8CA2 - (X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 - (X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 - (X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 - (I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 - (I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 - (X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 - (X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 - (I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA - (X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB - (X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC - (X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 - (X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC - (X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD - (X, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF - (X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 - (X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 - (X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 - (X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 - (X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 - (X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 - (X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 - (X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 - (X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 - (X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 - (X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA - (X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB - (X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC - (X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED - (X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE - (X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF - (X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 - (X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 - (X, 1, "GL_FRAMEBUFFER"), # 0x8D40 - (X, 1, "GL_RENDERBUFFER"), # 0x8D41 - (X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 - (X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 - (X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 - (X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 - (X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 - (X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 - (X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 - (X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 - (X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 - (X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 - (X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 - (X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 - (X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 - (X, 1, "GL_MAX_SAMPLES"), # 0x8D57 - (X, 1, "GL_RGBA32UI"), # 0x8D70 - (X, 1, "GL_RGB32UI"), # 0x8D71 - (X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 - (X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 - (X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 - (X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 - (X, 1, "GL_RGBA16UI"), # 0x8D76 - (X, 1, "GL_RGB16UI"), # 0x8D77 - (X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 - (X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 - (X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A - (X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B - (X, 1, "GL_RGBA8UI"), # 0x8D7C - (X, 1, "GL_RGB8UI"), # 0x8D7D - (X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E - (X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F - (X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 - (X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 - (X, 1, "GL_RGBA32I"), # 0x8D82 - (X, 1, "GL_RGB32I"), # 0x8D83 - (X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 - (X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 - (X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 - (X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 - (X, 1, "GL_RGBA16I"), # 0x8D88 - (X, 1, "GL_RGB16I"), # 0x8D89 - (X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A - (X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B - (X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C - (X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D - (X, 1, "GL_RGBA8I"), # 0x8D8E - (X, 1, "GL_RGB8I"), # 0x8D8F - (X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 - (X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 - (X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 - (X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 - (X, 1, "GL_RED_INTEGER"), # 0x8D94 - (X, 1, "GL_GREEN_INTEGER"), # 0x8D95 - (X, 1, "GL_BLUE_INTEGER"), # 0x8D96 - (X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 - (X, 1, "GL_RGB_INTEGER"), # 0x8D98 - (X, 1, "GL_RGBA_INTEGER"), # 0x8D99 - (X, 1, "GL_BGR_INTEGER"), # 0x8D9A - (X, 1, "GL_BGRA_INTEGER"), # 0x8D9B - (X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C - (X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D - (X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E - (X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F - (X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 - (X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 - (X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 - (X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 - (X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 - (X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 - (X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 - (X, 1, "GL_LAYER_NV"), # 0x8DAA - (X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB - (X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC - (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD - (X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE - (X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF - (X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - (X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA - (X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB - (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC - (X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD - (X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE - (X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 - (X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 - (X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 - (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 - (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 - (X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 - (X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 - (X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 - (X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 - (X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 - (X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA - (X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB - (X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC - (X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD - (X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE - (X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF - (X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 - (X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 - (X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA - (X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB - (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC - (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD - (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE - (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF - (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 - (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 - (X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 - (X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 - (X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 - (X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 - (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 - (X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 - (X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 - (X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 - (X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA - (X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED - (X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE - (I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF - (X, 1, "GL_LOW_FLOAT"), # 0x8DF0 - (X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 - (X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 - (X, 1, "GL_LOW_INT"), # 0x8DF3 - (X, 1, "GL_MEDIUM_INT"), # 0x8DF4 - (X, 1, "GL_HIGH_INT"), # 0x8DF5 - (X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 - (X, 1, "GL_SHADER_COMPILER"), # 0x8DFA - (X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB - (X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC - (X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD - (X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 - (X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 - (X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 - (X, 1, "GL_QUERY_WAIT"), # 0x8E13 - (X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 - (X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 - (X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 - (X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E - (X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F - (X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 - (X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 - (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 - (X, 1, "GL_FRAME_NV"), # 0x8E26 - (X, 1, "GL_FIELDS_NV"), # 0x8E27 - (X, 1, "GL_TIMESTAMP"), # 0x8E28 - (X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 - (X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A - (X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B - (X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D - (X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E - (X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F - (X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 - (X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 - (X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 - (X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 - (X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 - (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 - (X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 - (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 - (X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A - (X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B - (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C - (X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D - (X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E - (X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F - (X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 - (X, 1, "GL_SAMPLE_MASK"), # 0x8E51 - (X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 - (X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 - (I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 - (X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 - (X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 - (X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 - (X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 - (X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A - (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B - (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C - (X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D - (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E - (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 - (X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 - (X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - (X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - (X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - (X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 - (X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 - (X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 - (X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 - (X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 - (X, 1, "GL_ISOLINES"), # 0x8E7A - (X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B - (X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C - (X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D - (X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E - (X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F - (X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 - (X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 - (X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 - (X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 - (X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 - (X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 - (X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 - (X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 - (X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 - (X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 - (X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A - (X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C - (X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D - (X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E - (X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F - (X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E - (X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 - (X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 - (X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 - (X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 - (X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 - (X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 - (X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 - (X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 - (X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 - (X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A - (X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B - (X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C - (X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D - (X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E - (X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F - (X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 - (X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 - (X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 - (X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 - (X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 - (X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 - (X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 - (X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 - (X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 - (X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 - (X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A - (X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B - (X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C - (X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D - (X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E - (X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F - (X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 - (X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 - (X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 - (I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 - (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 - (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 - (X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 - (X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 - (X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 - (X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 - (X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A - (X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B - (X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C - (X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D - (X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E - (X, 1, "GL_RED_SNORM"), # 0x8F90 - (X, 1, "GL_RG_SNORM"), # 0x8F91 - (X, 1, "GL_RGB_SNORM"), # 0x8F92 - (X, 1, "GL_RGBA_SNORM"), # 0x8F93 - (X, 1, "GL_R8_SNORM"), # 0x8F94 - (X, 1, "GL_RG8_SNORM"), # 0x8F95 - (X, 1, "GL_RGB8_SNORM"), # 0x8F96 - (X, 1, "GL_RGBA8_SNORM"), # 0x8F97 - (X, 1, "GL_R16_SNORM"), # 0x8F98 - (X, 1, "GL_RG16_SNORM"), # 0x8F99 - (X, 1, "GL_RGB16_SNORM"), # 0x8F9A - (X, 1, "GL_RGBA16_SNORM"), # 0x8F9B - (X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C - (X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D - (X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E - (X, 1, "GL_INT8_NV"), # 0x8FE0 - (X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 - (X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 - (X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 - (X, 1, "GL_INT16_NV"), # 0x8FE4 - (X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 - (X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 - (X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 - (X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 - (X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA - (X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB - (X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC - (X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED - (X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE - (X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF - (X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 - (X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 - (X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 - (X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 - (X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 - (X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 - (X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 - (X, 1, "GL_FLOAT16_NV"), # 0x8FF8 - (X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 - (X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA - (X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB - (X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC - (X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD - (X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE - (X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 - (X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 - (X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 - (X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 - (X, 1, "GL_DISCRETE_AMD"), # 0x9006 - (X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 - (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 - (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A - (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B - (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C - (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D - (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E - (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F - (X, 1, "GL_ALPHA_SNORM"), # 0x9010 - (X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 - (X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 - (X, 1, "GL_INTENSITY_SNORM"), # 0x9013 - (X, 1, "GL_ALPHA8_SNORM"), # 0x9014 - (X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 - (X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 - (X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 - (X, 1, "GL_ALPHA16_SNORM"), # 0x9018 - (X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 - (X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A - (X, 1, "GL_INTENSITY16_SNORM"), # 0x901B - (X, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E - (X, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F - (X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 - (I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 - (X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 - (X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 - (X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 - (X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 - (X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 - (X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 - (X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 - (X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 - (X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A - (X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B - (X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C - (X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D - (X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E - (X, 1, "GL_SUCCESS_NV"), # 0x902F - (X, 1, "GL_FAILURE_NV"), # 0x9030 - (X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 - (X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 - (X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 - (X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 - (X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 - (X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 - (X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 - (X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 - (X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 - (X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A - (X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B - (X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C - (X, 1, "GL_IMAGE_1D_EXT"), # 0x904C - (X, 1, "GL_IMAGE_2D_EXT"), # 0x904D - (X, 1, "GL_IMAGE_3D_EXT"), # 0x904E - (X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F - (X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 - (X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 - (X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 - (X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 - (X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 - (X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 - (X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 - (X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 - (X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 - (X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 - (X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A - (X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B - (X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C - (X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D - (X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E - (X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F - (X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 - (X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 - (X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 - (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 - (X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 - (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 - (X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 - (X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 - (X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 - (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 - (X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A - (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B - (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C - (X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D - (X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E - (X, 1, "GL_RGB10_A2UI"), # 0x906F - (X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 - (X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 - (X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 - (X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 - (X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 - (X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 - (X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 - (X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 - (X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 - (X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A - (X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B - (X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D - (X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E - (X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F - (X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 - (X, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 - (X, 1, "GL_OBJECT_TYPE"), # 0x9112 - (X, 1, "GL_SYNC_CONDITION"), # 0x9113 - (X, 1, "GL_SYNC_STATUS"), # 0x9114 - (X, 1, "GL_SYNC_FLAGS"), # 0x9115 - (X, 1, "GL_SYNC_FENCE"), # 0x9116 - (X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 - (X, 1, "GL_UNSIGNALED"), # 0x9118 - (X, 1, "GL_SIGNALED"), # 0x9119 - (X, 1, "GL_ALREADY_SIGNALED"), # 0x911A - (X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B - (X, 1, "GL_CONDITION_SATISFIED"), # 0x911C - (X, 1, "GL_WAIT_FAILED"), # 0x911D - (X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F - (X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 - (X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 - (X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 - (X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 - (X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 - (X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 - (X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 - (X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 - (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 - (X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 - (X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 - (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 - (X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 - (X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 - (X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A - (X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B - (X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C - (X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D - (X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E - (X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F - (X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 - (X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 - (X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 - (X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 - (X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 - (X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 - (X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu +from gltypes import * +from glparams import * + + +texture_targets = [ + ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'), + ('GL_TEXTURE_2D', 'GL_TEXTURE_BINDING_2D'), + ('GL_TEXTURE_3D', 'GL_TEXTURE_BINDING_3D'), + ('GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE'), + ('GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP') +] + +framebuffer_targets = [ + ('GL_DRAW_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER_BINDING'), + ('GL_READ_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING'), ] +class GetInflector: + '''Objects that describes how to inflect.''' + + reduced_types = { + B: I, + E: I, + I: F, + } + + def __init__(self, radical, inflections, suffix = ''): + self.radical = radical + self.inflections = inflections + self.suffix = suffix + + def reduced_type(self, type): + if type in self.inflections: + return type + if type in self.reduced_types: + return self.reduced_type(self.reduced_types[type]) + raise NotImplementedError + + def inflect(self, type): + return self.radical + self.inflection(type) + self.suffix + + def inflection(self, type): + type = self.reduced_type(type) + assert type in self.inflections + return self.inflections[type] + + def __str__(self): + return self.radical + self.suffix + + +class StateGetter(Visitor): + '''Type visitor that is able to extract the state via one of the glGet* + functions. + + It will declare any temporary variable + ''' + + def __init__(self, radical, inflections, suffix=''): + self.inflector = GetInflector(radical, inflections) + self.suffix = suffix + + def __call__(self, *args): + pname = args[-1] + + for function, type, count, name in parameters: + if type is X: + continue + if name == pname: + if count != 1: + type = Array(type, str(count)) + + return type, self.visit(type, args) + + raise NotImplementedError + + def temp_name(self, args): + '''Return the name of a temporary variable to hold the state.''' + pname = args[-1] + + return pname[3:].lower() + + def visit_const(self, const, args): + return self.visit(const.type, args) + + def visit_scalar(self, type, args): + temp_name = self.temp_name(args) + elem_type = self.inflector.reduced_type(type) + inflection = self.inflector.inflect(type) + if inflection.endswith('v'): + print ' %s %s = 0;' % (elem_type, temp_name) + print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name) + else: + print ' %s %s = %s(%s);' % (elem_type, temp_name, inflection + self.suffix, ', '.join(args)) + return temp_name + + def visit_string(self, string, args): + temp_name = self.temp_name(args) + inflection = self.inflector.inflect(string) + assert not inflection.endswith('v') + print ' %s %s = (%s)%s(%s);' % (string, temp_name, string, inflection + self.suffix, ', '.join(args)) + return temp_name + + def visit_alias(self, alias, args): + return self.visit_scalar(alias, args) + + def visit_enum(self, enum, args): + return self.visit(GLint, args) -class ParamDumper(Visitor): - '''Dump an instance.''' + def visit_bitmask(self, bitmask, args): + return self.visit(GLint, args) + + def visit_array(self, array, args): + temp_name = self.temp_name(args) + if array.length == '1': + return self.visit(array.type) + elem_type = self.inflector.reduced_type(array.type) + inflection = self.inflector.inflect(array.type) + assert inflection.endswith('v') + print ' %s %s[%s];' % (elem_type, temp_name, array.length) + print ' memset(%s, 0, %s * sizeof *%s);' % (temp_name, array.length, temp_name) + print ' %s(%s, %s);' % (inflection + self.suffix, ', '.join(args), temp_name) + return temp_name + + def visit_opaque(self, pointer, args): + temp_name = self.temp_name(args) + inflection = self.inflector.inflect(pointer) + assert inflection.endswith('v') + print ' GLvoid *%s;' % temp_name + print ' %s(%s, &%s);' % (inflection + self.suffix, ', '.join(args), temp_name) + return temp_name + + +glGet = StateGetter('glGet', { + B: 'Booleanv', + I: 'Integerv', + F: 'Floatv', + D: 'Doublev', + S: 'String', + P: 'Pointerv', +}) + +glGetMaterial = StateGetter('glGetMaterial', {I: 'iv', F: 'fv'}) +glGetLight = StateGetter('glGetLight', {I: 'iv', F: 'fv'}) +glGetVertexAttrib = StateGetter('glGetVertexAttrib', {I: 'iv', F: 'fv', D: 'dv', P: 'Pointerv'}) +glGetTexParameter = StateGetter('glGetTexParameter', {I: 'iv', F: 'fv'}) +glGetTexEnv = StateGetter('glGetTexEnv', {I: 'iv', F: 'fv'}) +glGetTexLevelParameter = StateGetter('glGetTexLevelParameter', {I: 'iv', F: 'fv'}) +glGetShader = StateGetter('glGetShaderiv', {I: 'iv'}) +glGetProgram = StateGetter('glGetProgram', {I: 'iv'}) +glGetProgramARB = StateGetter('glGetProgram', {I: 'iv', F: 'fv', S: 'Stringv'}, 'ARB') +glGetFramebufferAttachmentParameter = StateGetter('glGetFramebufferAttachmentParameter', {I: 'iv'}) + + +class JsonWriter(Visitor): + '''Type visitor that will dump a value of the specified type through the + JSON writer. + + It expects a previously declared JSONWriter instance named "json".''' def visit_literal(self, literal, instance): if literal.format == 'Bool': @@ -2843,7 +201,10 @@ class ParamDumper(Visitor): print ' json.writeString((const char *)%s);' % instance def visit_enum(self, enum, instance): - raise NotImplementedError + if enum.expr == 'GLenum': + print ' dumpEnum(json, %s);' % instance + else: + print ' json.writeNumber(%s);' % instance def visit_bitmask(self, bitmask, instance): raise NotImplementedError @@ -2851,106 +212,254 @@ class ParamDumper(Visitor): def visit_alias(self, alias, instance): self.visit(alias.type, instance) + def visit_opaque(self, opaque, instance): + print ' json.writeNumber((size_t)%s);' % instance + + __index = 0 + + def visit_array(self, array, instance): + index = '__i%u' % JsonWriter.__index + JsonWriter.__index += 1 + print ' json.beginArray();' + print ' for (unsigned %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index) + self.visit(array.type, '%s[%s]' % (instance, index)) + print ' }' + print ' json.endArray();' + + class StateDumper: + '''Class to generate code to dump all GL state in JSON format via + stdout.''' def __init__(self): - self.level = 0 + pass def dump(self): print '#include ' - print '#include ' print print '#include "json.hpp"' - print '#include "glimports.hpp"' + print '#include "glproc.hpp"' + print '#include "glsize.hpp"' print '#include "glstate.hpp"' print + print 'namespace glstate {' + print - print 'static inline void' - print 'writeEnum(JSONWriter &json, GLenum pname)' + print 'const char *' + print 'enumToString(GLenum pname)' print '{' print ' switch(pname) {' - for type, count, name in parameters: + for name in GLenum.values: print ' case %s:' % name - print ' json.writeString("%s");' % name - print ' break;' + print ' return "%s";' % name print ' default:' - print ' json.writeNumber(pname);' + print ' return NULL;' print ' }' print '}' print - print 'void state_dump(std::ostream &os)' + print 'static void' + print 'dumpFramebufferAttachementParameters(JSONWriter &json, GLenum target, GLenum attachment)' print '{' - print ' JSONWriter json(os);' - self.dump_parameters() + self.dump_attachment_parameters('target', 'attachment') + print '}' + print + print 'void' + print 'dumpEnum(JSONWriter &json, GLenum pname)' + print '{' + print ' const char *s = enumToString(pname);' + print ' if (s) {' + print ' json.writeString(s);' + print ' } else {' + print ' json.writeNumber(pname);' + print ' }' print '}' print - def dump_parameters(self): - print ' GLboolean bparams[16];' - print ' GLint iparams[16];' - print ' GLfloat fparams[16];' - print ' GLvoid * pparams[16];' + print 'void dumpParameters(JSONWriter &json)' + print '{' print ' json.beginMember("parameters");' print ' json.beginObject();' - for type, count, name in parameters: - if type is X: - continue - elif type is B: - buf = 'bparams' - getter = 'glGetBooleanv' - writer = 'json.writeBool(%s)' - elif type is I: - buf = 'iparams' - getter = 'glGetIntegerv' - writer = 'json.writeNumber(%s)' - elif type is E: - buf = 'iparams' - getter = 'glGetIntegerv' - writer = 'writeEnum(json, %s)' - elif type is F: - buf = 'fparams' - getter = 'glGetFloatv' - writer = 'json.writeNumber(%s)' - elif type is P: - buf = 'pparams' - getter = 'glGetPointerv' - writer = 'json.writeNumber((size_t)%s)' - else: - raise NotImplementedError - print ' memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf) - print ' %s(%s, %s);' % (getter, name, buf) - print ' if (glGetError() != GL_NO_ERROR) {' - #print ' std::cerr << "warning: %s(%s) failed\\n";' % (getter, name) - print ' } else {' - print ' json.beginMember("%s");' % name - if count == 1: - print ' %s;' % (writer % ( '%s[0]' % buf)) - else: - print ' json.beginArray();' - for i in range(count): - print ' %s;' % (writer % ( '%s[%u]' % (buf, i))) - print ' json.endArray();' - print ' json.endMember();' - print ' }' + + self.dump_atoms(glGet) + + self.dump_material_params() + self.dump_light_params() + self.dump_vertex_attribs() + self.dump_texenv_params() + self.dump_program_params() + self.dump_texture_parameters() + self.dump_framebuffer_parameters() + print ' json.endObject();' print ' json.endMember(); // parameters' + print '}' print + + print '} /*namespace glstate */' - def write_line(s): - self.write(' '*self.level + s + '\n') + def dump_material_params(self): + for face in ['GL_FRONT', 'GL_BACK']: + print ' json.beginMember("%s");' % face + print ' json.beginObject();' + self.dump_atoms(glGetMaterial, face) + print ' json.endObject();' + print - def write(self, s): - sys.stdout.write(s) + def dump_light_params(self): + print ' GLint max_lights = 0;' + print ' __glGetIntegerv(GL_MAX_LIGHTS, &max_lights);' + print ' for (GLint index = 0; index < max_lights; ++index) {' + print ' GLenum light = GL_LIGHT0 + index;' + print ' if (glIsEnabled(light)) {' + print ' char name[32];' + print ' snprintf(name, sizeof name, "GL_LIGHT%i", index);' + print ' json.beginMember(name);' + print ' json.beginObject();' + self.dump_atoms(glGetLight, ' GL_LIGHT0 + index') + print ' json.endObject();' + print ' json.endMember(); // GL_LIGHTi' + print ' }' + print ' }' + print + + def dump_texenv_params(self): + for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']: + if target != 'GL_TEXTURE_FILTER_CONTROL': + print ' if (glIsEnabled(%s)) {' % target + else: + print ' {' + print ' json.beginMember("%s");' % target + print ' json.beginObject();' + self.dump_atoms(glGetTexEnv, target) + print ' json.endObject();' + print ' }' + + def dump_vertex_attribs(self): + print ' GLint max_vertex_attribs = 0;' + print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attribs);' + print ' for (GLint index = 0; index < max_vertex_attribs; ++index) {' + print ' char name[32];' + print ' snprintf(name, sizeof name, "GL_VERTEX_ATTRIB_ARRAY%i", index);' + print ' json.beginMember(name);' + print ' json.beginObject();' + self.dump_atoms(glGetVertexAttrib, 'index') + print ' json.endObject();' + print ' json.endMember(); // GL_VERTEX_ATTRIB_ARRAYi' + print ' }' + print + + program_targets = [ + 'GL_FRAGMENT_PROGRAM_ARB', + 'GL_VERTEX_PROGRAM_ARB', + ] + + def dump_program_params(self): + for target in self.program_targets: + print ' if (glIsEnabled(%s)) {' % target + print ' json.beginMember("%s");' % target + print ' json.beginObject();' + self.dump_atoms(glGetProgramARB, target) + print ' json.endObject();' + print ' }' + + def dump_texture_parameters(self): + print ' {' + print ' GLint active_texture = GL_TEXTURE0;' + print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);' + print ' GLint max_texture_coords = 0;' + print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);' + print ' GLint max_combined_texture_image_units = 0;' + print ' glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);' + print ' GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);' + print ' for (GLint unit = 0; unit < max_units; ++unit) {' + print ' char name[32];' + print ' snprintf(name, sizeof name, "GL_TEXTURE%i", unit);' + print ' json.beginMember(name);' + print ' glActiveTexture(GL_TEXTURE0 + unit);' + print ' json.beginObject();' + print ' GLint texture;' + print + for target, binding in texture_targets: + print ' // %s' % target + print ' texture = 0;' + print ' glGetIntegerv(%s, &texture);' % binding + print ' if (glIsEnabled(%s) || texture) {' % target + print ' json.beginMember("%s");' % target + print ' json.beginObject();' + self.dump_atoms(glGetTexParameter, target) + # We only dump the first level parameters + self.dump_atoms(glGetTexLevelParameter, target, "0") + print ' json.endObject();' + print ' json.endMember(); // %s' % target + print ' }' + print + print ' json.endObject();' + print ' json.endMember(); // GL_TEXTUREi' + print ' }' + print ' glActiveTexture(active_texture);' + print ' }' + print - def indent(self): - self.level += 1 + def dump_framebuffer_parameters(self): + print ' {' + print ' GLint max_color_attachments = 0;' + print ' glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);' + print ' GLint framebuffer;' + for target, binding in framebuffer_targets: + print ' // %s' % target + print ' framebuffer = 0;' + print ' glGetIntegerv(%s, &framebuffer);' % binding + print ' if (framebuffer) {' + print ' json.beginMember("%s");' % target + print ' json.beginObject();' + print ' for (GLint i = 0; i < max_color_attachments; ++i) {' + print ' GLint color_attachment = GL_COLOR_ATTACHMENT0 + i;' + print ' dumpFramebufferAttachementParameters(json, %s, color_attachment);' % target + print ' }' + print ' dumpFramebufferAttachementParameters(json, %s, GL_DEPTH_ATTACHMENT);' % target + print ' dumpFramebufferAttachementParameters(json, %s, GL_STENCIL_ATTACHMENT);' % target + print ' json.endObject();' + print ' json.endMember(); // %s' % target + print ' }' + print + print ' }' + print - def dedent(self): - self.level -= 1 + def dump_attachment_parameters(self, target, attachment): + print ' {' + print ' GLint object_type = GL_NONE;' + print ' glGetFramebufferAttachmentParameteriv(%s, %s, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);' % (target, attachment) + print ' if (object_type != GL_NONE) {' + print ' json.beginMember(enumToString(%s));' % attachment + print ' json.beginObject();' + self.dump_atoms(glGetFramebufferAttachmentParameter, target, attachment) + print ' json.endObject();' + print ' json.endMember(); // GL_x_ATTACHMENT' + print ' }' + print ' }' + def dump_atoms(self, getter, *args): + for function, type, count, name in parameters: + inflection = getter.inflector.radical + getter.suffix + if inflection not in function.split(','): + continue + if type is X: + continue + print ' // %s' % name + print ' {' + type, value = getter(*(args + (name,))) + print ' if (glGetError() != GL_NO_ERROR) {' + #print ' std::cerr << "warning: %s(%s) failed\\n";' % (inflection, name) + print ' } else {' + print ' json.beginMember("%s");' % name + JsonWriter().visit(type, value) + print ' json.endMember();' + print ' }' + print ' }' + print if __name__ == '__main__':